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Feather Fall: Difference between revisions
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| summary = This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | | summary = This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights. | ||
| description = Slow the rate of descent of allied creatures. Grants immunity to falling damage. | | description = Slow the rate of descent of allied creatures. Grants immunity to falling damage. | ||
| action type = bonus | |||
| range = self | | range = self | ||
| aoe = radius | | aoe = radius |
Revision as of 00:55, 31 July 2023
Feather Fall is a level 1 transmutation spell. This spell allows spellcasters to make themselves and their allies light as a feather, preventing them from taking damage when falling from extreme heights.
Description
Slow the rate of descent of allied creatures. Grants immunity to falling damage.
Properties
- Details
- Range: Self
- AoE: 9 m / 30 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Feather Fall
Duration: 10 turns
- Rate of falling is slowed, granting Immunity to Falling damage.
How to learn
(Information not yet added.)