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(tested it with various sources of the condition, and every time the condition was removed when the target was hit (but not if the attack was a miss)) |
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| tick type = start | | tick type = start | ||
| properties = InitiateCombat | | properties = InitiateCombat | ||
| notes = The Acid condition is removed after the target has been hit | | notes = The Acid condition is removed after the target has been hit, If the target bleed. | ||
}} | }} |