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edits→Returning to the Guildhall
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Within Sharess' Caress, there are two men drinking on the ground floor, {{CharLink|Earspoon}} and {{CharLink|Borgus Elamin}} {{Coords|30|87}} . They are speaking about {{CharLink|Nine-Fingers Keene}}. The party can either listen in ({{Ability Check|Perception|15}}) or state "Talking about Nine-Fingers? I've got business with her." ({{Ability Check|Deception|10}}) The men talk a little more about the Guild's affairs, before questioning why the party is still there: | Within Sharess' Caress, there are two men drinking on the ground floor, {{CharLink|Earspoon}} and {{CharLink|Borgus Elamin}} {{Coords|30|87}} . They are speaking about {{CharLink|Nine-Fingers Keene}}. The party can either listen in ({{Ability Check|Perception|15}}) or state "Talking about Nine-Fingers? I've got business with her." ({{Ability Check|Deception|10}}) The men talk a little more about the Guild's affairs, before questioning why the party is still there: | ||
* {{ | * {{Dialogue option|Sounds like an interesting business. I'd like to take part.|roll=Persuasion|dc=18}} | ||
* {{ | * {{Dialogue option|I bet a few coins would loosen your tongue.|roll=Persuasion|dc=15}} | ||
* {{Dialogue option|Come on, level with me. I'm not about to sell out another dwarf.|tags=Dwarf|roll=Persuasion|dc=15}} | |||
* | * {{Dialogue option|I'm looking to join the Guild. How about you point me the way?|tags=Rogue|roll=Persuasion|dc=18|advantage=y}} | ||
* | * {{Dialogue option|I need work, and it sounds like Nine-Fingers needs steel.|tags=Fighter|roll=Persuasion|dc=18|advantage=y}} | ||
* | * {{Dialogue option|''Read the dwarf's mind.''|tags=Detect Thoughts|roll=Wisdom}} | ||
* {{Dialogue option|I need to talk to Nine-Fingers about Zenovia.}} (if mind read) | |||
If a pass is checked, they refer the party to the Guildhall, stating "Lower City. Basilisk Gate. Guildhall." | If a pass is checked, they refer the party to the Guildhall, stating "Lower City. Basilisk Gate. Guildhall." | ||
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=== Entering the Counting House === | === Entering the Counting House === | ||
The Counting House is one of the most heavily secured banks in Baldur's Gate, making it a challenge to infiltrate. Entering the building, {{CharLink|Meadhoney|Head Clerk Meadhoney}} {{Coords|-103|-179}} can be asked about the Stone Lord. He explains that the man was brought down by the head banker, {{CharLink|Rakath Glitterbeard}}. The party can use Persuasion, Intimidation, or Deception to convince Meadhoney to write them a bank pass so that they can catch up to Minsc. | The Counting House is one of the most heavily secured banks in Baldur's Gate, making it a challenge to infiltrate. Entering the building, {{CharLink|Bloris Meadhoney|Head Clerk Meadhoney}} {{Coords|-103|-179}} can be asked about the Stone Lord. He explains that the man was brought down by the head banker, {{CharLink|Rakath Glitterbeard}}. The party can use Persuasion, Intimidation, or Deception to convince Meadhoney to write them a bank pass so that they can catch up to Minsc. | ||
[[File:Counting House Book Code.jpg|thumb|Book location in the upper floors of the Counting House.]] | [[File:Counting House Book Code.jpg|thumb|Book location in the upper floors of the Counting House.]] | ||
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[[File:Sluice Gate Valve Puzzle.jpg|thumb|The valves that open the sluice gate]] | [[File:Sluice Gate Valve Puzzle.jpg|thumb|The valves that open the sluice gate]] | ||
Belowground, Minsc can be found in the [[Abandoned Cistern]]. | Belowground, Minsc can be found in the [[Abandoned Cistern]]. The party must jump the pipes above the caustic water {{Coords|-186|883}} and defeat the Bhaalists guarding the area. Going north, there is an area with a Sluice Valve, which is stuck. It can be unstuck with a successful athletic check and open up the door. Otherwise, the party needs to interact with the temperature valve and the water level valve, timing it properly to open the door. The water level valve must be hit first, then after five seconds the temperature valve must be hit, too. That should sopen the door. Then, the party must walk through the sluice tunnel to find Minsc. | ||
[[File:Keep Out Pressure Plates.jpg|thumb|Pressure plates in the "Keep Out" room.]] | [[File:Keep Out Pressure Plates.jpg|thumb|Pressure plates in the "Keep Out" room.]] | ||
Aboveground, there is a garden area north of the [[Steel Watch Foundry]] with a door that simply says "Keep Out." | Aboveground, there is a garden area north of the [[Steel Watch Foundry]] with a door that simply says "Keep Out." The party has to enter it. There are two pressure plates on the east and west walls of the room. A party member must step on each of them at the same time to enter a secret area. It is also possible to place boxes on the switches instead. Once the door is open, there is a Blast Mine right through the doorway (DC 15 Perception Check to spot it and DC 10 Sleight of Hand Check to disarm it). In this room there is an ornate hatch that leads to the area Minsc is. | ||
[[File:Minsc Fight Layout.png|thumb|[[Minsc]] Fight Layout]] | |||
=== Facing Minsc === | === Facing Minsc === | ||
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=== Returning to the Guildhall === | === Returning to the Guildhall === | ||
Returning to the Guildhall results in Roah or Friol approaching the party if they survived the previous battle. If Roah/Friol or Minsc died in the previous battle with Minsc, then the Zhentarim are automatically hostile and attack the party and the Guild. Otherwise, they propose an alliance - the Zhentarim are prepared to take down the Guild and reign as the new underlords of the city. The party can either accept an alliance with them or attack them and side with the Guild. If the Zhentarim have already been killed, Roah/Friol are surprised and cancel the takeover, as there are not enough agents to take over the Guild. | Returning to the Guildhall results in Roah or Friol approaching the party if they survived the previous battle. If Roah / Friol or Minsc died in the previous battle with Minsc, then the Zhentarim are automatically hostile and attack the party and the Guild. Otherwise, they propose an alliance - the Zhentarim are prepared to take down the Guild and reign as the new underlords of the city. The party can either accept an alliance with them or attack them and side with the Guild. If the Zhentarim have already been killed, Roah/Friol are surprised and cancel the takeover, as there are not enough agents to take over the Guild. | ||
If the supported faction leader survives the ensuing fight, they'll agree to support the party with every blade they have in the fight against the Absolute. If Roah/Friol was sided with, they can tell them they intend to take the Guild for themselves, causing another fight. Speaking to Nine-Fingers Keene as Minsc after the conflict has been resolved in the Guild's favor will lead to a conversation where it will be necessary to convince Minsc not to start a fight. | If the supported faction leader survives the ensuing fight, they'll agree to support the party with every blade they have in the fight against the Absolute. If Roah/Friol was sided with, they can tell them they intend to take the Guild for themselves, causing another fight. Speaking to Nine-Fingers Keene as Minsc after the conflict has been resolved in the Guild's favor will lead to a conversation where it will be necessary to convince Minsc not to start a fight. |