Ad placeholder

The Lifebringer: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{EquipmentPage
{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage -->
| image = The Lifebringer Icon.png
| image = The Lifebringer Icon.png
| description = {{RarityColoredText|uncommon|The Lifebringer}} is an uncommon circlet that grants the wearer [[Hit Points|temporary hit points]] whenever they gain [[Lightning Charges]].
| controller icon = The Lifebringer Unfaded.png
| icon = The Lifebringer Unfaded Icon.png
| description = {{uncommon|The Lifebringer}} is an uncommon circlet that grants the wearer [[Hit Points|temporary hit points]] whenever they gain [[Lightning Charges]].
| quote = 'Lightning is like magic,' Yrre the Sparkstruck once said. 'And what is magic but life itself?'
| quote = 'Lightning is like magic,' Yrre the Sparkstruck once said. 'And what is magic but life itself?'
| type = Helmets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Helmets <!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| armourclass = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armourclassbonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| weight kg = 0.5
| weight kg = 0.5
| weight lb = 1
| weight lb = 1
| price = 200
| price = 90
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| uid = MAG_ChargedLightning_TempHP_Circlet
* '''Life Charger:''' When the wearer gains [[Lightning Charges]], they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
| uuid = 3ccc28a3-faa5-4664-a46a-39300b2d3803
| where to find = <!-- Describe where and how to obtain the item. -->
| passives = Lifecharger
Sold by [[Blurg]] in the [[Myconid Colony]].
| special =
| where to find = Bought or stolen from [[Blurg]].
| where to find location = Ebonlake Grotto
| where to find x = 111
| where to find y = -89
}}
}}


[[Category:Sparkstruck Equipment]]
[[Category:Sparkstruck Equipment]]

Latest revision as of 08:18, 22 August 2024

The Lifebringer image

The Lifebringer is an uncommon circlet that grants the wearer temporary hit points whenever they gain Lightning Charges.

Description Icon.png

'Lightning is like magic,' Yrre the Sparkstruck once said. 'And what is magic but life itself?'

Properties

  • Helmets Helmets
  • Rarity: Uncommon
  •  Weight: 0.5 kg / 1 lb
  • Price: 90 gp
  • UID MAG_ChargedLightning_TempHP_Circlet
    UUID 3ccc28a3-faa5-4664-a46a-39300b2d3803

Special

The wearer of this item gains:

Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.

Where to find