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However, enterprising players who are impatient for his legendary Helldusk Armour can take heart: with planning, a path is available. To get this extraordinary armor much sooner, the party must prevent Raphael from bringing the Party to the House of Hope during their first encounter with him. This meeting may occur in several possible locations, listed earlier above. To re-cap what was stated previously: | However, enterprising players who are impatient for his legendary Helldusk Armour can take heart: with planning, a path is available. To get this extraordinary armor much sooner, the party must prevent Raphael from bringing the Party to the House of Hope during their first encounter with him. This meeting may occur in several possible locations, listed earlier above. To re-cap what was stated previously: | ||
* The would-be protagonist must first be separated from the party prior to the start of the conversation cut-scene with Raphael, and far enough away to not be locked into the conversation sequence once it begins. While in the cut-scene, use the dialogue option to swap-out of conversation to the attacker and Give the Devil his Due (in this case, your best shot). | * The would-be protagonist must first be separated from the party prior to the start of the conversation cut-scene with Raphael, and far enough away to not be locked into the conversation sequence once it begins. While in the cut-scene, use the dialogue option to swap-out of conversation to the attacker and Give the Devil his Due (in this case, your best shot). | ||
* Although Raphael can be attacked during the first encounter, he will teleport away immediately after an attack against him is made, whether or not he is hit. This is key: if Raphael is forced to flee during this first encounter, prior to taking the party to the House of Hope, he '''will''' appear later. Because Raphael is so integral | * Although Raphael can be attacked during the first encounter, he will teleport away immediately after an attack against him is made, whether or not he is hit. This is key: if Raphael is forced to flee during this first encounter, prior to taking the party to the House of Hope, he '''''will''''' appear later. Because Raphael is so integral to the plot of game, Larian apparently felt obligated to put another fail-safe here where he is presented again, in [[Camp]], just before the party progresses to the [[Rosymorn Monastery Trail]] region of Act One. | ||
It is this second appearance that presents an opportunity to give Raphael the good beating he deserves | It is this second appearance that presents an opportunity to not only give Raphael the good beating he deserves, but also gain his 1400xp and Helldusk Armor far, far earlier than otherwise possible. | ||
Once Raphael appears at camp [[Shadowheart]] or another companion must cast a [[silence]] spell that encompasses him. This is necessary to prevent a conversation that may otherwise be force-started any time he is attacked. | Once Raphael appears at camp [[Shadowheart]] or another companion ''must'' cast a [[silence]] spell that encompasses him prior to attacking. This is necessary to prevent a conversation that may otherwise be force-started any time he is attacked. | ||
While | While in camp, Raphael will not fight back, although (depending on the party level, game difficulty level, equipment and tactics used) it may take some time before he is defeated. | ||
When Rapahel is on the verge of defeat, be sure to knock him out with the final blow, and not kill him. If | When Rapahel is on the verge of defeat, be sure to knock him out with the final blow, and not kill him. If killed, he will immediately revive himself, with no opportunity to get his armour, and you will have to start all over again. | ||
Once the the final blow is delivered, be sure not | Once the the final blow is delivered, be sure to not be in turn-based mode. Raphael will revive the following round and the attacker (or nearby opportunist) will need to immediately loot him for his goods. | ||
Once victorious, the party can throw this legendary armour on literally | Once victorious, the party can throw this legendary armour on literally '''''any''''' PC, companion, or hireling for outrageous boosts that, like Voss's [[Silver Sword of the Astral Plane]], "are typically gated behind many, many more ability checks, boss battles, and many hours of raw gameplay." | ||
Be aware that acquiring this armour so much earlier than intended by these methods is considered cheating by many and will likely impact the game by making many battles so much easier. On the other hand, if you've read this far, why not give it a go? After all, as with Voss's Silver Sword, a challenge is a challenge. And, if you're playing solo (especially in Honour mode, where Larian feels free to throw everything | Be aware that acquiring this armour so much earlier than intended by these methods is considered cheating by many, and will likely impact the game by making many battles so much easier. On the other hand, if you've read this far, why not give it a go? After all, as with Voss's Silver Sword, a challenge is a challenge. And, if you're playing solo (especially in Honour mode, where Larian feels free to throw everything they have at you - and more), there's no one around to judge you. | ||
== Notable Loot == | == Notable Loot == |