Conditions

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Main Page > Character Abilities > Condition

Conditions are the effects of certain Spells, Class Features, etc. Conditions may positively or negatively affect a creature. Knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.

List of Conditions[edit | edit source]

Acid Condition Icon 3.png Acid[edit | edit source]

Effect

Action Surge Condition Icon 3.png Action Surge[edit | edit source]

Effect
  • Can take an extra Action this turn.

Aid Condition Icon 3.png Aid[edit | edit source]

Effect
  • Hit point maximum increased by X.

Armor Of Agathys Condition Icon 3.png Armour of Agathys[edit | edit source]

Effect

Arms Of Hadar Condition Icon 3.png Arms of Hadar[edit | edit source]

Effect
  • Can't take reactions.

Bane Condition Icon 3.png Bane[edit | edit source]

Effect

Barkskin Condition Icon 3.png Barkskin[edit | edit source]

Effect

Blade Ward Condition Icon 3.png Blade Ward[edit | edit source]

Effect
  • Has resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. Damage of these types is halved.

Blinded Condition Icon 2.png Blinded[edit | edit source]

Effect

Bleeding Condition Icon 3.png Bleeding[edit | edit source]

Effect

Bless Condition Icon 3.png Bless[edit | edit source]

Effect

Blurred Condition Icon 3.png Blurred[edit | edit source]

Effect
  • Attackers have Disadvantage Icon.png Disadvantage on Attack Rolls against this creature, unless they do not rely on sight or can see through illusions.

Bufotoxin Condition Icon 2.png Bufotoxin[edit | edit source]

Effect

Burning Condition Icon 3.png Burning[edit | edit source]

Effect
  • Takes 1d4 Fire damage per turn.

Calmed Condition Icon 3.png Calmed[edit | edit source]

Effect

Charmed Condition Icon 3.png Charmed[edit | edit source]

Effect

Chill Touch Condition Icon 3.png Chill Touch[edit | edit source]

Effect

Click Heels[edit | edit source]

Effect

Cloud of Daggers Condition Icon 3.png Cloud of Daggers[edit | edit source]

Effect
  • Spinning daggers fill the air. Anyone inside the whirlwind takes 4d4 Slashing damage each turn.

Colour Spray Condition Icon 3.png Colour Spray[edit | edit source]

Effect

Command Approach Icon.png Command: Approach[edit | edit source]

Effect

Command Drop Icon.png Command: Drop[edit | edit source]

Effect

Command Flee Icon.png Command: Flee[edit | edit source]

Effect

Command Grovel Icon.png Command: Grovel[edit | edit source]

Effect

Command Halt Condition Icon 3.png Command: Halt[edit | edit source]

Effect

Control Undead Condition.png Controlled[edit | edit source]

Effect
  • This undead is under the control of a Paladin. It will follow the Paladin and attack their enemies.

Crown of Madness Condition Icon 3.png Crown of Madness[edit | edit source]

Effect
  • Instilled with magical madness. Will attack the nearest creature.

Darkvision Condition Icon 3.png Darkvision[edit | edit source]

Effect
  • Can see in the dark out to the range of 12m / 40ft.

Dash Condition Icon 3.png Dash[edit | edit source]

Effect

Detect Thoughts Condition Icon 3.png Detect Thoughts[edit | edit source]

Effect
  • Can read the thoughts of certain creatures while talking to them.

Difficult Terrain Condition Icon 3.png Difficult Terrain[edit | edit source]

Effect

Disengage Condition Icon 2.png Disengage[edit | edit source]

Effect

Disguise Self Condition Icon 3.png Disguise Self[edit | edit source]

Effect
  • Appearance is entirely changed.

Divine Sense Icon.png Divine Sense[edit | edit source]

Effect

Downed Condition Icon 3.png Downed[edit | edit source]

Effect
  • You are Unconscious and must make Death Saving Throws.
  • On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
  • If you regain any Hit Points, lose Downed. Or an ally Helps you, regain 1 Hit Point.

Electrocuted Condition Icon 3.png Electrocuted[edit | edit source]

Effect
  • Takes 1d4 Lightning damage at the start of each turn.

Enlarged Condition Icon 3.png Enlarged[edit | edit source]

Effect

Bear's Endurance Condition Icon 3.png Enhance Ability: Bear's Endurance[edit | edit source]

Effect

Bull's Strength Condition Icon 3.png Enhance Ability: Bull's Strength[edit | edit source]

Effect

Cat's Grace Condition Icon 3.png Enhance Ability: Cat's Grace[edit | edit source]

Effect

Eagle's Splendor Condition Icon 3.png Enhance Ability: Eagle's Splendor[edit | edit source]

Effect

Fox's Cunning Condition Icon 3.png Enhance Ability: Fox's Cunning[edit | edit source]

Effect

Owl's Wisdom Condition Icon 3.png Enhance Ability: Owl's Wisdom[edit | edit source]

Effect

Ensnared Condition Icon 3.png Ensnared[edit | edit source]

Effect

Entangled Condition Icon 3.png Entangled[edit | edit source]

Effect

Enwebbed Condition Icon 3.png Enwebbed[edit | edit source]

Effect

Expeditious Retreat Condition Icon 3.png Expeditious Retreat[edit | edit source]

Effect
  • Dash available as a bonus action.

Exposing Bite Condition Icon 3.png Exposing Bite[edit | edit source]

Effect
  • Creature is distracted. The next attack against the creature from wihtin 1.5m / 5ft is guaranteed to be a critical hit.

Faerie Fire Condition Icon 3.png Faerie Fire[edit | edit source]

Effect

False Life Condition Icon 3.png False Life[edit | edit source]

Effect

Feather Fall Condition Icon 3.png Feather Fall[edit | edit source]

Effect
  • Rate of falling is slowed, granting immunity to Falling damage.

Feeble Condition Icon 3.png Feeble[edit | edit source]

Effect
  • Deal only half damage with weapon attacks that use Strength.

Frenzied Condition Icon 3.png Frenzied[edit | edit source]

Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Has Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.

Friends Condition Icon 3.png Friends[edit | edit source]

Effect

Frightened Condition Icon 3.png Frightened[edit | edit source]

Effect

Goaded Condition Icon 3.png Goaded[edit | edit source]

Effect
  • Must attack the goading creature, if possible.

Guidance Condition Icon 3.png Guidance[edit | edit source]

Effect

Guiding Bolt Condition Icon 3.png Guiding Bolt[edit | edit source]

Effect

Hamstrung[edit | edit source]

Effect

Haste Icon.png Hastened[edit | edit source]

Effect

Healing Radiance Icon.png Healing Radiance[edit | edit source]

Effect

Heroism Condition Icon 3.png Heroism[edit | edit source]

Effect

Hex Charisma Condition Icon 3.png Hex: Charisma[edit | edit source]

Effect
  • Creature suffers additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage Icon.png Disadvantage on Charisma Checks.

Hex Constitution Condition Icon 3.png Hex: Constitution[edit | edit source]

Effect
  • Creature suffers additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage Icon.png Disadvantage on Constitution Checks.

Hex Dexterity Condition Icon 3.png Hex: Dexterity[edit | edit source]

Effect
  • Creature suffers additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage Icon.png Disadvantage on Dexterity Checks.

Hex Intelligence Condition Icon 3.png Hex: Intelligence[edit | edit source]

Effect
  • Creature suffers additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage Icon.png Disadvantage on Intelligence Checks.

Hex Strength Condition Icon 3.png Hex: Strength[edit | edit source]

Effect
  • Creature suffers additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage Icon.png Disadvantage on Strength Checks.

Hex Wisdom Condition Icon 3.png Hex: Wisdom[edit | edit source]

Effect
  • Creature suffers additional 1d6 Necrotic damage from the spellcaster. It also has Disadvantage Icon.png Disadvantage on Wisdom Checks.

Hideous Laughter Condition Icon 3.png Hideous Laughter[edit | edit source]

Effect
  • Can't move or act, and has Disadvantage Icon.png Disadvantage on Strength and Dexterity Saving Throws.
  • Attacks against a Prone creature have Advantage Icon.png Advantage if they're made within 3m / 10ft of the creature.
  • At the end of its turn or when it takes damage, the creature can try to shake off the effect.

Hold Person Condition Icon 3.png Hold Person[edit | edit source]

Effect
  • Paralysed. At the end of each turn, makes a Wisdom Saving Throw. On a successful save, the Condition is removed.

Holy Rebuke Icon.png Holy Rebuke[edit | edit source]

Effect
  • Affected entity is protected by a vengeful aura.
  • Attackers take 1d4 Radiant damage. when they hit the entity with a melee attack.

Horde Breaker Condition Icon 3.png Horde Breaker[edit | edit source]

Effect
  • Creature is open to a follow-up attack.

Hunter's Mark Quarry Condition Icon 3.png Hunter's Mark Quarry[edit | edit source]

Effect
  • Suffers an additional 1d6 damage from the spellcaster.
  • Spellcaster also gains Advantage Icon.png Advantage on all Perception and Survival Checks.

Incapacitated Icon.png Incapacitated[edit | edit source]

Effect

Infernal Legion[edit | edit source]

Effect
  • You are one, you are legion, without personality or individuality - born only to fight.
  • When within 20m / 67ft of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask.

Invisible Condition Icon 3.png Invisible[edit | edit source]

Effect

Jump Condition Icon 3.png Jump[edit | edit source]

Effect
  • The creature's jump distance is tripled for 1 minute.

Light Condition Icon 3.png Light[edit | edit source]

Effect
  • This object has an aura of light with a radius of 12m / 40ft

Lightning Charges[edit | edit source]

Effect
  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Damage TypesLightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Damage TypesLightning damage.
  • You lose 1 charge per turn.

See Lightning Charges for more information.

Longstrider Condition Icon 3.png Longstrider[edit | edit source]

Effect

Mage Armour Condition Icon 3.png Mage Armour[edit | edit source]

Effect

Mirror Image Condition.png Mirror Image[edit | edit source]

Effect
  • Gain 3 Mirror Images.
  • The spellcaster's Armour Class increases by 3 for each image they have.
  • When the spellcaster successfully evades an attack, an image disappears.

Momentum[edit | edit source]

Effect
  • Spurred on a sense of urgency. Movement Speed increased by 10ft.
  • Removed when Restrained, Incapacitated, Prone, or slowed down.

Paralysed[edit | edit source]

Effect

Pinched Condition Icon 3.png Pinched[edit | edit source]

Effect
  • Take 2 Piercing damage at the beginning of each turn and Movement Speed is reduced by 3m / 10ft.

Produce Flame Condition Icon 3.png Produce Flame[edit | edit source]

Effect
  • A flickering flame sheds light around the creature.

Poisoned Condition Icon 3.png Poisoned[edit | edit source]

Effect

Poisonous Fumes[edit | edit source]

Effect

Prone Condition Icon 3.png Prone[edit | edit source]

Effect
  • Can't move or act, and has Disadvantage Icon.png Disadvantage on Strength and Dexterity Saving Throws.
  • Attacks against a Prone creature have Advantage Icon.png Advantage if they're made within 3m / 10ft of the creature.
  • A Prone creature must spend half its Movement Speed to stand up.

Protection from Evil and Good Condition Icon 3.png Protection form Evil and Good[edit | edit source]

Effect
  • The target is protected against aberrations, celestials, elementals, fey, fiends, and undead.
  • These creatures have Disadvantage Icon.png Disadvantage on Attack Rolls against the target.
  • The target can't be Charmed, Frightened, or Possesed by them.

Rage Condition Icon 3.png Rage[edit | edit source]

Effect
  • Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
  • Has Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.

Rage Bear Heart Condition Icon 3.png Rage: Bear Heart[edit | edit source]

Effect
  • Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
  • Has Resistance to all damage except psychic damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Eagle Heart Condition Icon 3.png Rage: Eagle Heart[edit | edit source]

Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Can use Dash as a bonus action, and foes have Disadvantage Icon.png Disadvantage on Opportunity Attacks.
  • Also has Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Elk Heart Condition Icon 3.png Rage: Elk Heart[edit | edit source]

Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Movement Speed increased by 4.5m / 15ft.
  • Also has Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Tiger Heart Condition Icon 3.png Rage: Tiger Heart[edit | edit source]

Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Jump distance increased by 4.5m / 15ft.
  • Also has Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage Wolf Heart Condition Icon 3.png Rage: Wolf Heart[edit | edit source]

Effect
  • Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
  • Allies have Advantage Icon.png Advantage on melee Attack Rolls against enemies within 2m / 5ft.
  • Also has Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • Cannot cast or concentrate on spells.
  • Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rallied Condition Icon 3.png Rallied[edit | edit source]

Effect

Ray Of Frost Condition Icon 3.png Ray of Frost[edit | edit source]

Effect

Reckless Attack Condition Icon.png Reckless Attack[edit | edit source]

Effect


Reduced Condition Icon 3.png Reduced[edit | edit source]

Effect

Reeling[edit | edit source]

Effect
  • Recovering from receiving a terrible blow or hitting a strong metal. Has a -1 penalty to Attack Rolls for every turn remaining.

Resistance Condition Icon 3.png Resistance[edit | edit source]

Effect

Sacred Weapon Condition Icon.png Sacred Weapon[edit | edit source]

Effect

Shield of Faith Condition Icon 3.png Shield of Faith[edit | edit source]

Effect

Shillelagh Condition Icon 3.png Shillelagh[edit | edit source]

Effect

Shocked[edit | edit source]

Effect

Shocking Grasp Condition Icon 3.png Shocking Grasp[edit | edit source]

Effect

Silence Aura Condition Icon 3.png Silence Aura[edit | edit source]

Effect
  • Creatures and objects are immune to Thunder damage.
  • Creatures are Deafened.
  • Cannot cast spells that require verbal component.

Sleeping Condition Icon 3.png Sleeping[edit | edit source]

Effect
  • A sleeping creature cannot move or act.
  • Moreover, the creature automatically fails Strength and Dexterity Saving Throws.
  • Attack Rolls against it have Advantage Icon.png Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 1.5m / 5ft of the creature.
  • Removed by taking damage or when Helped.

Speak With Animals Condition Icon 3.png Speak with Animals[edit | edit source]

Effect
  • Can comprehend and communicate with beasts.

Spiteful Suffering Condition.png Spiteful Suffering[edit | edit source]

Effect

Stunned[edit | edit source]

Effect

Thaumaturgy Condition Icon 3.png Thaumaturgy[edit | edit source]

Effect

Threatened Condition Icon 3.png Threatened[edit | edit source]

Effect

True Strike Condition Icon 3.png True Strike[edit | edit source]

Effect

Turned Condition Icon 3.png Turned[edit | edit source]

Effect
  • A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
  • It can't willingly move to a space within 9m / 30ft of that creature.
  • It also can't take Reactions.
  • For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.

Vicious Mockery Condition Icon 3.png Vicious Mockery[edit | edit source]

Effect

Wet Condition Icon 3.png Wet[edit | edit source]

Effect

Wild Magic Explosive Healing Condition Icon 3.png Wild Magic: Explosive Healing[edit | edit source]

Effect
  • Your spells of Level 1 and higher heal all creatures in a 3m / 10ft radius for 1d4 hit points per Spell Slot level.

Wild Magic Enchant Weapons Condition Icon 3.png Wild Magic: Enchant Weapons[edit | edit source]

Effect
  • The next attack with this weapon is a Critical Hit and deals an additional 1d4 Force damage.

Wild Magic Teleport Condition Icon 3.png Wild Magic: Teleport[edit | edit source]

Effect
  • Can use a Bonus Action to teleport up to 9m / 30ft.

Witch Bolt Condition Icon 3.png Witch Bolt[edit | edit source]

Effect
  • The spellcaster can activate the arc linking it to this creature to automatically deal 1d12 Lightning damage.

Wrath[edit | edit source]

Effect
  • Adrenaline courses through your veins. You have a +1 bonus to melee damage.
    • (As of Early Access Patch 9, this effect grants +1 to melee damage per remaining turn of Wrath.)