Shields

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An example of a shield

Shields are a type of Equipment that provide bonuses to characters' Armour Class Armour Class and reduce the chance of being hit by enemies.

Shields are always equipped in the character’s offhand.

Shield Proficiency[edit | edit source]

Those who have trained to fight while wielding shields can use them effectively in combat.

Wielding a shield without Proficiency will impose Disadvantage Icon.png Disadvantage on all Ability Checks, Saving Throws, and Attack Rolls, as well as prevent you from casting Spells.

Classes that have proficiency with Shields:

The following Races start with proficiency with Shields:

Taking the Moderately Armoured Feat will grant you proficiency with both Medium Armour and Shields.

List of Shields[edit | edit source]

Shield Armour Class Bonus Weight Price Special

Fossilised Shell Icon.png
Fossilised Shell

+2

2.7 kg
5.4 lb

6

Metal Shield Flaming Fist Icon.png
Metal Shield

+2

2.7 kg
5.4 lb

50

Organic Shield Icon.png
Organic Shield

+2

2.7 kg
5.4 lb

50

Scrapwood Shield Icon.png
Scrapwood Shield

+2

2.7 kg
5.4 lb

15

Studded Shield Icon.png
Studded Shield

+2

2.7 kg
5.4 lb

15

Training Shield Icon.png
Training Shield

+1

0.5 kg
1 lb

3

Wooden Shield Icon.png
Wooden Shield

+2

2.7 kg
5.4 lb

15

Absolute's Warboard Icon.png
Absolute's Warboard

+2

2.7 kg
5.4 lb

70

Safeguard Shield Icon.png
Gloomstrand Shield

+2

2.7 kg
5.4 lb

70

Stealth +1

Glowing Shield Icon.png
Glowing Shield

+2

2.7 kg
5.4 lb

70

Wood Woad Shield Icon.png
Ironvine Shield

+2

2.7 kg
5 lb

45

Ironvine: While the wielder is holding a weapon empowered with Shillelagh, and when they are hit by a melee attack, the attacker takes 1 Piercing Damage.

Safeguard Shield Icon.png
Safeguard Shield

+2

2.7 kg
5.4 lb

55

Saving Throws +1

The Real Sparky Sparkswall Icon.png
The Real Sparky Sparkswall

+2

2.7 kg
5.4 lb

70
  • Jolted (Condition): Takes 1d4Damage TypesLightning damage each turn and can't take Reactions. Removed upon leaving the Lightning Aura.

Iron-Banded Shield PlusOne Icon.png
Watcher's Shield

+2

2.7 kg
5 lb

70

Wood Woad Shield Icon.png
Wood Woad Shield

+2

1.2 kg
2.7 lb

115

Safeguard Shield Icon.png
Absolute's Protector

+2

2.7 kg
4.5 lb

300

Adamantine Shield Icon.png
Adamantine Shield

+2

2.7 kg
5.4 lb

190
  • Adamantine Shield: When a melee attack misses you, the attacker is sent Reeling Reeling for 2 turns.
  • Bash Icon.png Shield Bash: When a foe hits you with a melee attack, you can use your reaction to knock them Prone Prone unless they succeed a Dexterity Saving Throw.
  • Attackers can't land Critical Hits on the wearer.

Iron-Banded Shield PlusOne Icon.png
Iron-Banded Shield +1

+3

2.7 kg
5.4 lb

300
  • No special properties, beyond the Armour Class Armour Class enchantment.

Iron-Banded Shield PlusOne Icon.png
Justiciar's Greatshield

+2

2.7 kg
5.4 lb

300

Ketheric's Shield Icon.png
Ketheric's Shield

+2

2.7 kg
 lb

300

Abdel's Trusted Shield Icon.png
Sentinel Shield

+2

2.7 kg
4.5 lb

1140

Safeguard Shield Icon.png
Shield +1

+3

2.7 kg
5.4 lb

300
  • No special properties, beyond the Armour Class Armour Class enchantment.

Metal Shield Flaming Fist Icon.png
Shield of Scorching Reprisal

+2

2.7 kg
5.4 lb

190
  • Bash Icon.png Shield Bash: When a foe hits you with a melee attack, you can use your Reaction Icon.png Reaction to knock them Prone unless they succeed a Dexterity Saving Throw Icons.png Saving Throw.
  • Grants Fire R.png Resistance to Fire damage.
  • Blazing Retaliation: Once per Short Rest, use a Bonus Action to huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attackers who miss you. When an attacker misses you with a melee attack, they take 1~6 Fire damage. (On Save, target still takes half damage)

Shield of Shielding Icon.png
Shield of Shielding

+2

2.7 kg
5.4 lb

190

Abdel's Trusted Shield Icon.png
Abdel's Trusted Shield

+2

2.7 kg
5.9 lb

570

Shield of Devotion Icon.png
Shield of Devotion

+2

2.7 kg
5.4 lb

570

Shield of the Undevout Icon.png
Shield of the Undevout

+2

2.7 kg
5.9 lb

570
  • Dreadful Hewer: Your foes have Disadvantage Icon.png Disadvantage on Saving Throws to resist your spells or actions that inflict Fear.
  • Additional Spell Slot: You gain 1 level 1 spell slot.
  • Bash Icon.png Shield Bash: When a foe hits you with a melee attack, you can use your Reaction Icon.png Reaction to knock them Prone Prone unless they succeed a Dexterity Saving Throw.

Swires sledboard.png
Swires' Sledboard

+2

2.7 kg
5.4 lb

360
  • Shield Conduit: The shield shrouds the wearer with Force Conduit Force Conduit at the start of its turn in combat.
  • Bash Icon.png Shield Bash: When a foe hits you with a melee attack, you can use your Reaction Icon.png Reaction to knock them Prone unless they succeed a Dexterity Saving Throw Icons.png Saving Throw.

Viconia's Walking Fortress Icon.png
Viconia's Walking Fortress

+3

2.7 kg
5.4 lb

760