Melf's Acid Arrow
Melf's Acid Arrow is a Level 2 Evocation Spell. This spell allows spellcasters to shoot a magical arrow that deals Acid damage to a target on impact and at the end of its next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
- Action + Level 2 Spell Slot
- 4d4 (4~16) Acid
- Extra damage:
- 2d4 (2~8) Acid
- Range: 18 m / 60 ft
At Higher LevelsUpcast: Casting this spell at a higher level deals an extra 2d4Acid damage (1d4Acid on impact and at the end of target's turn) for each Spell Slot Level above 2nd.
How to Learn
- Circle of the Land Druids who choose the Swamp Land at level 3 learn this spell automatically.
- Can be cast with Melf's First Staff once per Long Rest. The spell uses a caster's existing spellcasting ability modifier, or otherwise uses Charisma as its casting modifier for a character without a spellcasting ability modifier.