|class learns at level 3 = Wizard, Circle of the Land:Swamp
|class learns at level 7 = Eldritch Knight
|class learns at level 8 = Arcane Trickster
|races =
|race learns at level 1 =
|race learns at level 2 =
|summary = This spell allows spellcasters to shoot a magical arrow that deals {{DamageColor|Acid|Acid}} damage to a target on impact and at the end of its next turn.
|description = Shoot a green arrow that bursts in a spray of acid. Deals {{DamageText|4d4|Acid}} damage immediately and {{DamageText|2d4|Acid}} damage at the end of the target's next turn.
'''Melf's Acid Arrow''' is a [[Spell#1st Level Spells|Level 2]] Evocation Spell. This spell allow spellcasters to shoot a magical arrow that deal Acid damage to a target on impact and at the end of their turns.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
|cost = action, spell2
|attack roll = yes
|damage = 4d4
|damage type = Acid
|range = ranged
|condition = Melf's Acid Arrow
|condition duration = 1
|area = Acid
|area range m = 2
|area range ft = 7
|higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|2d4|Acid}} damage ({{DamageText|1d4|Acid}} on impact and at the end of target's turn) for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
|granted by items = Markoheshkir:Short Rest, Melf's First Staff:Long Rest
|notes = The incantation for Melf's Acid Arrow is '''Dissolvē''', the Latin command "dissolve!"
|video = Melf's Acid Arrow Visuals.mp4
}}
== Description ==
== External Links ==
Shoot a green arrow that bursts in a spray of acid. Deals <span style="color:olive">4d4 Acid damage</span> immediately and <span style="color:olive">2d4 Acid damage</span> at the end of the target's turn.
* {{FRWiki|Melf's acid arrow|long}}
If the spell misses, the target still takes half the initial damage.
Melf's Acid Arrow is a level 2 evocation spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Upcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.