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'''Armour''' is a type of [[ | {{PageSeo | ||
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks. | |||
| image = Helldusk Armour Icon.png | |||
}} | |||
{{hatnote|For the non-armour equipment that occupies the same slot, see [[clothing]].}} | |||
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks. | |||
== | == Categories of armour == | ||
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''. | |||
; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC. | |||
; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks. | |||
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks. | |||
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand. | |||
== Armour proficiency == | |||
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]]. | |||
Similarly to other armour, shields require the wearer to have proficiency with shields. | |||
Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour. | |||
=== | === Sources of armour proficiency === | ||
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]]. | |||
; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]]. | |||
: Races: [[Human]], [[Half-elf]]. | |||
: Feat: [[Lightly Armoured]]. | |||
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]]. | |||
: Class features: [[College of Valour]], [[College of Swords]]. | |||
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]]. | |||
: Feat: [[Moderately Armoured]]. | |||
; Heavy armour : Classes: [[Fighter]], [[Paladin]]. | |||
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]]. | |||
: Feat: [[Heavily Armoured]]. | |||
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]]. | |||
: Class features: [[College of Valour]]. | |||
: Races: [[Human]], [[Half-elf]]. | |||
: Feat: [[Moderately Armoured]]. | |||
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour. | |||
== List of light armour == | |||
{{ArmourTableHeader}} | |||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = name, | | fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Light Armour" | | where = type = "Light Armour" AND legacy IS NULL | ||
| | | default = {{ArmourTableEmpty}} | ||
| format = template | | format = template | ||
| template = ArmourTableRow | | template = ArmourTableRow | ||
| named args = yes | | named args = yes | ||
}} | }} | ||
{{ArmourTableFooter}} | |||
== | == List of medium armour == | ||
{{ArmourTableHeader}} | |||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = name, | | fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Medium Armour" | | where = type = "Medium Armour" AND legacy IS NULL | ||
| | | default = {{ArmourTableEmpty}} | ||
| format = template | | format = template | ||
| template = ArmourTableRow | | template = ArmourTableRow | ||
| named args = yes | | named args = yes | ||
}} | }} | ||
{{ArmourTableFooter}} | |||
== | == List of heavy armour == | ||
{{ArmourTableHeader}} | |||
{{#cargo_query: tables = equipment | {{#cargo_query: tables = equipment | ||
| fields = name, | | fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special | ||
| order by = rarity_order, name | | order by = rarity_order, name | ||
| where = type = "Heavy Armour" | | where = type = "Heavy Armour" AND legacy IS NULL | ||
| | | default = {{ArmourTableEmpty}} | ||
| format = template | | format = template | ||
| template = ArmourTableRow | | template = ArmourTableRow | ||
| named args = yes | | named args = yes | ||
}} | }} | ||
{{ArmourTableFooter}} | |||
== Legacy content == | |||
{{#cargo_query: tables = equipment | |||
| fields = _pageName=page, name, uid, legacy | |||
| order by = legacy | |||
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour") AND (legacy = "unobtainable" OR legacy = "inaccessible") | |||
| format = template | |||
| template = Legacy item entry | |||
| intro = <ul> | |||
| outro = </ul> | |||
| named args = yes | |||
}} | |||
{{NavEquipment}} | |||
{{NavGameplay|state=collapsed}} | |||
[[Category:Equipment]] |