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Headwear

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Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot. They can protect the wearer from Critical Hits, provide bonuses to Saving Throws, or grant item-specific actions such as the ability to cast a certain spell.

List of Headwear[edit | edit source]

Non-Armour[edit | edit source]

These pieces of headware do not require any kind of Armour Proficiency.

ItemWeightPriceSpecial
Bicorne of the Sea Beast0.5 kg
1 lb
1
Brimmed Hat0.5 kg
1 lb
5
Bycocket0.5 kg
1 lb
5
Cap and Bells0.5 kg
1 lb
5
Circlet0.5 kg
1 lb
15
Devilfoil Mask0.5 kg
1 lb
50
Infernal Legion
Grants the Infernal Legion Infernal Legion condition while worn.
Embroidered Bycocket0.5 kg
1 lb
5
Embroidered Hat0.5 kg
1 lb
5
Frumpy Hat0.5 kg
1 lb
5
Hat of Eminent Giggles0.5 kg
1 lb
5
Ignoble Hat0.5 kg
1 lb
5
Old Floppy Hat0.5 kg
1 lb
5
Rufflesome Blaggart Hat0.5 kg
1 lb
5
Snakeskin Hat0.5 kg
1 lb
5
Whispering Mask0.5 kg
1 lb
1
  • Can see objects hidden to the unaided eye.
Part of the Flock
Auntie Ethel welcomes you, dearie.
Wide-Brimmed Hat0.5 kg
1 lb
5
Wizard Hat0.5 kg
1 lb
5
Browbeaten Circlet0.5 kg
1 lb
90
Browbeaten
The wearer gains a +1 bonus to spell save DC while Threatened Threatened.
Cap of Curing0.5 kg
1 lb
90
Soothing Songs
When you inspire an ally using Bardic Inspiration Bardic Inspiration, they also regain 1d6hit pointshit points.
Coldbrim Hat0.5 kg
1 lb
90
Coldbrim Chill
Once per turn, any condition inflicted on a target, also applies 2 turns of Encrusted with Frost Encrusted with Frost.[See: Bugs]
Hat of Fire Acuity0.5 kg
1 lb
90
Fire Acuity
Whenever you deal FireFire damage, you gain Arcane Acuity Arcane Acuity for 2 turns.
Hat of Storm Scion's Power0.5 kg
1 lb
90
Thunderous Acuity
Whenever the wearer deals ThunderThunder damage, they gain Arcane Acuity Arcane Acuity.
Infernal Mask0.5 kg
1 lb
90
Key of the Ancients0.5 kg
1 lb
90
Marksmanship Hat0.5 kg
1 lb
24
Marksmanship
You gain a +1 bonus to Ranged Attack rolls and Thrown Attack Rolls.
The Lifebringer0.5 kg
1 lb
90
Lifecharger
When the wearer gains Lightning Charges Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
The Shadespell Circlet0.5 kg
1 lb
90
Shadespell
While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.
Wapira's Crown0.5 kg
1 lb
90
Crowning Glory
When healing another, the wearer regains 1d6hit pointshit points.
Warped Headband of Intellect0.5 kg
1 lb
250
  • Set the wearer's Intelligence Intelligence score to 17. The enchantment has no effect if their Intelligence score is higher without it.
Cap of Wrath0.5 kg
1 lb
640
Last Stand
During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath Wrath for 2 turns.
Circle of Bones0.5 kg
1 lb
240
Animate Dead Animate Dead (Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Undead Ward
Allied undead within 6 m / 20 ft are Resistant to BludgeoningBludgeoning, SlashingSlashing, and PiercingPiercing damage.[See: Bugs]
Circlet of Blasting0.5 kg
1 lb
300
Scorching Ray Scorching Ray (Action)
Cast as a level 2 spell ( Recharge: Long rest.)
Circlet of Mental Anguish0.5 kg
1 lb
240
Psychic Leech
When an enemy fails a Charisma Charisma, Intelligence Intelligence, or Wisdom Wisdom Saving throw against one of your spells or cantrips, you regain 1d4hit pointshit points.
Circlet of Psionic Revenge0.5 kg
1 lb
240
Psionic Revenge
When you succeed a Saving throw, the foe that caused the throw takes 1d4PsychicPsychic. Githyanki also gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving throws.
Diadem of Arcane Synergy0.5 kg
1 lb
240
Synergetic Moments
When you inflict a condition, gain Arcane Synergy Arcane Synergy for 2 turns.[See: Bugs]
Fistbreaker Helm0.5 kg
1 lb
60
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Seldom Caught Unawares
You gain a +1 bonus to Initiative rolls Initiative rolls.
Gibus of the Worshipful Servant0.5 kg
1 lb
35
Lickspittle's Alertness
At the start of combat, the wearer gains Momentum Momentum equal to their Charisma Charisma Modifier.
Multitasking
You gain Advantage Icon.png Advantage on Concentration Concentration Saving throws.
Haste Helm0.5 kg
1 lb
240
Smooth Start
At the start of combat, the wearer gains Momentum Momentum for 3 turns.
Hat of the Sharp Caster0.5 kg
1 lb
50
Sharp Caster
When you roll a 1 or 2 on a damage die(s) for a Spell Attack, that die(s) is rerolled once.
Hat of Uninhibited Kushigo0.5 kg
1 lb
240
Lay Bare Their Weakness
After dealing damage with an unarmed attack, the wearer gains a +1 bonus to their spell save DC until the end of their turn.
Scabby Pugilist Circlet0.5 kg
1 lb
120
Martial Bravery
Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes.
The Pointy Hat0.5 kg
1 lb
35
Glorious Pointy Hat
You gain a bonus to your Persuasion checks equal to your Intelligence Intelligence Modifier.
Assassin of Bhaal Cowl0.5 kg
1 lb
450
See Invisibility See Invisibility (Action)
Cast as a level 2 spell ( Recharge: Short rest.)
Murderous Sight
You can see in the dark up to 3 m / 10 ft. In addition, you gain a +2 bonus to Initiative Initiative.
Birthright0.5 kg
1 lb
410
Bonespike Helmet0.5 kg
1 lb
450
Menacing Attack (Melee) Menacing Attack (Melee) (Action)
Possibly Frighten Frighten your target. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls and be unable to move. ( Recharge: Per turn.)
Fury In The Marrow
When you Rage Rage, hostile creatures in a 3 m / 10 ft radius must succeed a Weapon action DC  Wisdom saving throw or take 2d4PsychicPsychic damage. The targets receive half damage on a save.
Circlet of Hunting0.5 kg
1 lb
230
Hunter's Eye
You gain a +1d4 bonus to Attack rolls against creatures marked by Hunter's Mark Hunter's Mark, True Strike True Strike, Faerie Fire Faerie Fire, or Guiding Bolt Guiding Bolt.
Helldusk Helmet1 kg
2 lb
570
Immolating Gaze Immolating Gaze (Action)
Sear and Frighten Frighten a target with nothing but your glower. ( Recharge: Short rest.)
Infernal Sight
You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. You cannot be Blinded Blinded.
Magical Durability
The wielder has a +2 bonus to Saving throws against spells.
Hood of the Weave0.5 kg
1 lb
1450
Arcane Enchantment
You gain a +2 bonus to Spell Save DC and Spell Attack rolls.
Horns of the Berserker0.5 kg
1 lb
230
Seeking Blood
You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
Blood Thirst
Unarmed and melee attacks will deal an extra 2NecroticNecrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4NecroticNecrotic damage at the end of your turn.
Jannath's Hat0.5 kg
1 lb
450
Mask of Soul Perception0.5 kg
1 lb
1300
Detect Thoughts Detect Thoughts (Action)
Cast as a level 2 spell ( Recharge: Short rest.)
Soul Perception
Gain a +2 bonus to Attack rolls, Initiative Rolls Initiative Rolls, and Perception Checks.
Pyroquickness Hat0.5 kg
1 lb
160
Fiery Return
When you deal FireFire damage with a levelled spell, you Burn Burn yourself and gain an additional Bonus Action this round.
Shapeshifter Hat0.5 kg
1 lb
70
Nature's Embrace
Increase your Wild Shape Wild Shape Charge by 1. This additional charge is restored upon taking a Long Rest.
Mask of the Shapeshifter0.5 kg
1 lb
1
Disguise Self Disguise Self (Action)
Cast as a level 1 spell at will.
Key of the Ancients0.5 kg
1 lb
90

Light[edit | edit source]

These pieces of headware require Light Armour Proficiency and generally offer a bonus to Dexterity Saving throws.

ItemWeightPriceSpecial
Angelic Plume Helmet0.5 kg
1 lb
25
Frayed Drow Hood0.5 kg
1 lb
25
Leather Helmet0.5 kg
1 lb
25
Leatherstring Helmet0.5 kg
1 lb
25
Red Carmine Mask0.5 kg
1 lb
25
Rich Arcanist Helmet0.5 kg
1 lb
25
Scorpion Helmet0.5 kg
1 lb
25
Covert Cowl0.5 kg
1 lb
70
Covert Critical
While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Dark Justiciar Mask0.3 kg
0.6 lb
210
Helmet of Arcane Acuity0.5 kg
1 lb
70
Battle Acuity
Whenever you deal damage with a weapon attack, you gain Arcane Acuity Arcane Acuity for 2 turns.
Helmet of Autonomy0.5 kg
1 lb
70
Shadow of Menzoberranzan0.5 kg
1 lb
190
Shrouded in Shadow Shrouded in Shadow (Action)
Become Invisible Invisible. ( Recharge: Short rest.)
Helmet of Grit0.5 kg
1 lb
360
Grit
When the wearer has 50% Hit Points or less, they have an additional Bonus Action.

Medium[edit | edit source]

These pieces of headware require Medium Armour Proficiency and generally offer a bonus to Constitution Saving throws.

ItemWeightPriceSpecial
Adjustable Steel Helm1 kg
2 lb
40
Blackplume Helm1 kg
2 lb
40
Blaze Portyr's Ceremonial Flaming Fist Helm1 kg
2 lb
40
Cracked Helm of Shar1 kg
2 lb
40
Fierce Golden Helm1 kg
2 lb
40
Flaming Fist Helmet1 kg
2 lb
40
Flaming Fist Helmet1 kg
2 lb
40
Flaming Fist Helmet1 kg
2 lb
40
Formidable Helmet1 kg
2 lb
40
Goldgloss Heraldic Helm1 kg
2 lb
40
Helmet1 kg
2 lb
40
Helmet1 kg
2 lb
40
Justiciar Helmet1 kg
2 lb
40
Opulent Helmet1 kg
2 lb
40
Regal Helm1 kg
2 lb
40
Reinforced Helmet1 kg
2 lb
40
Scalpspike Helm1 kg
2 lb
40
Shar Headwear1 kg
2 lb
40
Triumphal Helm1 kg
2 lb
40
Watch's Helmet1 kg
2 lb
40
Well Crated Helm1 kg
2 lb
40
Dark Justiciar Helm1 kg
2 lb
115
Swathed in Shadow
While Obscured by shadow, the wearer gains +1 to Saving throws when attacked.[See: Bugs]
Helmet of Smiting1 kg
2 lb
115
Bolstering Smite
When you apply a condition with one of your Smite spells, you gain Temporary Hit Points equal to your Charisma modifier.
Holy Lance Helm1 kg
2 lb
115
Smite the Graceless
Creatures who miss their Attack rolls against the wearer must make a DC 14  Dexterity saving throw or take 1d4RadiantRadiant damage.
Flawed Helldusk Helmet1 kg
2 lb
300
Magical Durability
The wielder has a +2 bonus to Saving throws against spells.
Steelwatcher Helmet1 kg
2 lb
300
Artificial Sight
The wearer can see in the dark up to 12 m / 40 ft and cannot be Blinded Blinded.
Dark Justiciar Helmet1 kg
2 lb
1600
Magical Durability
The wielder has a +1 bonus to Saving throws against spells.
Covert Critical
While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Sarevok's Horned Helmet2 kg
4 lb
1600
Deathbringer's Sight
You gain Darkvision Darkvision up to a range of 3 m / 10 ft, or 15 m / 50 ft if you already have it. The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Dauntless
You can't be Frightened Frightened, and cannot be afflicted with other emotion-altering conditions.
Helm of Balduran2 kg
4 lb
760
Balduran's Vitality
The helmet heals you 2hit pointshit points at the beginning of every turn.
Balduran's Favour
You have a +1 bonus to Armour Class Armour Class and Saving throws.
Stun Immunity
You can't be Stunned Stunned.

Heavy[edit | edit source]

These pieces of headware require Heavy Armour Proficiency and generally offer protection against critical hits.

ItemWeightPriceSpecial
Grymskull Helm1 kg
2 lb
570
Hunter's Mark Hunter's Mark (Action)
Cast as a level 1 spell ( Recharge: Long rest.)

Legacy content[edit | edit source]