Headwear

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Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot. They can protect the wearer from Critical Hits, provide bonuses to Saving Throws, or grant item-specific actions such as the ability to cast a certain spell.

List of Headwear[edit | edit source]

Non-Armour[edit | edit source]

These pieces of headwear don't require any kind of Armour Proficiency.

Item Weight Price Effects

Wizard Hat Icon.png
Brimmed Hat

0.5 kg
1 lb

5

Circlet Icon.png
Circlet

0.5 kg
1 lb

15

Devilfoil Mask Icon.png
Devilfoil Mask

0.5 kg
1 lb

50

Ignoble Hat Icon.png
Ignoble Hat

0.5 kg
1 lb

5

Old Floppy Hat

0.5 kg
1 lb

5

Rufflesome Blaggart Hat

0.5 kg
1 lb

2

Whispering Mask Icon.png
Whispering Mask

0.5 kg
1 lb

1
  • Part of the Flock Part of the Flock: Auntie Ethel welcomes you, dearie.
    • While Auntie Ethel is alive, the wearer of this mask must make a Saving Throw Icons.png Wisdom Save every turn. If failed, they become a Hag's Pawn (controlled by Auntie Ethel).
    • The negative effects of this mask can be prevented by casting Protection from Evil and Good Icon.png Protection from Evil and Good before equipping the mask.
    • If Auntie Ethel is dead, the mask can be worn with no ill effects.
  • Uncanny Sight Uncanny Sight: Can see objects hidden to the unaided eye.
    • This allows you to pass through the locked vine door in the Overgrown Tunnel X: -351 Y: 581, behind which lies an alternative entrance to the Underdark.

Browbeaten Circlet

0.5 kg
1 lb

90

Browbeaten: The wearer gains a +1 bonus to spell save DC while threatened

Cap of Curing Icon.png
Cap of Curing

0.5 kg
1 lb

90

Circlet of Fire Icon.png
Circlet of Fire

0.5 kg
1 lb

220
  • Fiery Return: When you deal Damage Types Fire damage with a non-cantrip spell, gain a bonus action.

Wizard Hat Icon.png
Coldbrim Hat

0.5 kg
1 lb

90
  • Coldbrim Chill: Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost Encrusted with Frost.

Wizard Hat Icon.png
Hat of Fire Acuity

0.5 kg
1 lb

90

Wizard Hat Icon.png
Hat of Storm Scion's Power

0.5 kg
1 lb

90

Key of the Ancients Icon.png
Key of the Ancients

0.5 kg
1.1 lb

90

Marksmanship Hat Icon.png
Marksmanship Hat

0.5 kg
1 lb

24
  • Marksmanship: You gain a +1 bonus to ranged Attack Rolls (including spells).

The Lifebringer Icon.png
The Lifebringer

0.5 kg
1 lb

90

The Shadespell Circlet Icon.png
The Shadespell Circlet

0.5 kg
1.1 lb

90
  • Shadespell: While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.

Wapiras Crown Icon.png
Wapira's Crown

0.5 kg
1 lb

90
  • Crowning Glory: When healing another, the wearer regains 1d6Healing Icon.pngHit Points.

Warped Headband of Intellect Icon.png
Warped Headband of Intellect

0.5 kg
1 lb

250
  • Set the wearer's Intelligence score to 17. The enchantment has no effect if their Intelligence score is higher without it.

Cap of Wrath Icon.png
Cap of Wrath

0.5 kg
1.1 lb

640
  • Last Stand: During combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath for 2 turn.

Circle of Bones Icon.png
Circle of Bones

0.5 kg
1 lb

240
  • Undead Ward: Allied undead within 6m / 20ft are Resistant to Bludgeoning, Slashing, and Piercing damage.
  • Can cast the spell Animate Dead Animate Dead once per Long Rest.

Circlet of Blasting Icon.png
Circlet of Blasting

0.5 kg
1 lb

300

Circlet of Mental Anguish Icon.png
Circlet of Mental Anguish

0.5 kg
1 lb

240

Circlet of Psionic Revenge Icon.png
Circlet of Psionic Revenge

0.5 kg
1 lb

240
  • Psionic Revenge: When you succed a Saving Throw Icons.png Saving Throw, the foe that caused the throw takes 1d4Damage TypesPsychic.

Diadem of Arcane Synergy Icon.png
Diadem of Arcane Synergy

0.5 kg
1 lb

240
  • Synergetic Moments: When you inflict a condition, gain Arcane Synergy Arcane Synergy for 2 rounds.

Fistbreaker Helm Icon.png
Fistbreaker Helm

0.5 kg
1.1 lb

60
  • High Spellcasting: You gain a +1 bonus to Spell Save DC.
  • Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls.

Gibus of the Worshipful Servant Icon.png
Gibus of the Worshipful Servant

0.5 kg
1 lb

35

Haste Helm Icon.png
Haste Helm

0.5 kg
1 lb

240
  • Smooth Start: At the start of combat, the wearer gains Momentum Momentum for 3 turns.

Hat of the Sharp Caster Icon.png
Hat of the Sharp Caster

0.5 kg
1 lb

50
  • Sharp Caster: When you roll a 1 or 2 on a damage die(s) for a Spell Attack, that die(s) is rerolled once.

Hat of Uninhibited Kushigo Icon.png
Hat of Uninhibited Kushigo

0.5 kg
1 lb

240
  • Lay Bare Their Weakness: After dealing damage with an unarmed attack, the wearer gains +1 bonus to their Spell Save DC until the end of their turn.

Scabby Pugilist Circlet Icon.png
Scabby Pugilist Circlet

0.5 kg
1.1 lb

240
  • Martial Bravery: Your weapon and unarmed strikes deal an additional 2 damage while surrounded by 2 or more foes.

The Pointy Hat Icon.png
The Pointy Hat

0.5 kg
1 lb

35

Assassin of Bhaal Cowl Icon.png
Assassin of Bhaal Cowl

0.5 kg
1 lb

450

Birthright Icon.png
Birthright

0.5 kg
2 lb

410

Bonespike Helmet Icon.png
Bonespike Helmet

0.5 kg
1 lb

450

Circlet of Blasting Icon.png
Circlet of Hunting

0.5 kg
1 lb

230

Helldusk Helmet Icon.png
Helldusk Helmet

1 kg
2 lb

570
  • Infernal Sight: You can see in magical and ordinary darkness up to a range of 12m / 40ft. You cannot be Blinded.
  • Magical Durability: The wielder has a +2 bonus to Saving Throws against spells.

Hood of the Weave Icon.png
Hood of the Weave

0.5 kg
1 lb

70
  • Arcane Enchantment: You gain a +2 bonus to Spell Save DC and spell attack rolls.

Horns of the Berserker Icon.png
Horns of the Berserker

0.5 kg
1 lb

230
  • Seeking Blood: You gain a +2 bonus to Attack Rolls when attacking creatures that have already taken damage.
  • Blood Thirst: Unarmed and melee attacks will deal an extra 2 Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take D4 Necrotic.png 1d4 Necrotic damage at the end of your turn

Jannath's Hat Icon.png
Jannath's Hat

0.5 kg
1.1 lb

450

Mask of Soul Perception Icon.png
Mask of Soul Perception

0.5 kg
1 lb

1300

Pyroquickness Hat Icon.png
Pyroquickness Hat

0.5 kg
1 lb

160
  • Fiery Return: When you deal Fire damage with a leveled spell, you Burn Burn yourself and gain an additional Bonus Action Icon.png Bonus Action this round.

Shapeshifter Hat Icon.png
Shapeshifter Hat

0.5 kg
1 lb

70

Mask of the Shapeshifter Icon.png
Mask of the Shapeshifter

0.5 kg
1 lb

1

The wearer of this item gains:

Light[edit | edit source]

These pieces of headwear require Light Armour Proficiency.

Item Weight Price Effects

Frayed Drow Hood Icon.png
Frayed Drow Hood

0.5 kg
1 lb

25

Leather Helmet Icon.png
Leather Helmet

0.5 kg
1 lb

25

Frayed Drow Hood Icon.png
Covert Cowl

0.5 kg
1 lb

70

Dark Justiciar Mask Icon.png
Dark Justiciar Mask

0.3 kg
0.66 lb

210

Helmet of Arcane Acuity Icon.png
Helmet of Arcane Acuity

0.5 kg
1 lb

70

Helmet of Autonomy Icon.png
Helmet of Autonomy

0.5 kg
1 lb

70

Shadow of Menzoberranzan Icon.png
Shadow of Menzoberranzan

0.5 kg
1.1 lb

190
  • Shrouded in Shadow Icon.png Shrouded in Shadow: Become Invisible Invisible for 2 turns. The spell breaks if you attack, cast another spell, perform an action, or take damage.

Helmet of Grit Icon.png
Helmet of Grit

0.5 kg
1.1 lb

360

Medium[edit | edit source]

These pieces of headwear require Medium Armour Proficiency and generally offer a bonus to Constitution. In Early Access, they more often protected against critical hits.

Item Weight Price Effects

Flaming Fist Helmet Icon.png
Flaming Fist Helmet

1 kg
2 lb

40

Metal Helmet Icon.png
Helmet

1 kg
2 lb

40

Dark Justiciar Helm Icon.png
Dark Justiciar Helm

1 kg
2 lb

115

Metal Helmet Magical Icon.png
Helmet of Smiting

1 kg
2 lb

115

Holy Lance Helm Icon.png
Holy Lance Helm

1 kg
2 lb

115

Flawed Helldusk Helmet Icon.png
Flawed Helldusk Helmet

1 kg
2 lb

300

Steelwatcher Helmet Icon.png
Steelwatcher Helmet

1 kg
2 lb

300

Dark Justiciar Helmet Icon.png
Dark Justiciar Helmet

1 kg
2 lb

1600
  • Magical Durability: The wielder has a +1 bonus to Saving Throws against Spells.
  • Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
  • Constitution Saving Throws +1

Sarevok's Horned Helmet Icon.png
Sarevok's Horned Helmet

2 kg
4 lb

1600
  • Deathbringer's Sight: You gain Darkvision up to a range of 10 ft / 3 m, or 50 ft / 15 m if you already have it. The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
  • Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions.

Helm of Balduran Icon.png
Helm of Balduran

2 kg
4 lb

760

Heavy[edit | edit source]

These pieces of headwear require Heavy Armour Proficiency and generally offer protection against critical hits.

Item Weight Price Effects

Grymskull Helm Icon.png
Grymskull Helm

1 kg
2 lb

570