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* ''(Near the arterial mesh to the second 'level')'' "The nautiloid won't withstand these dragon attacks for long. Forward." | * ''(Near the arterial mesh to the second 'level')'' "The nautiloid won't withstand these dragon attacks for long. Forward." | ||
==== [[Ravaged Beach]] and [[ | ==== [[Ravaged Beach]] and [[Roadside Cliffs]] ==== | ||
* ''(Near the docks)'' "Fresh water. There will be a settlement near." | * ''(Near the docks):'' "Fresh water. There will be a settlement near." | ||
* ''(Encountering Intellect Devourers in the Nautiloid | ** ''(Responding remark):'' “Do you intend to vocalise every thought? Or just the most obvious ones?” | ||
* ''(Approaching the dying mind flayer in the Nautiloid | * ''(Saw dead fishers near dead [[Intellect Devourer]]s):'' “Dead, of course. They'd have been no match for a ''ghaik'' devourer.” | ||
* ''(Encountering Intellect Devourers in the [[Nautiloid Wreck]]):'' "''Ghaik'' devourers. One strike could prove lethal." | |||
* ''(Approaching the dying mind flayer in the Nautiloid Wreck):'' "Even an injured ''ghaik'' is a dangerous one. Do not let your guard down." | |||
* ''(Approaching unstable rune - the point of [[Gale|Gale’s]] recruitment):'' “That rune looks - unsteady. Something's wrong.” | |||
* ''(Saw the corpse of the gith guide):'' “Losiir is gone. His spirit now swims the Astral Sea.”{{ref|The githyanki [[Losiir]] appears only in case when the player (or one of the players) has chosen [[Lae'zel]] as a character origin}} | |||
* ''(Found a broken trap near the road):'' “Useless.” | |||
** ''(Found a broken trap near the road, 2):'' “Another. A mere hatchling could do finer work.” | |||
** ''(Found a broken trap near the road, 3):'' “Broken. Shoddy work.” | |||
** ''(Found a broken trap near the road, 4):'' “Ugh. Pathetic.” | |||
** ''(Found a broken trap near the road, 5):'' “Broken. Pitiful.” | |||
==== [[Dank Crypt]] ==== | |||
* ''(Entering the crypt from the | ==== [[Overgrown Ruins]] and the [[Dank Crypt]] ==== | ||
* ''( | * ''(Respond to the player’s successfully convincing the [[Gimblebock|looters]] to flee):'' “It would have been quicker to kill them.” | ||
* ''(Entering the crypt from the [[Refectory]]):'' "Nothing but dust. Perhaps the faithful abandoned their god. Or their god abandoned them." | |||
* ''(Looked at [[Jergal|Jergal's]] statue in the crypt, [[Religion]] check):'' | |||
** ''(Successful):'' "A statue to Jergal, if my lessons were true. The Final Scribe." | ** ''(Successful):'' "A statue to Jergal, if my lessons were true. The Final Scribe." | ||
** ''(Failed):'' "A monument to a forgotten god. How quaint." | ** ''(Failed):'' "A monument to a forgotten god. How quaint." | ||
* ''(After skeletons have been defeated)'' | * ''(Saw the skeletons):'' "These scribes were armed, for all the good it did them." | ||
* ''(Found [[Book of Dead Gods]])'' "Locked - as if that were enough to keep me out." | ** ''(Responding remark):'' “The bones are intact. Would not scavengers have disturbed them?” | ||
* ''(Found a [[Soul Coin]])'' "Odd. What merchant would accept such a coin?" | * ''(After skeletons have been defeated):'' “The corpses are better fighters than many who draw breath in this world. Curious.” | ||
* ''(Entering the locked part of the crypt)'' "A crypt. What riches might it contain?" | ** ''(Responding remark):'' “Let us fill our packs and depart. The dead need no trinkets - but we might make use of them.” | ||
* ''(Sneaked past enlivened skeletons):'' “I might have preferred strife to stealth - but I'll not deny the spoils.” | |||
** ''(Responding remark):'' “They have no use for such trinkets. We can make use of them instead.” | |||
* ''(Ran away, escaped from the crypt):'' “Retreat is the coward's way - but I'll not deny our gains.” | |||
* ''(Found the [[Book of Dead Gods]]):'' "Locked - as if that were enough to keep me out." | |||
* ''(Found a [[Soul Coin]]):'' "Odd. What merchant would accept such a coin?" | |||
* ''(Entering the locked part of the crypt):'' "A crypt. What riches might it contain?" | |||
* ''(Trying to press a button that deactivates an avoided-so-far trap):'' “Stuck. Must be broken.” | |||
==== [[Emerald Grove]] ==== | ==== [[Emerald Grove]] ==== |