Spike Growth
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Spike Growth is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
Description
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Piercing damage for every
1.5 m / 5 ft it moves.
The spikes are Difficult Terrain, halving a creature's Movement Speed.
Properties
- Cost:
-
Action +
Level 2 Spell Slot
- Damage:
- Details:
-
Range: 18 m / 60 ft
-
Creates Area: Spikes
-
Concentration
At Higher Levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.Area: Spikes
The spell creates a surface with the following properties.
AoE: 6 m / 20 ft (Radius)
Duration: 100 turns
Creatures within the area are affected by the following conditions:
- Movement Speed halved.
How to Learn
Classes:
- Class Level 3:
Druid and
Nature Domain Cleric
- Class Level 5:
Ranger
- Class Level 6:
College of Lore Bard via Magical Secrets
- Class Level 10:
Bard via Magical Secrets
Notes
Circle of the Land Druids who choose the Arctic or Mountain Land at level 3 learn this spell automatically.