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Armour

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For the non-armour equipment that occupies the same slot, see clothing.

Armour is a type of equipment that provides bonuses to the wearer's Armour Class (AC), decreasing their chance of being hit by attacks.

Categories of armour[edit | edit source]

Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: light, medium or heavy.

Light armour
Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.
Medium armour
Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give disadvantage on Stealth checks.
Heavy armour
Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.

In addition to these three categories, shields are a type of armour equipped in the character's off-hand.

Armour proficiency[edit | edit source]

In order to wear an armour efficiently, the wearer needs proficiency with that armour's category. A creature that wears armour it lacks proficiency with cannot cast spells, and has disadvantage on all of its ability checks, saving throws, and attack rolls.

Similarly to other armour, shields require the wearer to have proficiency with shields.

Additionally, some helmets, gloves, and boots also require proficiency with a certain category of armour.

Sources of armour proficiency[edit | edit source]

Armour proficiency is generally gained from starting class, race or feats. It can also be obtained by multiclassing, which largely follow the class proficiencies below with two exceptions:

  1. Multiclassing into a Barbarian only grants shield proficiency
  2. Multiclassing never grants heavy armour proficiency.
Light armour
Classes: Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Ranger, Rogue, Warlock.
Class features: Bladesinging.
Races: Human, Half-elf.
Feat: Lightly Armoured.
Medium armour
Classes: Barbarian, Cleric, Druid, Fighter, Paladin, Ranger.
Class features: College of Valour, College of Swords, Hex Warrior.
Races: Shield dwarf, Githyanki.
Feat: Moderately Armoured.
Heavy armour
Classes: Fighter, Paladin.
Class features: Favoured Enemy (Ranger Knight), Life Domain, Nature Domain, Tempest Domain, War Domain.
Feat: Heavily Armoured.
Shields
Classes: Barbarian, Cleric, Druid, Fighter, Paladin, Ranger.
Class features: College of Valour, Hex Warrior.
Races: Human, Half-elf.
Feat: Moderately Armoured.

Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.

List of light armour[edit | edit source]

ItemArmour
Class
Stealth
disadvantage
WeightPriceSpecial
Bandit's Armour11No4.5 kg
9 lb
40
Broken Padded Armour11No3.6 kg
7.2 lb
30
Druid Leather Armour11No4.5 kg
9 lb
40
Druid Leather Armour11No4.5 kg
9 lb
40
Faded Drow Leather Armour12No5.85 kg
11.7 lb
130
Leather Armour11No4.5 kg
9 lb
40
Leather Armour11No4.5 kg
9 lb
40
Leather Armour11No4.5 kg
9 lb
40
Leather Armour11No4.5 kg
9 lb
40
Leather Armour11No4.5 kg
9 lb
40
Padded Armour11No3.6 kg
7.2 lb
30
Padded Armour11No3.6 kg
7.2 lb
30
Padded Armour11No3.6 kg
7.2 lb
30
Selûnite Robe11No4.5 kg
9 lb
40
Simple Jerkin11No4.5 kg
9 lb
40
Studded Leather Armour12No5.9 kg
11.8 lb
100
Blazer of Benevolence11No4.5 kg
9 lb
160
Remedial Rhymes
When you inspire an ally using Bardic Inspiration Bardic Inspiration, you gain HP Icon.png 4 temporary hit points.
Leather Armour +112No4.5 kg
9 lb
130
Stealthy
Gain a +1 bonus to Stealth Checks.
Padded Armour +112No3.6 kg
7.2 lb
105
Superior Padding
You take 1 less BludgeoningBludgeoning damage.
Scarlet Leather Armour12No4.5 kg
9 lb
160
Stealthy
Gain a +1 bonus to Stealth Checks.
Studded Leather Armour +113No5.85 kg
11.7 lb
260
Superior Padding
You take 1 less BludgeoningBludgeoning damage.
Drow Studded Leather Armour12No5.85 kg
11.7 lb
1000
Leather Armour +213No4.5 kg
9 lb
380
Stealthy
Gain a +1 bonus to Stealth Checks.
Balance
Gain a +1 bonus to Dexterity Saving throws and Ability checks
Padded Armour +213No3.6 kg
7.2 lb
310
Superior Padding
You take 2 less BludgeoningBludgeoning damage.
Penumbral Armour12No5.85 kg
11.7 lb
1000
Stealthier
While Obscured, the wearer gains +3 bonus to Stealth Checks
Shadeclinger Armour12No4.5 kg
9 lb
130
Shadeclinger
While Obscured, the wearer has Advantage Icon.png Advantage on Saving throws.
Spidersilk Armour12No5.8 kg
11.6 lb
1150
Studded Leather Armour +214No5.85 kg
11.7 lb
770
Superior Padding
You take 1 less BludgeoningBludgeoning damage.
Ambusher
Gain a +1 bonus to Initiative Rolls Initiative Rolls.
Armour of Landfall13No4.5 kg
9 lb
1700
Plant Growth Plant Growth (Action)
Cast as a level 3 spell ( Recharge: Short rest.)
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Green Bed Regeneration
When starting your turn on Plant Growth Plant Growth or Vines Vines regain 1d4hit pointshit points hit points.
Armour of Moonbasking11No4.5 kg
9 lb
1400
Lunar Bestial Vitality
You gain HP Icon.png 22 temporary hit points after casting Wild Shape Wild Shape. While those temporary hit points are active reduce all incoming damage by 1.
Lunar Bestial Fortitude
You have a +2 bonus to Armour Class Armour Class. You also have Advantage Icon.png Advantage on Saving throws against spells. This effect persists while using your druidic Wild Shape Wild Shape ability.
Armour of the Sporekeeper13No4.5 kg
9 lb
1050
Malefic Funghi
The wearer gains a +1 bonus to Spell Save DC and when dealing NecroticNecrotic damage, they deal an additional 1NecroticNecrotic Damage.
Spore Sacks
While imbued with Symbiotic Entity Symbiotic Entity, you can spread Bibberbang Spores Bibberbang Spores, Timmask Spores Timmask Spores, and Haste Spores Haste Spores.
Bhaalist Armour14No5.85 kg
11.7 lb
2000
Aura of Murder Aura of Murder
Enemies within 3 m / 10 ft become Vulnerable to PiercingPiercing damage, unless they are Immune to it.
Ambusher
Gain a +2 bonus to Initiative Rolls Initiative Rolls.
Elegant Studded Leather14No5.85 kg
11.7 lb
2000
Shield Shield (Reaction)
Cast as a level 1 spell ( Recharge: Short rest.)
Ambusher
Gain a +2 bonus to Initiative Rolls Initiative Rolls.

List of medium armour[edit | edit source]

ItemArmour
Class
Stealth
disadvantage
WeightPriceSpecial
+1 Breastplate14No9 kg
18 lb
100
Breastplate14No9 kg
18 lb
100
Chain Shirt13No9 kg
18 lb
50
Chain Shirt13No9 kg
18 lb
50
Damaged Dark Justiciar Armour13No9 kg
18 lb
50
Damaged Scale Mail12Yes12 kg
24 lb
25
Dreamwalker Plate15Yes12 kg
24 lb
180
Githyanki Half Plate15Yes12 kg
24 lb
180
Half Plate Armour15Yes12 kg
24 lb
180
Half Plate Armour15Yes12 kg
24 lb
180
Half Plate Armour15Yes12 kg
24 lb
180
Hide Armour12No5.4 kg
10.8 lb
60
Scale Mail14Yes12 kg
24 lb
65
Scale Mail of Devotion14Yes12 kg
24 lb
65
Scale Mail of the Ancients14Yes12 kg
24 lb
65
Scale Mail of the Crown14Yes12 kg
24 lb
65
Scale Mail of Vengeance14Yes12 kg
24 lb
65
Breastplate +115No9 kg
18 lb
200
Superior Plate
You take 1 less PiercingPiercing damage.
Chain Shirt +114No9 kg
18 lb
130
Superior Material
You take 1 less SlashingSlashing damage.
Dark Justiciar Mail13No9 kg
18 lb
280
Nightsinger's Reply
While Obscured by shadow, the wearer deals 1d4NecroticNecrotic to attackers that hit them with a melee attack.
Half Plate Armour +116Yes12 kg
24 lb
360
Superior Plate
You take 1 less PiercingPiercing damage.
Half Plate Armour +116Yes12 kg
24 lb
360
Superior Plate
You take 1 less PiercingPiercing damage.
Hedge Wanderer Armour13No5.4 kg
10.8 lb
130
Balance
Gain a +1 bonus to Dexterity Saving throws and Ability checks
Hide Armour +113No5.4 kg
10.8 lb
105
Luminous Armour15No9 kg
18 lb
250
Radiating Shockwave
When the wearer deals RadiantRadiant damage, they cause a Radiant Shockwave Radiant Shockwave.
Scale Mail +115Yes12 kg
24 lb
160
Superior Material
You take 1 less SlashingSlashing damage.
Slippery Chain Shirt13No9 kg
18 lb
130
Cautious Healer
When the wearer heals a creature, it automatically Disengages Disengages and won't trigger Opportunity Attacks Opportunity Attacks.
The Oak Father's Embrace13No5.4 kg
10.8 lb
130
Order of Nature
Undead creatures that hit the wearer receive 1d6RadiantRadiant. Beasts that hit the wearer deal an additional 1d6RadiantRadiant.
Barkskin Armour12No5.4 kg
10.8 lb
420
Forest Aegis
You are invested with the power of the meadows and woods of the land, and have the effect of Barkskin Barkskin, increasing your Armour Class Armour Class to 16.
Breastplate +216No9 kg
18 lb
600
Superior Plate
You take 1 less PiercingPiercing damage.
Balance
Gain a +1 bonus to Dexterity Saving throws and Ability checks
Chain Shirt +215No9 kg
18 lb
210
Superior Material
You take 1 less SlashingSlashing damage.
Balance
Gain a +1 bonus to Dexterity Saving throws and Ability checks
Dark Justiciar Half-Plate (Rare)16No12 kg
24 lb
1450
Shar's Aegis Shar's Aegis (Bonus Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Shar's Umbrae
While obscured, the wearer has Advantage Icon.png Advantage on Stealth Checks.
Elven Chain14No9 kg
18 lb
510
Elven Chain
You are considered Proficient with this armour while wearing it.
Elven Agility
The wearer has a +2 bonus to Initiative Rolls and Advantage Icon.png Advantage on Dexterity Saving throws.
Half Plate Armour +217Yes12 kg
24 lb
1100
Superior Plate
You take 2 less PiercingPiercing damage.
Hide Armour +214No5.4 kg
10.8 lb
310
Balance
Gain a +1 bonus to Dexterity Saving throws and Ability checks
Ambusher
Gain a +1 bonus to Initiative Rolls Initiative Rolls.
Psionic Ward Armour15Yes12 kg
24 lb
1450
Psionic Ward
If the item detects that the wearer is gith, they have Resistance to PsychicPsychic damage. Whenever the wearer succeeds on a Saving throw against a spell, they regain 1d4hit pointshit points.
Scale Mail +216Yes12 kg
24 lb
480
Superior Material
You take 1 less SlashingSlashing damage.
Ambusher
Gain a +1 bonus to Initiative Rolls Initiative Rolls.
The Jolty Vest14No9 kg
18 lb
510
Superior Material
You take 1 less SlashingSlashing damage.
Countershock
When the wearer takes damage while having Lightning Charges Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked Shocked.
Unwanted Masterwork Scalemail16No12 kg
24 lb
640
Exotic Material
Add your full Dexterity Modifier to your Armour Class Armour Class. Additionally, this armour does not impose Disadvantage Icon.png Disadvantage on Stealth Ability Checks.
Yuan-Ti Scale Mail15No12 kg
24 lb
640
Exotic Material
Add your full Dexterity Modifier to your Armour Class Armour Class. Additionally, this armour does not impose Disadvantage Icon.png Disadvantage on Stealth Ability Checks.
Ambusher
Gain a +1 bonus to Initiative Rolls Initiative Rolls.
Adamantine Scale Mail16Yes12 kg
24 lb
1300
Magical Plate
All incoming damage is reduced by 1
Adamantine Backlash
When a melee attack hits you, the attacker is sent Reeling Reeling for 2 turns.
Armour of Agility17No12 kg
24 lb
2900
Exotic Material
Add your full Dexterity Modifier to your Armour Class Armour Class. Additionally, this armour does not impose Disadvantage Icon.png Disadvantage on Stealth Ability Checks.
Dark Justiciar Half-Plate (Very Rare)17No12 kg
24 lb
2900
Shar's Aegis Shar's Aegis (Bonus Action)
Cast as a level 1 spell ( Recharge: Long rest.)
Shar's Umbrae
While obscured, the wearer has Advantage Icon.png Advantage on Stealth Checks.
Shar's Protection
While the wearer has Shield of Faith Shield of Faith active, reduce all incoming damage by 2 and reflect damage received back at the attacker, who takes 1d4NecroticNecrotic.
Flame Enamelled Armour16Yes12 kg
24 lb
2900
Fire Shield: Warm Fire Shield: Warm (Action)
Cast as a level 4 spell ( Recharge: Long rest.)
Seldom Caught Unawares
You gain a +2 bonus to Initiative rolls Initiative rolls.
Endurance by Fire
You have Resistance to FireFire damage and a +2 bonus to Saving throws.
Sharpened Snare Cuirass14No5.4 kg
10.8 lb
830
Exotic Material
Add your full Dexterity Modifier to your Armour Class Armour Class. Additionally, this armour does not impose Disadvantage Icon.png Disadvantage on Stealth Ability Checks.
Sharpened Snare
Creatures have Disadvantage Icon.png Disadvantage on Saving throws when resisting your attacks and spells that inflict Restrained Restrained.

List of heavy armour[edit | edit source]

ItemArmour
Class
Stealth
disadvantage
WeightPriceSpecial
Chain Mail16Yes18 kg
36 lb
130
Plate Armour18Yes20 kg
40 lb
400
Ring Mail Armour14Yes17 kg
34 lb
100
Splint Armour17Yes19 kg
38 lb
240
Chain Mail +117Yes18 kg
36 lb
260
Superior Material
You take 1 less SlashingSlashing damage.
Plate Armour +119Yes20 kg
40 lb
800
Superior Plate
You take 1 less PiercingPiercing damage.
Protective Plate18No20 kg
40 lb
1000
Ring Mail Armour +115Yes17 kg
34 lb
200
Splint Armour +118Yes19 kg
38 lb
480
Superior Plate
You take 1 less PiercingPiercing damage.
Armour of Devotion18Yes20 kg
40 lb
3200
Eternal Devotion Eternal Devotion (Action)
Recite your Oath to regain 1 Channel Oath Charge. ( Recharge: Long rest.)
Cerebral Citadel Armour18Yes20 kg
40 lb
3200
Frightened Immunity
You can't be Frightened Frightened
Illithid Protection
If the wearer is infested by a mind flayer tadpole, they gain +1 to Intelligence, Wisdom, and Charisma Saving throws.
Chain Mail +218Yes18 kg
36 lb
770
Superior Material
You take 2 less SlashingSlashing damage.
Dwarven Splintmail19Yes19 kg
38 lb
1900
Superior Plate
You take 1 less PiercingPiercing damage.
Body Aid
Gain a +1 bonus to Strength Saving throws and Ability checks.
Flawed Helldusk Armour18Yes20 kg
40 lb
3200
Lesser Infernal Retribution
When you are hit by a foe within 2 m / 7 ft, it might take 1d4FireFire damage.
Superior Plate
You take 1 less PiercingPiercing damage.
Plate Armour +220Yes20 kg
40 lb
2400
Exceptional Plate
You take 2 less damage from SlashingSlashing, PiercingPiercing and BludgeoningBludgeoning sources.
Ring Mail Armour +216Yes17 kg
34 lb
600
Superior Material
You take 1 less SlashingSlashing damage.
Body Aid
Gain a +1 bonus to Strength Saving throws and Ability checks.
Rippling Force Mail17Yes18 kg
36 lb
1000
Force Absorption
Gain 2 turns of Force Conduit Force Conduit when taking SlashingSlashing, PiercingPiercing, or BludgeoningBludgeoning damage.
Splint Armour +219Yes19 kg
38 lb
1450
Superior Plate
You take 1 less PiercingPiercing damage.
Body Aid
Gain a +1 bonus to Strength Saving throws and Ability checks.
Adamantine Splint Armour18Yes19 kg
38 lb
3800
Magical Plate
All incoming damage is reduced by 2.
Intense Adamantine Backlash
When a melee attack hits you, the Attacker is sent Reeling Reeling for 3 turns.
Armour of Persistence20Yes20 kg
40 lb
6400
Magical Plate
All incoming damage is reduced by 2.
Legendary Persistence
You gain Resistance Resistance and Blade Ward Blade Ward.
Blackguard's Plate19Yes20 kg
40 lb
6400
Magical Plate
All incoming damage is reduced by 1
Emblazoned Plate of the Marshal19Yes20 kg
40 lb
6400
Fire Shield Fire Shield (Action)
Cast as a level 4 spell ( Recharge: Long rest.)
Magical Plate
All incoming damage is reduced by 2.
Endurance by Fire
You have Resistance to FireFire damage and a +2 bonus to Saving throws.
Reaper's Embrace19Yes20 kg
40 lb
6400
Howl of the Dead Howl of the Dead (Bonus Action)
Cast as a cantrip ( Recharge: Short rest.)
Magical Plate
All incoming damage is reduced by 2.
Reaper's Rigidity Reaper's Rigidity
When activated, you can't be moved against your will by any spell or action, but have Disadvantage Icon.png Disadvantage on Dexterity Saving throws.
Helldusk Armour21No20 kg
40 lb
8000
Fly Fly (Bonus Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Helldusk Armour
You are considered Proficient with this armour while wearing it.
Infernal Retribution
When you succeed a Saving throw, the caster receives Burning Burning for 3 turns.
Prime Aegis of Fire
You have Resistance to FireFire damage and cannot be Burned Burned. You take 3 less damage from all sources.

Legacy content[edit | edit source]