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=== Gear that Inflicts Cold Damage=== | === Gear that Inflicts Cold Damage=== | ||
{| class="wikitable mw-collapsible" style="width: 100%;" | {| class="wikitable mw-collapsible" style="width: 100%;" | ||
! colspan="7" | | ! colspan="7" | Gear that Inflicts Cold Damage | ||
|- | |- | ||
!Image | !Image | ||
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!Special Cold Factors | !Special Cold Factors | ||
|- | |- | ||
|{{ | |{{Cond|Chilled}} | ||
|Target becomes Vulnerable to {{DamageType|Cold}} damage, and Resistant to {{DamageType|Fire}} damage | |Target becomes Vulnerable to {{DamageType|Cold}} damage, and Resistant to {{DamageType|Fire}} damage | ||
|Vulnerable Targets take double {{DamageType|Cold}} damage | |Vulnerable Targets take double {{DamageType|Cold}} damage | ||
|- | |- | ||
|{{ | |{{Cond|Encrusted with Frost}} | ||
|If there are 7 or more turns remaining Targets must succeed a [[Constitution]] {{SavingThrow}}, or take {{DamageText|1d4 (1~4)|Cold}} damage and become {{ | |If there are 7 or more turns remaining Targets must succeed a [[Constitution]] {{SavingThrow}}, or take {{DamageText|1d4 (1~4)|Cold}} damage and become {{Cond|Frozen}}. If Target succeeds a {{SavingThrow}} they take half damage and lose {{Cond|Encrusted with Frost}}. | ||
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s. | Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s. | ||
Removed by {{ | Removed by {{Cond|Burning}}. | ||
|Can apply {{ | |Can apply {{Cond|Frozen}}Can inflict {{DamageType|Cold}} damage | ||
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s, making it easier to become {{ | Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s, making it easier to become {{Cond|Prone}}. | ||
|- | |- | ||
|{{ | |{{Cond|Frostbite}} | ||
|Targets hit by {{DamageType|Cold}} damage receive an additional {{DamageText|1|Cold}} for every turn of Frostbite remaining. | |Targets hit by {{DamageType|Cold}} damage receive an additional {{DamageText|1|Cold}} for every turn of Frostbite remaining. | ||
|Increases {{DamageType|Cold}} damage received on every {{DamageType|Cold}} attack | |Increases {{DamageType|Cold}} damage received on every {{DamageType|Cold}} attack | ||
|- | |- | ||
|{{ | |{{Cond|Frozen}} | ||
|Target is trapped in ice and cannot perform [[Action|Actions]] or [[Reaction (Combat)|Reactions]]. If Target recieves {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, or {{DamageType|Force}} damage the condition ends. | |Target is trapped in ice and cannot perform [[Action|Actions]] or [[Reaction (Combat)|Reactions]]. If Target recieves {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, or {{DamageType|Force}} damage the condition ends. | ||
While Frozen Target becomes Vulnerable to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage. | While Frozen Target becomes Vulnerable to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage. | ||
|Applied by 7 turns of {{ | |Applied by 7 turns of {{Cond|Encrusted with Frost}} | ||
|- | |- | ||
|{{ | |{{Cond|Prone}} | ||
|Target is knocked down and cannot move, and consume half their movement speed to stand back up. | |Target is knocked down and cannot move, and consume half their movement speed to stand back up. | ||
Attacks made against a Prone Target have {{Advantage}} when made within {{distance|m=3|ft=10}}, and Prone Target's have {{Disadvantage}} on [[Strength]] and [[Dexterity]] {{SavingThrow}}s. | Attacks made against a Prone Target have {{Advantage}} when made within {{distance|m=3|ft=10}}, and Prone Target's have {{Disadvantage}} on [[Strength]] and [[Dexterity]] {{SavingThrow}}s. | ||
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Consumes half a Target's movement speed | Consumes half a Target's movement speed | ||
|- | |- | ||
|{{ | |{{Cond|Ray of Frost}} | ||
|Reduces Target movement speed by {{distance|m=3|ft=10}}. | |Reduces Target movement speed by {{distance|m=3|ft=10}}. | ||
Only applied by [[Ray of Frost]] cantrip. | Only applied by [[Ray of Frost]] cantrip. | ||
|Reduces Target's movement speed | |Reduces Target's movement speed | ||
|- | |- | ||
|{{ | |{{Cond|Wet}} | ||
|Target becomes immune to {{ | |Target becomes immune to {{Cond|Burning}} and has Resistance to {{DamageType|Fire}} damage for the duration. | ||
Target becomes Vulnerable to {{DamageType|Cold}} and {{DamageType|Lightning}} damage for the duration. | Target becomes Vulnerable to {{DamageType|Cold}} and {{DamageType|Lightning}} damage for the duration. | ||
This condition also washes away blood and grime that appears on the player character. | This condition also washes away blood and grime that appears on the player character. | ||
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!Sources | !Sources | ||
|- | |- | ||
| | |{{Area|Ice Cloud}} | ||
|Targets who pass through are inflicted with Icy Cloud that deals {{DamageText|10d6 (10~60)|Cold}} damage, per turn | |Targets who pass through are inflicted with Icy Cloud that deals {{DamageText|10d6 (10~60)|Cold}} damage, per turn | ||
| [[Wall of Ice]], created when sections of the wall are broken | | [[Wall of Ice]], created when sections of the wall are broken | ||
|- | |- | ||
|{{ | |{{Area|Ice}} | ||
|[[Difficult Terrain]] halves movement speed for Targets moving on it | |[[Difficult Terrain]] halves movement speed for Targets moving on it | ||
Signature surface of {{DamageType|Cold}} damage | Signature surface of {{DamageType|Cold}} damage | ||
Targets must make [[Dexterity]] {{SavingThrow}}s to avoid becoming {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}With the {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}} condition massively reduces Target's ground movement speed | Targets must make [[Dexterity]] {{SavingThrow}}s to avoid becoming {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}With the {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}} condition massively reduces Target's ground movement speed | ||
|{{DamageType|Cold}} spells that create Ice Surfaces | |{{DamageType|Cold}} spells that create Ice Surfaces | ||
Hitting liquid surfaces, like | Hitting liquid surfaces, like {{Area|Blood}} and Water Surfaces, with {{DamageType|Cold}} damage | ||
|- | |- | ||
|{{ | |{{Area|Steam Cloud}} | ||
|Targets standing within have Wet condition making them vulnerable to {{DamageType|Cold}} damage | |Targets standing within have Wet condition making them vulnerable to {{DamageType|Cold}} damage | ||
| Hitting Water Surfaces with {{DamageType|Fire}} spells that create | | Hitting Water Surfaces with {{DamageType|Fire}} spells that create {{Area|Fire}} surfaces | ||
|- | |- | ||
|{{ | |{{Area|Water}} | ||
|Can be frozen with {{DamageType|Cold}} spells into Ice Surfaces, or vaporized with | |Can be frozen with {{DamageType|Cold}} spells into Ice Surfaces, or vaporized with {{Area|Fire}} surfaces to create Steam Clouds | ||
|Breaking [[Water Barrel|Water Barrels]] and [[Water|Jugs]] | |Breaking [[Water Barrel|Water Barrels]] and [[Water|Jugs]] | ||
[[Create Water]] spell | [[Create Water]] spell | ||
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|} | |} | ||
{{ | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] |