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Grenade Impeller: Difference between revisions
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| image = Grenade Impeller.png | | image = Grenade Impeller.png | ||
| initiative = | | initiative = | ||
| prof = | | prof bonus = | ||
| hp = 12 | | hp = 12 | ||
| weight kg = | | weight kg = | ||
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== Notes == | == Notes == | ||
* After firing a | * After firing a {{SmRarityItem|Concussion Grenade}}, the grenade impeller gains {{cond|Recharging}} and becomes disabled for 1 turn. | ||
* Concussion Grenades gain {{cond|Quickly Ticking Mine}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn. | * Concussion Grenades gain {{cond|Quickly Ticking Mine}} after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn. | ||
* Concussion Grenades gain {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. | * Concussion Grenades gain {{cond|Unstable Ballistics}} on [[Tactician]] or [[Honour Mode]], preventing them from being picked up entirely. |
Latest revision as of 07:02, 22 July 2024
The Grenade Impeller is a device found in Wyrm's Rock Fortress that will fire a Concussion Grenade at enemies that move in front of it. These devices will only become active during combat.
Notes[edit | edit source]
- After firing a Concussion Grenade, the grenade impeller gains and becomes disabled for 1 turn.
- Concussion Grenades gain after being left on the ground for one turn. Picking up the grenade in this state will lead to it exploding in the owner's inventory at the start of the next turn.
- Concussion Grenades gain on Tactician or Honour Mode, preventing them from being picked up entirely.