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{{SpellPage | |||
| name = Spike Growth | |||
| image = Spike Growth.webp | |||
| level = 2 | |||
| school = Transmutation | |||
| ritual = | |||
| classes = Druid, Ranger | |||
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Arctic or Mountain | |||
| class learns at level 5 = Ranger | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage. | |||
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves. | |||
[[ | The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]]. | ||
| cost = action, spell2 | |||
| attack roll = | |||
| damage = 2d4 | |||
| damage modifier = | |||
| damage type = Piercing | |||
| damage save = | |||
| damage save effect = | |||
| damage per = {{dist|m=1.5}} moved | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = Spikes | |||
| area shape = Radius | |||
| area range m = 6 | |||
| area range ft = 20 | |||
| area duration = 100 | |||
| higher levels = | |||
| variants = | |||
| notes = * This spell requires {{Concentration}}, and casting any other [[Concentration#Concentration_Spells|concentration spell]] like {{SAI|Hunter's Mark}} will remove the surface. | |||
* The damage from this spell is negated by {{SAI|Land's Stride: Plants}}. Circle of the Land druids, Wildheart barbarians, and rangers will be able to navigate Spike Growth completely unimpeded once they acquire this hidden feature at levels 6 and 8 respectively. | |||
** Other forms of [[Difficult Terrain]] immunity such as {{SAI|Freedom of Movement}} will not prevent the damage while traversing the area. | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Spike growth|long}} | |||
}} | |||
[[Category:Sources of Piercing damage]] | |||