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Raphael: Difference between revisions
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It is this second appearance that presents an opportunity to give Raphael the good beating he deserves (and gain 1400xp in the process) while at the same time separating him from his Helldusk Armor far earlier than otherwise possible. | It is this second appearance that presents an opportunity to give Raphael the good beating he deserves (and gain 1400xp in the process) while at the same time separating him from his Helldusk Armor far earlier than otherwise possible. | ||
Once Raphael appears at camp [[Shadowheart]] or another companion must cast a [[silence]] spell that encompasses him. This is necessary to prevent a conversation that may otherwise be force-started any time he is attacked. While silenced and in camp, Raphael will not fight back, although (depending on the game's difficulty level, party level, equipment and tactics used) it may take some time before he is defeated. | Once Raphael appears at camp [[Shadowheart]] or another companion must cast a [[silence]] spell that encompasses him. This is necessary to prevent a conversation that may otherwise be force-started any time he is attacked. | ||
While silenced and in camp, Raphael will not fight back, although (depending on the game's difficulty level, party level, equipment and tactics used) it may take some time before he is defeated. | |||
When Rapahel is on the verge of defeat, be sure to knock him out with the final blow, and not kill him. If he is killed, he will immediately revive himself, with no opportunity to get his armour, and you will have to start all over again. | When Rapahel is on the verge of defeat, be sure to knock him out with the final blow, and not kill him. If he is killed, he will immediately revive himself, with no opportunity to get his armour, and you will have to start all over again. | ||
Once the the final blow is delivered, be sure not to be in turn-based mode | Once the the final blow is delivered, be sure not to be in turn-based mode. Raphael will revive the following round and the attacker (or nearby opportunist) will need to immediately loot him for his goods. | ||
Once victorious, the party can throw this legendary armour on literally *any* PC, companion or hireling for outrageous boosts that, like Voss's [[Silver Sword of the Astral Plane]], "are typically gated behind many, many more ability checks, boss battles, and many hours of raw gameplay." | Once victorious, the party can throw this legendary armour on literally *any* PC, companion or hireling for outrageous boosts that, like Voss's [[Silver Sword of the Astral Plane]], "are typically gated behind many, many more ability checks, boss battles, and many hours of raw gameplay." |