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(→List of Conditions: Remove link to List of conditions page which will be removed.) |
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=== Tick type === | === Tick type === | ||
Tick type determines when a condition | Tick type determines when a condition reduces its remaining duration and applies its effects. Most of the time it is either at the start or end of the affected creature's turn. Tick type is not displayed in-game, but it can be particularly important for short duration effects. | ||
{{See also|Status properties/TickingWithSource}} | |||
The different tick types are: | The different tick types are: | ||
; StartTurn | ; StartTurn | ||
: The condition loses its duration at the start of the creature's turn. | : The condition loses its duration at the start of the creature's turn which is the default behaviour. Conditions with this tick type will effectively last one turn less than its stated duration. For example, a 1 turn duration {{Cond|Frozen}} effect (from {{Cond|Chilled}}) will end immediately at the start of the frozen creature's turn without disabling it for a single turn. A 2 turn {{Cond|Frozen}} effect (from {{Cond|Encrusted with Frost}}) will effectively only last for 1 turn for the same reason. | ||
; EndTurn | ; EndTurn | ||
: The condition loses its duration at the end of the creature's turn. An example of this is | : The condition loses its duration at the end of the creature's turn. An example of this is {{Cond|Blade Ward}}. If a creature applies a condition like this to itself that lasts for 1 turn it will lose that condition as soon as soon as it ends its turn, for example using {{SAI|Action Surge}}. | ||
; StartRound | ; StartRound | ||
: The condition loses its duration at the start of the ''round''. The start of the round happens before the first creature in the initiative order starts its turn. | : The condition loses its duration at the start of the ''round''. The start of the round happens before the first creature in the initiative order starts its turn. | ||
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| {{SP|InitiateCombat}} || | | {{SP|InitiateCombat}} || | ||
|- | |- | ||
| {{SP|BringIntoCombat}} || | | {{SP|BringIntoCombat}} || Upon applying a condition flagged with this tag: the party is forced into combat. | ||
|- | |- | ||
| {{SP|ForceOverhead}} || Will display the condition over the creature's model when applied and removed. | | {{SP|ForceOverhead}} || Will display the condition over the creature's model when applied and removed. | ||
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| {{SP|ExcludeFromPortraitRendering}} || | | {{SP|ExcludeFromPortraitRendering}} || | ||
|- | |- | ||
| {{SP|LoseControl}} || | | {{SP|LoseControl}} ||Disallows the player to control the character, skipping these characters user interface | ||
|- | |- | ||
| {{SP|ForceNeutralInteractions}} || | | {{SP|ForceNeutralInteractions}} || | ||
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| {{SP|PeaceOnly}} || Can only be used outside combat. | | {{SP|PeaceOnly}} || Can only be used outside combat. | ||
|- | |- | ||
| {{SP|AllowLeaveCombat}} || | | {{SP|AllowLeaveCombat}} || No forced turn-based combat: meaning enemies are still hostile but not actively attacking the party | ||
|- | |- | ||
| {{SP|DisableImmunityOverhead}} || | | {{SP|DisableImmunityOverhead}} || | ||
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| {{SP|MultiplyEffectsByDuration}} || The effects of this condition is multiplied by the amount of turns remaining. | | {{SP|MultiplyEffectsByDuration}} || The effects of this condition is multiplied by the amount of turns remaining. | ||
|- | |- | ||
| {{SP|TickingWithSource}} || | | {{SP|TickingWithSource}} || Duration ticks down on the turn of the condition's source. | ||
|- | |- | ||
| {{SP|DisableOverhead}} || Does not show the condition over the creature's model when applied and removed. | | {{SP|DisableOverhead}} || Does not show the condition over the creature's model when applied and removed. | ||
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| {{SP|IsInvulnerableVisible}} || | | {{SP|IsInvulnerableVisible}} || | ||
|- | |- | ||
| {{SP|ApplyToDead}} || | | {{SP|ApplyToDead}} || This condition '''persists''' even if the object/creatures dies in death and after resurrection. | ||
|- | |- | ||
| {{SP|GiveExp}} || | | {{SP|GiveExp}} || Flag used to give the party expierence points upon: resolving a (potential) combat situation | ||
|- | |- | ||
| {{SP|Burning}} || | | {{SP|Burning}} || | ||
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{{ConditionsTableHeader}} | {{ConditionsTableHeader}} | ||
{{#cargo_query: tables = conditions | {{#cargo_query: tables = conditions | ||
| fields = name, icon, effects | | fields = _pageName = page, name, icon, effects | ||
| limit = 10 | | limit = 10 | ||
| order by = name | | order by = name | ||
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{{ConditionsTableFooter}} | {{ConditionsTableFooter}} | ||
{{Gameplay}} | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |