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'''Headwear''' includes caps, helmets, circlets, and | {{PageSeo | ||
| description = Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot. | |||
| image = Circlet_of_Fire_Icon.png | |||
}} | |||
'''Headwear''' includes caps, helmets, circlets, and other items worn in the Helmet slot. They can protect the wearer from [[Die_Rolls#Critical_Miss_/_Critical_Hit|Critical Hit]]s, provide bonuses to [[Saving Throw]]s, or grant item-specific actions such as the ability to cast a certain spell. | |||
== List of Headwear == | == List of Headwear == | ||
=== | === Non-Armour === | ||
These pieces of headwear don't require any kind of [[Armour#Armour Proficiency|Armour Proficiency]].{{OtherEquipmentTableHeader}} | |||
{{#cargo_query: tables = equipment | |||
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special | |||
| order by = rarity_order, name | |||
| where = (type = "Helmets" OR type = "Headwear") AND (proficiency is null or proficiency = "") AND legacy IS NULL | |||
| default = {{OtherEquipmentTableEmpty}} | |||
| format = template | |||
| template = OtherEquipmentTableRow | |||
| named args = yes | |||
}} | |||
{{OtherEquipmentTableFooter}} | |||
=== | === Light === | ||
These pieces of headwear require Light [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Dexterity {{SavingThrow}}s. | |||
=== {{ | {{OtherEquipmentTableHeader}} | ||
{{#cargo_query: tables = equipment | |||
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special | |||
| order by = rarity_order, name | |||
| where = (type = "Helmets" OR type = "Headwear") AND proficiency = "Light Armour" AND legacy IS NULL | |||
| default = {{OtherEquipmentTableEmpty}} | |||
| format = template | |||
| template = OtherEquipmentTableRow | |||
| named args = yes | |||
}} | |||
{{OtherEquipmentTableFooter}} | |||
=== Medium === | |||
These pieces of headwear require Medium [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Constitution {{SavingThrow}}s. In Early Access, they more often protected against critical hits. | |||
{{OtherEquipmentTableHeader}} | |||
{{#cargo_query: tables = equipment | |||
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special | |||
| order by = rarity_order, name | |||
| where = (type = "Helmets" OR type = "Headwear") AND proficiency = "Medium Armour" AND legacy IS NULL | |||
| default = {{OtherEquipmentTableEmpty}} | |||
| format = template | |||
| template = OtherEquipmentTableRow | |||
| named args = yes | |||
}} | |||
{{OtherEquipmentTableFooter}} | |||
=== Heavy === | |||
These pieces of headwear require Heavy [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer protection against critical hits. | |||
{{OtherEquipmentTableHeader}} | |||
{{#cargo_query: tables = equipment | |||
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special | |||
| order by = rarity_order, name | |||
| where = (type = "Helmets" OR type = "Headwear") AND proficiency = "Heavy Armour" AND legacy IS NULL | |||
| default = {{OtherEquipmentTableEmpty}} | |||
| format = template | |||
| template = OtherEquipmentTableRow | |||
| named args = yes | |||
}} | |||
{{OtherEquipmentTableFooter}} | |||
=== Legacy content === | |||
{{#cargo_query: tables = equipment | |||
| fields = _pageName=page, name, uid, legacy | |||
| order by = legacy | |||
| where = (type = "Helmets" OR type = "Headwear") AND (legacy = "unobtainable" OR legacy = "inaccessible") | |||
| format = template | |||
| template = Legacy item entry | |||
| intro = <ul> | |||
| outro = </ul> | |||
| named args = yes | |||
}} | |||
{{NavEquipment}} | |||
{{NavGameplay|state=collapsed}} | |||
[[Category:Equipment]] |