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Sleight of Hand

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Sleight of Hand is a Dexterity-based skill.

The higher a creature's Dexterity score, the more likely they are to succeed on Sleight of Hand ability checks to pick locks, pick pockets, and disarm traps.

Proficiency[edit section | visual editor]

Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.

The following backgrounds grant proficiency in Sleight of Hand:

The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:

Uses[edit section | visual editor]

Pickpocketing and stealing tips[edit section | visual editor]

Picking pockets and stealing items in crowded areas can be difficult due to characters in the area having overlapping sight cones or moving around. A method around this is using a party member to start a conversation with the character making this task more difficult. Typically the character turns to face the party member they are in a conversation with, thus turning their sight cone away from the mark intended to pickpocketed or the item to be stolen. This can also be used to hold a character still while attempting to pickpocket them.

Another technique to pickpocket in crowded areas is by being InvisibleInvisible first. Invisible characters always succeed with StealthStealth checks while this condition is active, making it possible to attempt pickpocketing even in a crowded room. However, invisibility drops immediately after a pickpocket attempt is made (unless using Greater InvisibilityGreater Invisibility, which has an increasing chance to fail, based on use). If quickly going invisible again, or going to camp, the player character can avoid being caught.

Note that Greater Invisibility breaks instantly if the pickpocket attempt fails, without the check normally made to maintain it.

An additional technique is firing an Arrow of Darkness near a character, activating turn-based mode, hiding and then pickpocketing. In some scenarios, it is necessary to pass a Stealth check, but in most cases this allows easier pickpocketing in more crowded areas. This can also be achieved with the Fog CloudFog Cloud feature of the Cloak of Cunning Brume, but the character to be pickpocketed must not be 'hit' with the fog or they become hostile.

To guarantee a minimum Sleight of Hand check of 30, one possible build is:

Granting a minimum roll of 10 + 8 + 6 + 4 + 2 = 30.

If AstarionAstarion is being used, then an additional +1 can be gotten from HappyHappy.

Pickpocketing DC[edit section | visual editor]

Caught red-handed. Hopefully, you are a better fighter than you are a pickpocket.
Narrator, warning the player character of their impending battle after failing a sleight-of-hand check, attempting to steal

The DC of pickpocketing any item depends on its weight in kilograms, its price, and the target's Perception skill modifier through the following formula:

DC=8+Perception+Weight5+20max(0, min(1, Price1000))

The result is rounded to the nearest integer. The maximum possible DC is 30, regardless of item weight or price. The table below shows the base DC of pickpocketing gold, not including the target's Perception modifier. For large gold stacks, weight continues to contribute to DC beyond the gold cap, until the maximum of 30 is reached.

Pickpocketing Gold DC
Amount of Gold Sleight of Hand DC
1-5 9
6-15 10
16-30 11
31-50 12
51-75 13
76-104 14
105-139 15
140-179 16
180-223 17
224-272 18
273-326 19
327-385 20
386-449 21
450-518 22
519-591 23
592-669 24
670-752 25
753-840 26
841-932 27
933-2499 28
2500+ 29-30†

†DC 29 vs 30 depends on the weight of the gold stack. DC cannot exceed 30.

Roll target[edit section | visual editor]

The number displayed in the Pickpocketing UI is not the DC of the check, but the number that must be rolled on the D20 to pass the check. This number may not include all bonuses and can therefore be misleading.

Ways to boost or penalize[edit section | visual editor]

Equipment and items
Name Bonus or
Penalty
Notes
Dark Displacement Gloves +1
Elixir of Gnomish Ingenuity Proficiency
Elixir of Halfling Luck Advantage All ability checks
Elixir of Human Versatility Proficiency All skills
Gloves of Power +1
Gloves of Thievery Advantage
Hedge Wanderer Armour +1 All Dexterity ability checks
Hide Armour +1 +1 All Dexterity ability checks
Knock Knuckle Gloves +1
Leather Armour +2 +1 All Dexterity ability checks
Nimblefinger Gloves +1 All Dexterity ability checks, +2 DEX (Gnomes), +1 DEX (Halflings/Dwarves)
Resonance Stone Advantage All physical ability checks
Shapeshifter's Boon Ring +1d4 All ability checks while shapeshifted/disguised
Smuggler's Ring +2
The Graceful Cloth Advantage All Dexterity ability checks, +2 Dexterity
Unlucky Thief's Gloves +2
Winkling Gloves +1
Actions and spells
Name Bonus or
Penalty
Notes
Ascendant BiteAscendant Bite -1 (target)
+1 (user)
All ability checks
Astral Knowledge: DexterityAstral Knowledge: Dexterity Proficiency All Dexterity skills
Bardic InspirationBardic Inspiration
Combat InspirationCombat Inspiration
+1d6
+1d8
+1d10
Next ability check
Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus +1d4 All ability checks
Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty -1d4 All ability checks
Bestow Curse: Dexterity DisadvantageBestow Curse: Dexterity Disadvantage Disadvantage All Dexterity ability checks
Bolstering Magic: BoonBolstering Magic: Boon +1d4 All ability checks
Cat's GraceCat's Grace Advantage All Dexterity ability checks
Contagion: SeizureContagion: Seizure Disadvantage All Dexterity ability checks
Cosmic Omen: Ability CheckCosmic Omen: Ability Check +1d6 All ability checks
Cutting WordsCutting Words -1d6 All ability checks
GuidanceGuidance +1d4 All ability checks
Hex (Dexterity)Hex (Dexterity) Disadvantage All Dexterity ability checks
Improved Bardic InspirationImproved Bardic Inspiration +1d12 Next ability check
Knowledge of the Ages: DexterityKnowledge of the Ages: Dexterity Proficiency All Dexterity skills
Vampire BiteVampire Bite -1 (target)
+1 (user)
All ability checks
Other sources
Name Bonus or
Penalty
Notes
Aura of PossibilityAura of Possibility +10 All ability checks
Bliss SporesBliss Spores +1d6 All ability checks
Blood-draw SicknessBlood-draw Sickness -1 All ability checks
Dark One's Own LuckDark One's Own Luck +1d10 All ability checks once per short rest
DrunkDrunk Disadvantage All Dexterity ability checks
Jack of All TradesJack of All Trades Proficiency bonus/2 All skills not proficient in
Off BalanceOff Balance Disadvantage All Dexterity ability checks
Remarkable Athlete: ProficiencyRemarkable Athlete: Proficiency Proficiency bonus/2 All Strength/Dexterity/Constitution skills not proficient in
ShockedShocked Disadvantage All Dexterity ability checks
Slightly DrunkSlightly Drunk Disadvantage All Dexterity ability checks
Urban TrackerUrban Tracker Proficiency