Thrown

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For an explanation of all weapon properties, see Weapons.

Thrown is a weapon property that allows a weapon to be used as a projectile with the Throw Throw or Enraged Throw Enraged Throw actions.

A melee weapon with this property can be thrown for a ranged attack, and will benefit from the creature's Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a Dagger, which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.

List of Thrown Weapons[edit | edit source]

Unique Thrown Weapons[edit | edit source]

The weapons listed below possess the Thrown attribute, while other weapons of their same type typically do not.


Weapons that interact with throwing[edit | edit source]

  • Lightning Jabber - When thrown, deals an additional 1d4Damage TypesLightning damage.
  • Nyrulna - When thrown, deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast, and returns to its owner.
  • Slinging Shoes - When thrown, deals an additional 2d4Damage TypesPsychic damage, and returns to its owner.
  • Dwarven Thrower - When thrown, will return to the owner. If thrown by a Dwarf, it deals an extra 1d8Damage TypesBludgeoning damage, or 2d8Damage TypesBludgeoning if the target is Large, Huge or Gargantuan.
  • Returning Pike - When thrown, will return to the owner.
  • Comeback Handaxe - When thrown, returns to the thrower and damage them.
  • Bloodthirst - When thrown, will return to the owner due to its permanent Bound Weapon condition.

Temporary Sources of the Thrown Property[edit | edit source]

Any weapon can be given the Thrown property via the Weapon Infusion magical effect, which is a possible outcome of the Wild Magic Barbarian Wild Magic table.

Bugs[edit | edit source]

- Thrown finesse weapons (i.e. Daggers) always use the Strength Modifier for the attack roll.

- When initiating combat with a character using a returning throwing weapon, it will not trigger the returning property. This will only trigger once they are actively in turn-order