Headwear
Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot. They can protect the wearer from Critical Hits, provide bonuses to Saving Throws, or grant itemspecific actions such as the ability to cast a certain spell.
List of Headwear[edit  edit source]
NonArmour[edit  edit source]
These pieces of headwear don't require any kind of Armour Proficiency.
Item  Weight  Price  Effects 

0.5 kg

5  
0.5 kg

15  
0.5 kg

50 


0.5 kg

5  
0.5 kg

5  
0.5 kg

2  
0.5 kg

1 


0.5 kg

90 
Browbeaten: The wearer gains a +1 bonus to spell save DC while threatened 

0.5 kg

90 


0.5 kg

220  
0.5 kg

90 


0.5 kg

90 


0.5 kg

90 


0.5 kg

90 


0.5 kg

24 


0.5 kg

90 


0.5 kg

90 


0.5 kg

90 


0.5 kg

250 


0.5 kg

640 


0.5 kg

240 


0.5 kg

300 


0.5 kg

240 


0.5 kg

240 


0.5 kg

240 


0.5 kg

60 


0.5 kg

35 


0.5 kg

240 


0.5 kg

50 


0.5 kg

240  
0.5 kg

240 


0.5 kg

35 


0.5 kg

450 


0.5 kg

410 


0.5 kg

450 


0.5 kg

230 


1 kg

570 


0.5 kg

70 


0.5 kg

230 


0.5 kg

450 


0.5 kg

1300 


0.5 kg

160 


0.5 kg

70 


0.5 kg

1 
The wearer of this item gains:

Light[edit  edit source]
These pieces of headwear require Light Armour Proficiency.
Item  Weight  Price  Effects 

0.5 kg

25 


0.5 kg

25 


0.5 kg

70 


0.3 kg

210 


0.5 kg

70 


0.5 kg

70  
0.5 kg

190 


0.5 kg

360 

Medium[edit  edit source]
These pieces of headwear require Medium Armour Proficiency and generally offer a bonus to Constitution. In Early Access, they more often protected against critical hits.
Item  Weight  Price  Effects 

1 kg

40  
1 kg

40  
1 kg

115 


1 kg

115 


1 kg

115 


1 kg

300 


1 kg

300 


1 kg

1600 


2 kg

1600 


2 kg

760 

Heavy[edit  edit source]
These pieces of headwear require Heavy Armour Proficiency and generally offer protection against critical hits.
Item  Weight  Price  Effects 

1 kg

570 
