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Shields: Difference between revisions

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[[File:AdamantineShield.jpg|thumb|right|An example of a shield]]
{{PageSeo
 
| description = Shields are a type of Equipment that provide bonuses to characters' Armour Class Armour Class and reduce the chance of being hit by enemies.
[[Category:Equipment]]
| image = Studded Shield Icon.png
 
}}
[[File:AdamantineShield.jpg|thumb|right|{{Noexcerpt|An example of a shield}}]]
'''Shields''' are a type of [[Equipment]] that provide bonuses to characters' {{ArmourClass}} and reduce the chance of being hit by enemies.  
'''Shields''' are a type of [[Equipment]] that provide bonuses to characters' {{ArmourClass}} and reduce the chance of being hit by enemies.  


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== Shield Proficiency ==
== Shield Proficiency ==


Those who have trained to fight while wielding Shields can use them effectively in combat.
Those who have trained to fight while wielding shields can use them effectively in combat.


Wielding a shield without [[Proficiency]] will impose {{Disadvantage}} on all [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, as well as prevent you from casting [[Spells]].
Wielding a shield without [[Proficiency]] will impose {{Disadvantage}} on all [[Ability Check]]s, {{SavingThrow}}s, and {{Attack Roll}}s, as well as prevent you from casting [[Spells]].


Classes that have '''Proficiency''' with {{Shields}}:
Classes that have proficiency with {{Shields}}:
* [[Barbarian]]
* {{Class|Barbarian}}
* [[Cleric]]
* {{Class|College of Valour}}
* [[Druid]]
* {{Class|Cleric}}
* [[Fighter]]
* {{Class|Druid}}
* [[Paladin]]
* {{Class|Fighter}}
* [[Ranger]]
* {{Class|Paladin}}
* {{Class|Ranger}}


Taking the '''Moderately Armoured''' [[Feat]] will grant you Proficiency with both {{MediumArmour}} and {{Shields}}.
The following [[Races]] start with proficiency with {{Shields}}:
* {{Race|Half-Elf}}
* {{Race|Human}}
 
Taking the '''[[Feats#Moderately Armoured|Moderately Armoured]]''' [[Feat]] will grant you proficiency with both {{MediumArmour}} and {{Shields}}.


== List of Shields ==
== List of Shields ==


{{#cargo_query:
{{ShieldsTableHeader}}
tables = equipment
{{#cargo_query: tables = equipment
| fields =  
| fields = _pageName=page, name, uid, icon, rarity, armour_class_bonus, weight_kg, weight_lb, price, passives, special
  CONCAT('<div style="text-align: center;">',
        '[[File:', image, '|frameless|80px|link=', name, ']] <br>',
        '[[', name, '{{!}}{', '{RarityColor{{!}}', rarity, '{{!}}', name, '}', '}]]',
        '</div>'
        ) = Item,
  armour_class_bonus = Armour Class,
  CONCAT(weight_kg, '{{nbts}}kg / ', weight_lb, '{{nbts}}lb') = Weight,
  price = Price,
  special = Special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Shields"
| where = type = "Shields" AND legacy IS NULL
| format = table
| default = {{ShieldsTableEmpty}}
| format = template
| template = ShieldsTableRow
| named args = yes
}}
}}
{{ShieldsTableFooter}}
=== Legacy content ===
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Shields")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}
{{NavEquipment}}
{{NavGameplay|state=collapsed}}
[[Category:Equipment]]
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