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[[Sorcerous Sundries]] {{Coords|-15|-68}} is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint. | [[Sorcerous Sundries]] {{Coords|-15|-68}} is in the [[Lower City]], southwest of the Baldur’s Mouth building and southeast of the Lower City Central Wall Waypoint. | ||
If Aradin is alive, he is at the entrance to the store, arguing with an [[Animated Armour]]. After he notices the party, he asks if they found the Nightsong. | If Aradin is alive, he is at the entrance to the store, arguing with an [[Animated Armour]]. After he notices the party, he asks if they found the Nightsong. The party can lie or tell him they found her. If telling Aradin they have her, or failing to deceive or intimidate him to stay away, he later appears at camp during a Long Rest to take the {{CharLink|Aylin|Dame Aylin}} by force with a group of seven mercenaries named, {{CharLink|Baff Elkhorn}}, {{CharLink|Bearclaw}}, {{CharLink|Qora|Devilis Qora}}, {{CharLink|Lobo Denysse}}, {{CharLink|Zoryxx|Prayerboy Zoryxx}}, {{CharLink|Antinnia|Quivers Antinnia}}, {{CharLink|Sue|Thunderstorm Sue}}. | ||
If {{CharLink|Rolan}} was left alive, he greets the party at the front desk and provides them with a flyer about the Nightsong, with Lorroakan offering a grand reward for the "relic." Go up the stairs and a projection of Lorroakan appears and tells the party to proceed through the correct portal if they have information on the Nightsong. There are four portals, each with a plaque next to them. When the plaques are read, they state different claims about what the Nightsong is. The party needs to go through the portal with the correct information to proceed to [[Ramazith's Tower]]. | If {{CharLink|Rolan}} was left alive, he greets the party at the front desk and provides them with a flyer about the Nightsong, with Lorroakan offering a grand reward for the "relic." Go up the stairs and a projection of Lorroakan appears and tells the party to proceed through the correct portal if they have information on the Nightsong. There are four portals, each with a plaque next to them. When the plaques are read, they state different claims about what the Nightsong is. The party needs to go through the portal with the correct information to proceed to [[Ramazith's Tower]]. | ||
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==== Getting Kicked Out ==== | ==== Getting Kicked Out ==== | ||
If the party uses the wrong portal, they are banned from Sorcerous Sundries. Reentering causes the entire place to become hostile, and the projection of Lorroakan kicks out the party if he sees them. However, if the party uses {{SAI|Disguise Self}}, they can enter safely. {{SAI|Invisibility}} also works. | If the party uses the wrong portal, they are banned from Sorcerous Sundries. Reentering causes the entire place to become hostile, and the projection of Lorroakan kicks out the party if he sees them. However, if the party uses {{SAI|Disguise Self}}, they can enter safely. {{SAI|Invisibility (spell)|Invisibility}} also works. | ||
=== The Nightsong's Fate === | === The Nightsong's Fate === | ||
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** Lorroakan, and his control of [[Ramazith's Tower|Ramazith's Tower's]] fireball mortar, for [[Gather Your Allies]] | ** Lorroakan, and his control of [[Ramazith's Tower|Ramazith's Tower's]] fireball mortar, for [[Gather Your Allies]] | ||
* For siding with Dame Aylin: | * For siding with Dame Aylin: | ||
** Dame Aylin and | ** Dame Aylin and {{CharLink|Isobel}} as allies for [[Gather Your Allies]] | ||
** If the party saved | ** If the party saved {{CharLink|Cal}}, {{CharLink|Lia}}, and {{CharLink|Rolan}} during [[Act 2]], then Rolan will be an ally for [[Gather Your Allies]] | ||
== Notes == | == Notes == | ||
{{notebegin}} | |||
* The Act Two portion of this quest locks out many quests in the area as well as doing normal activities in Moonrise Towers (ie trading with the Zhentarim or Araj Oblodra). It is highly recommended to avoid the Gauntlet of Shar entirely until the party is ready to end Act Two and move on to Act Three. | * The Act Two portion of this quest locks out many quests in the area as well as doing normal activities in Moonrise Towers (ie trading with the Zhentarim or Araj Oblodra). It is highly recommended to avoid the Gauntlet of Shar entirely until the party is ready to end Act Two and move on to Act Three. | ||
* There is a glitch in Act Three where talking to Nightsong about Lorroakan before visiting him in Sorcerous Sundries or visiting Lorroakan and defeating him before talking to Aylin causes Aylin to disappear and not return. The best way to avoid this is by going to Sorcerous Sundries first to speak with Lorroakan before speaking about it with Aylin, then return to confront Lorroakan afterwards. | * There is a glitch in Act Three where talking to Nightsong about Lorroakan before visiting him in Sorcerous Sundries or visiting Lorroakan and defeating him before talking to Aylin causes Aylin to disappear and not return. The best way to avoid this is by going to Sorcerous Sundries first to speak with Lorroakan before speaking about it with Aylin, then return to confront Lorroakan afterwards. | ||
* This quest is heavily intersected with [[The Chosen of Shar]] in Act Two. If Shadowheart isn't in the party when Nightsong's fate is determined, she will leave the party permanently. | * This quest is heavily intersected with [[The Chosen of Shar]] in Act Two. If Shadowheart isn't in the party when Nightsong's fate is determined, she will leave the party permanently. | ||
{{noteend}} | |||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Nautiloid Crash Region Quests]] | [[Category:Nautiloid Crash Region Quests]] | ||
[[Category:Shadow-Cursed Lands Quests]] | [[Category:Shadow-Cursed Lands Quests]] |