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revert last change, that item doesn't give +1 to SoH
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Another technique to pickpocket in crowded areas is to go {{Cond|Invisible}} first. If you're invisible, you will always successfully {{SAI|Hide}}, which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast {{SAI|Greater Invisibility}}, which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd. | Another technique to pickpocket in crowded areas is to go {{Cond|Invisible}} first. If you're invisible, you will always successfully {{SAI|Hide}}, which will let you attempt to pickpocket even in a crowded room. You will be seen as soon as you pickpocket one item, though, as Invisibility will drop (unless you cast {{SAI|Greater Invisibility}}, which just has a ''chance'' to drop). However, if you quickly go invisible again, or Go to Camp, the NPC you stole from won't be able to find you to accuse you of stealing. You can use this to slowly clear out the inventory of an NPC in a crowd. | ||
An additional technique is to fire an {{SmRarityItem|Arrow of Darkness}} near an NPC, activating turn-based mode, | An additional technique is to fire an {{SmRarityItem|Arrow of Darkness}} near an NPC, activating turn-based mode, {{SAI|Cunning Action: Hide}} and then begin your pickpocket attempts. In some scenarios, you may need to pass a Stealth Check, but in most cases, this will allow an easy pickpocket in more crowded areas. This can also be achieved with the fog cloud feature of the {{SmRarityItem|Cloak of Cunning Brume}}; just be careful to not touch the NPC with the fog or they will become hostile. | ||
The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using {{SmRarityItem|The Graceful Cloth}}, [[Feat]]s, and/or various [[Permanent Bonuses]] to reach 22 Dexterity), and +4 from {{SmRarityItem|Unlucky Thief's Gloves}} and {{SmRarityItem|Smuggler's Ring}}, for a total bonus of +18 displayed in the character sheet. Then add +2d4 from {{SAI|Guidance}} and {{SmRarityItem|Shapeshifter's Boon Ring}}, and be a level 11 [[Rogue]] with | The maximum DC of a pickpocket attempt is 30, so if you build up your Sleight of Hand bonuses high enough, it's possible to make even the most difficult pickpocket attempts always succeed. To do this, get your Sleight of Hand bonus to +8 from Expertise, +6 from Dexterity (using {{SmRarityItem|The Graceful Cloth}}, [[Feat]]s, and/or various [[Permanent Bonuses]] to reach 22 Dexterity), and +4 from {{SmRarityItem|Unlucky Thief's Gloves}} and {{SmRarityItem|Smuggler's Ring}}, for a total bonus of +18 displayed in the character sheet. Then add +2d4 from {{SAI|Guidance}} and {{SmRarityItem|Shapeshifter's Boon Ring}}, and be a level 11 [[Rogue]] with {{SAI|Reliable Talent}}, so you can't roll below 10. This makes the target roll in the pickpocket interface max out at 12 (DC 30 - 18 = 12), which you can't fail because you'll never roll below 10, and you'll get at least +2 on top of that from the d4s. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
* {{MdRarityItem|Dark Displacement Gloves}} | |||
* {{MdRarityItem|Gloves of Power}} | |||
* {{MdRarityItem|Knock Knuckle Gloves}} | |||
* {{MdRarityItem|Nimblefinger Gloves}} | |||
* {{MdRarityItem|Winkling Gloves}} | |||
{{div col end}} | {{div col end}} | ||
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{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | ||
* {{MdRarityItem|Smuggler's Ring}} | |||
* {{MdRarityItem|Unlucky Thief's Gloves}} | |||
{{div col end}} | {{div col end}} | ||
===+1d4 to All Skill Checks=== | ===+1d4 to All Skill Checks=== | ||
* {{MdRarityItem|Shapeshifter's Boon Ring}} ''while Shapeshifted or Disguised'' | |||
===Advantage on Skill Checks=== | ===Advantage on Skill Checks=== | ||
*{{ | *{{MdRarityItem|Gloves of Thievery}} | ||
===Advantage on All Dexterity Checks=== | ===Advantage on All Dexterity Checks=== | ||
*{{ | *{{MdRarityItem|The Graceful Cloth}} | ||
==Related spells== | ==Related spells== | ||
* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability. | * {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability. | ||
* {{SAI| | * {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks. | ||
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks. | * {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks. | ||
* {{SAI|Hex (Dexterity)|w=40}} - Grants Disadvantage on all Dexterity Checks. | * {{SAI|Hex (Dexterity)|w=40}} - Grants Disadvantage on all Dexterity Checks. | ||
* {{SAI|Knowledge of the Ages: Dexterity|w=40}} - Grants Proficiency in all Dexterity Skills. | |||
* '''[[Bardic Inspiration (Condition)|Bardic Inspiration]]''' - Grants a {{DieIcon|d4|Physical}} '''+1d6/+1d8/+1d10''' bonus on all Skill Checks. | * '''[[Bardic Inspiration (Condition)|Bardic Inspiration]]''' - Grants a {{DieIcon|d4|Physical}} '''+1d6/+1d8/+1d10''' bonus on all Skill Checks. | ||