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{{Hatnote|For an explanation of all weapon properties, see [[Weapons]].}} | |||
'''Thrown''' is a weapon property that allows a weapon to be used as a projectile with the {{SAI|Throw}} or {{SAI|Enraged Throw}} actions. | '''{{WeaponProperty|Thrown}}''' is a weapon property that allows a weapon to be used as a projectile with the {{SAI|Throw}} or {{SAI|Enraged Throw}} actions. | ||
A melee weapon with this property can be thrown for a ranged attack, and will benefit from the creature's [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the [[Finesse]] property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | A melee weapon with this property can be thrown for a ranged attack, and will benefit from the creature's [[Ability Score Modifier]] (Strength) and [[Proficiency Bonus]] as usual, instead of being treated as an Improvised Weapon. This combines with the [[Finesse]] property: if you throw a [[Dagger]], which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls. | ||
== List of | == List of thrown weapons == | ||
* {{WeaponType|Daggers}} | * {{WeaponType|Daggers}} | ||
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* {{WeaponType|Tridents}} | * {{WeaponType|Tridents}} | ||
== Unique | == Unique thrown weapons == | ||
The weapons listed below possess the Thrown attribute, while other weapons of their same type typically do not. | The weapons listed below possess the Thrown attribute, while other weapons of their same type typically do not. | ||
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* {{MdRarityItem|Slinging Shoes}} - When thrown, deals an additional {{DamageText|2d4|Psychic}} damage, and returns to its owner. | * {{MdRarityItem|Slinging Shoes}} - When thrown, deals an additional {{DamageText|2d4|Psychic}} damage, and returns to its owner. | ||
== Temporary | == Temporary sources of the Thrown property == | ||
Any weapon can be given the Thrown property via the [[Wild Magic: Weapon Infusion|Weapon Infusion]] magical effect, which is a possible outcome of the [[Wild Magic Barbarian]] Wild Magic table. | Any weapon can be given the Thrown property via the [[Wild Magic: Weapon Infusion|Weapon Infusion]] magical effect, which is a possible outcome of the [[Wild Magic Barbarian]] Wild Magic table. | ||
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===+1 to Thrown Attack Rolls=== | ===+1 to Thrown Attack Rolls=== | ||
*{{MdRarityItem|Marksmanship Hat}} | * {{MdRarityItem|Marksmanship Hat}} | ||
===+1d4 to Throw Damage=== | ===+1d4 to Throw Damage=== | ||
*{{MdRarityItem|Gloves of Uninhibited Kushigo}} | * {{MdRarityItem|Gloves of Uninhibited Kushigo}} | ||
*{{MdRarityItem|Ring of Flinging}} | * {{MdRarityItem|Ring of Flinging}} | ||
== Bugs == | == Bugs == | ||
* Thrown finesse weapons (i.e. Daggers) always use the Strength Modifier for the attack roll. | * Thrown finesse weapons (i.e. Daggers) always use the Strength Modifier for the attack roll. | ||
* When initiating combat with a character using a returning throwing weapon, it will not trigger the returning property. This will only trigger once they are actively in turn-order. | * When initiating combat with a character using a returning throwing weapon, it will not trigger the returning property. This will only trigger once they are actively in turn-order. | ||
* In many cases, thrown attacks will trigger effects that are described as only affecting unarmed attacks. It is not clear whether this is intentional behavior or a bug relating to the fact that the attacker's hand is empty when the attack actually lands. | * In many cases, thrown attacks will trigger effects that are described as only affecting unarmed attacks. It is not clear whether this is intentional behavior or a bug relating to the fact that the attacker's hand is empty when the attack actually lands. | ||
[[Category:Bugs]] | [[Category:Bugs]] | ||
[[Category:Weapon Property]] | [[Category:Weapon Property]] |