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{{ActionPage | {{ActionPage | ||
| summary = '''Divine Intervention''' is a | | summary = '''Divine Intervention''' is a [[Cleric]] one-time free action that can perform one of several large-scale actions. | ||
| description = Call upon your deity in your moment of greatest need. Once they interfere, your deity will never do so again in this manner. | | description = Call upon your deity in your moment of greatest need. Once they interfere, your deity will never do so again in this manner. | ||
| image = Divine Intervention Sunder the Heretical.webp | | image = Divine Intervention Sunder the Heretical.webp | ||
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| range = self | | range = self | ||
| warning = {{Prereq|The caster can only use this feature once in their adventure.}} | | warning = {{Prereq|The caster can only use this feature once in their adventure.}} | ||
| additional = | | additional = | ||
== Options == | |||
When using Divine Intervention, you have four options to choose from. | |||
=== Sunder the Heretical === | |||
''Main article: [[Divine Intervention: Sunder the Heretical]] | |||
[[File:Action DivineIntervention Attack.png|100px|left]] | |||
''Call upon your deity to bring forth a radiant cataclysm upon all nearby enemies.'' | |||
This ability deals 8d10 Radiant damage to all enemies in a 50 ft (15 m) radius. Targets can succeed on a Wisdom saving throw to take half damage. | |||
{{clear}} | |||
=== Opulent Revival === | |||
''Main article: [[Divine Intervention: Opulent Revival]]'' | |||
[[File:Action DivineIntervention Heal.png|100px|left]] | |||
''Resurrect fallen companions with half their hit points, and restore all nearby allies as if they had Long Rested.'' | |||
This ability applies to allies within a 60 ft (18 m) radius. | |||
{{clear}} | |||
=== Arm Thy Servant === | |||
''Main article: [[Divine Intervention: Arm Thy Servant]]'' | |||
[[File:Action DivineIntervention Weapon.png|100px|left]] | |||
''Call upon your deity to grant you a legendary weapon forged in the fires of your holy bond.'' | |||
This ability creates a [[Devotee's Mace|legendary mace]] in the cleric's inventory and immediately equips it. | |||
'' | If you respec your cleric, the Devotee's Mace does not go away. If you have multiple cleric characters, or use [[Withers]] to respec a character who otherwise would not be a cleric, you can get multiple copies of the Devotee's Mace. | ||
{{ | {{clear}} | ||
=== | === Golden Generosity === | ||
'' | ''Main article: [[Divine Intervention: Golden Generosity]]'' | ||
[[File:Action DivineIntervention Supplies.png|100px|left]] | |||
''Call upon your deity to provide you with a rich bounty of potions and [[Camp Supplies]].'' | |||
'' | This ability spawns a chest ''Bestowed Bounty'' on the ground next to the cleric, containing [[Camp Supplies]], [[Potion of Superior Healing|superior]] or [[Potion of Supreme Healing|supreme healing potions]], and six to seven elixirs. If you re-spec your cleric, the Bestowed Bounty chest will vanish, but any items that were inside it will drop on the ground in the same location. | ||
| notes = A character cannot use Divine Intervention more than once, even by [[Withers|respecing]]. However, you can use respecing to get Divine Intervention a number of times equal to the number of characters you have available, since ''each'' character may use it once. Both [[#Arm Thy Servant|Arm Thy Servant]] and [[#Golden Generosity|Golden Generosity]] can be used outside of combat and the items they create stick around indefinitely (although, of course, the items created by Golden Generosity are consumable). | |||
The items generated in the Bestowed Bounty are tied to each save. The first cast of Bestowed Bounty on a save will always give the same items, the second a different set, and so on. This means that save-scumming to get a better roll on the chest is not possible. | |||
'' | The base value of the Devotee's Mace, created by [[#Arm Thy Servant|Arm Thy Servant]], is 640 gold. It costs 200 gold to respec a character into a cleric, create the Devotee's Mace, and then change back (or to recruit a hireling and respec them into a cleric). You could use this as a source of cash, if you were somehow running low on funds at level 10. | ||
<sup>''[[Divine Intervention#Progression|Return to top]]''</sup> | |||
| class learns at level 10 = Cleric | |||
| variants = Divine Intervention: Sunder the Heretical, Divine Intervention: Opulent Revival, Divine Intervention: Arm Thy Servant, Divine Intervention: Golden Generosity | |||
}} | |||
{{ClericNavbox}} | {{ClericNavbox}} |