Ad placeholder
Melf's Acid Arrow
Jump to navigation
Jump to search

Description
Shoot a green arrow that bursts in a spray of acid. Deals 4d4 damage immediately and 2d4 damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.Properties
- Cost
- Action + Level 2 Spell Slot
- Damage: 6~24
- Details
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Acid


4d4
+ 2d4 (Delayed)
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 2d4 damage (1d4 on impact and at the end of target's turn) for each spell slot level above 2nd.Technical details
UID
Projectile_AcidArrow
Condition: Melf's Acid Arrow
Duration: 1 turn
- Affected entity takes 2d4 damage at the end of their turn.
Area: Acid

AoE: 2 m / 7 ft (Radius)
Reduces Armour Class by 2.
- Surface Type:
Condition: Acid
- Reduces Armour Class by 2.
How to learn
Classes:
- Class level 3: Wizard, and Circle of the Land (Swamp)
- Class level 7: Eldritch Knight
- Class level 8: Arcane Trickster
Granted by items:
- Markoheshkir ( Recharge: Short rest)
- Melf's First Staff ( Recharge: Long rest)
Other ways to learn:
- Wizards with Level 2 Spell Slots can scribe a Scroll of Melf's Acid Arrow to their spellbooks.
Notes
The incantation for Melf's Acid Arrow is Dissolvē, the Latin command "Dissolve!"