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Sleight of Hand
Sleight of Hand is a Dexterity-based skill.
The higher a creature's Dexterity score, the more likely they are to succeed on Sleight of Hand ability checks to pick locks, pick pockets, and disarm traps.
Proficiency[edit section | visual editor]
Characters who are proficient in Sleight of Hand can add their proficiency bonus when making ability checks.
The following backgrounds grant proficiency in Sleight of Hand:
The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:
- Bard
- Rogue
- Ranger - via the Natural Explorer option Urban Tracker
Uses[edit section | visual editor]
- Picking locks (requires Thieves' Tools)
- Disarming Traps (requires Trap Disarm Toolkit)
- Pickpocketing from NPCs
- Stealing items without being noticed (see also Stealth)
Pickpocketing and stealing tips[edit section | visual editor]
Picking pockets and stealing items in crowded areas can be difficult due to characters in the area having overlapping sight cones or moving around. A method around this is using a party member to start a conversation with the character making this task more difficult. Typically the character turns to face the party member they are in a conversation with, thus turning their sight cone away from the mark intended to pickpocketed or the item to be stolen. This can also be used to hold a character still while attempting to pickpocket them.
Another technique to pickpocket in crowded areas is by being Invisible first. Invisible characters always succeed with Stealth checks while this condition is active, making it possible to attempt pickpocketing even in a crowded room. However, invisibility drops immediately after a pickpocket attempt is made (unless using Greater Invisibility, which has an increasing chance to fail, based on use). If quickly going invisible again, or going to camp, the player character can avoid being caught.
Note that Greater Invisibility breaks instantly if the pickpocket attempt fails, without the check normally made to maintain it.
An additional technique is firing an Arrow of Darkness near a character, activating turn-based mode, hiding and then pickpocketing. In some scenarios, it is necessary to pass a Stealth check, but in most cases this allows easier pickpocketing in more crowded areas. This can also be achieved with the Fog Cloud feature of the Cloak of Cunning Brume, but the character to be pickpocketed must not be 'hit' with the fog or they become hostile.
To guarantee a minimum Sleight of Hand check of 30, one possible build is:
- A level 11 rogue with Reliable Talent (guaranteeing a minimum of 10 on the d20 and bypassing critical failures) and
- +8 from Expertise
- +6 from Dexterity, using any combination of feats, The Graceful Cloth, Nimblefinger Gloves, Auntie Ethel's Hair, or the Mirror of Loss to reach 22 Dexterity
- +4 from the Unlucky Thief's Gloves and Smuggler's Ring
- +2d4 from Guidance and Shapeshifter's Boon Ring
Granting a minimum roll of 10 + 8 + 6 + 4 + 2 = 30.
If Astarion is being used, then an additional +1 can be gotten from Happy.
Pickpocketing DC[edit section | visual editor]
“Caught red-handed. Hopefully, you are a better fighter than you are a pickpocket.„
The DC of pickpocketing any item depends on its weight in kilograms, its price, and the target's Perception skill modifier through the following formula:
The result is rounded to the nearest integer. The maximum possible DC is 30, regardless of item weight or price. The table below shows the base DC of pickpocketing gold, not including the target's Perception modifier. For large gold stacks, weight continues to contribute to DC beyond the gold cap, until the maximum of 30 is reached.
| Amount of Gold | Sleight of Hand DC |
|---|---|
| 1-5 | 9 |
| 6-15 | 10 |
| 16-30 | 11 |
| 31-50 | 12 |
| 51-75 | 13 |
| 76-104 | 14 |
| 105-139 | 15 |
| 140-179 | 16 |
| 180-223 | 17 |
| 224-272 | 18 |
| 273-326 | 19 |
| 327-385 | 20 |
| 386-449 | 21 |
| 450-518 | 22 |
| 519-591 | 23 |
| 592-669 | 24 |
| 670-752 | 25 |
| 753-840 | 26 |
| 841-932 | 27 |
| 933-2499 | 28 |
| 2500+ | 29-30† |
†DC 29 vs 30 depends on the weight of the gold stack. DC cannot exceed 30.
Roll target[edit section | visual editor]
The number displayed in the Pickpocketing UI is not the DC of the check, but the number that must be rolled on the D20 to pass the check. This number may not include all bonuses and can therefore be misleading.
Ways to boost or penalize[edit section | visual editor]
| Name | Bonus or Penalty |
Notes |
|---|---|---|
| Dark Displacement Gloves | +1 | |
| Elixir of Gnomish Ingenuity | Proficiency | |
| Elixir of Halfling Luck | Advantage | All ability checks |
| Elixir of Human Versatility | Proficiency | All skills |
| Gloves of Power | +1 | |
| Gloves of Thievery | Advantage | |
| Hedge Wanderer Armour | +1 | All Dexterity ability checks |
| Hide Armour +1 | +1 | All Dexterity ability checks |
| Knock Knuckle Gloves | +1 | |
| Leather Armour +2 | +1 | All Dexterity ability checks |
| Nimblefinger Gloves | +1 | All Dexterity ability checks, +2 DEX (Gnomes), +1 DEX (Halflings/Dwarves) |
| Resonance Stone | Advantage | All physical ability checks |
| Shapeshifter's Boon Ring | +1d4 | All ability checks while shapeshifted/disguised |
| Smuggler's Ring | +2 | |
| The Graceful Cloth | Advantage | All Dexterity ability checks, +2 Dexterity |
| Unlucky Thief's Gloves | +2 | |
| Winkling Gloves | +1 |
| Name | Bonus or Penalty |
Notes |
|---|---|---|
| Ascendant Bite | -1 (target) +1 (user) |
All ability checks |
| Astral Knowledge: Dexterity | Proficiency | All Dexterity skills |
| Bardic Inspiration Combat Inspiration |
+1d6 +1d8 +1d10 |
Next ability check |
| Bend Luck: Ability Check Bonus | +1d4 | All ability checks |
| Bend Luck: Ability Check Penalty | -1d4 | All ability checks |
| Bestow Curse: Dexterity Disadvantage | Disadvantage | All Dexterity ability checks |
| Bolstering Magic: Boon | +1d4 | All ability checks |
| Cat's Grace | Advantage | All Dexterity ability checks |
| Contagion: Seizure | Disadvantage | All Dexterity ability checks |
| Cosmic Omen: Ability Check | +1d6 | All ability checks |
| Cutting Words | -1d6 | All ability checks |
| Guidance | +1d4 | All ability checks |
| Hex (Dexterity) | Disadvantage | All Dexterity ability checks |
| Improved Bardic Inspiration | +1d12 | Next ability check |
| Knowledge of the Ages: Dexterity | Proficiency | All Dexterity skills |
| Vampire Bite | -1 (target) +1 (user) |
All ability checks |
| Name | Bonus or Penalty |
Notes |
|---|---|---|
| Aura of Possibility | +10 | All ability checks |
| Bliss Spores | +1d6 | All ability checks |
| Blood-draw Sickness | -1 | All ability checks |
| Dark One's Own Luck | +1d10 | All ability checks once per short rest |
| Drunk | Disadvantage | All Dexterity ability checks |
| Jack of All Trades | Proficiency bonus/2 | All skills not proficient in |
| Off Balance | Disadvantage | All Dexterity ability checks |
| Remarkable Athlete: Proficiency | Proficiency bonus/2 | All Strength/Dexterity/Constitution skills not proficient in |
| Shocked | Disadvantage | All Dexterity ability checks |
| Slightly Drunk | Disadvantage | All Dexterity ability checks |
| Urban Tracker | Proficiency |
































































































































































































