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The Spellsparkler: Difference between revisions

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| uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57
| uuid = 53d6be1b-eac1-4b88-83ab-ba17956eca57
| passives = Electric Veins
| passives = Electric Veins
| special =
| special =  
| weapon actions = Topple
| weapon actions = Topple
| where to find = Reward for rescuing [[Florrick|Counsellor Florrick]] from the burning inn during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Joltshooter]] and [[The Spellsparkler]].
| where to find = Reward for rescuing [[Florrick|Counsellor Florrick]] from the burning inn during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Joltshooter]] and [[The Sparky Points]].
| where to find location = Waukeen's Rest
| where to find location = Waukeen's Rest
| where to find x = -63
| where to find x = -63

Latest revision as of 07:03, 30 August 2024

The Spellsparkler image

The Spellsparkler is a rare Quarterstaff that allows the wielder to generate Lightning Charges upon dealing damage with spells.

Description Icon.png

Yrre the Sparkstruck intended to give the Spellsparkler to Lenore a cleric of Mystra and old lover. But when the gnome returned to the cleric's tower, they found it empty - inhabited only by dust and abandoned experiments.

Properties

One-handed damage
Two-handed damage
Details
Quarterstaves Quarterstaves
Rarity: Rare
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 360 gp
UID MAG_ChargedLightning_Quarterstaff
UUID 53d6be1b-eac1-4b88-83ab-ba17956eca57

Special

The holder of this item gains:

Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()

Swipe at a creature to knock it Prone.

Where to find

Notes

  • The Electric Veins effect applies each time damage is applied, meaning that area of effect spells generate 2 charges per damaged enemy, and multi-hit spells like Magic Missile, Scorching Ray, and Eldritch Blast will add lightning charges for each hit.