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→Sparkstruck set
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=== Elemental set === | === Elemental set === | ||
{{main|Elemental set}} | {{main|Elemental set}} | ||
The elemental set confers bonuses when dealing elemental ({{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}}) damage or adds additional elemental damage. As such, this set synergizes with the [[Acid set]], [[Cold set]], [[Fire set]], [[Lightning set]], and [[Thunder set]]. Many items benefit from using a mix of spell and weapon attacks. | The elemental set confers bonuses when dealing elemental ({{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}}) damage or adds additional elemental damage. As such, this set synergizes with items from the [[Acid set]], [[Cold set]], [[Fire set]], [[Lightning set]], and [[Thunder set]], which are not duplicated here. Many items benefit from using a mix of spell and weapon attacks. | ||
It consists of the following pieces: | It consists of the following pieces: | ||
* {{MdRarityItem|Amulet of Elemental Torment}}: When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects. | * {{MdRarityItem|Amulet of Elemental Torment}}: When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects. | ||
* {{MdRarityItem|Boots of Elemental Momentum}}: | * {{MdRarityItem|Boots of Elemental Momentum}}: Grants {{cond|Momentum}} whenever the wearer deals elemental damage with a spell or cantrip. | ||
* {{MdRarityItem|Cloak of Elemental Absorption}}: | * {{MdRarityItem|Cloak of Elemental Absorption}}: Allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack. | ||
* {{MdRarityItem|Cloak of the Weave}}: | * {{MdRarityItem|Cloak of the Weave}}: Allows the wearer to absorb a small amount of magical damage, and add it to their next weapon attack. | ||
* {{MdRarityItem|Creation's Echo}}: Become resistant to an element after dealing its associated damage. | * {{MdRarityItem|Creation's Echo}}: Become resistant to an element after dealing its associated damage. | ||
* {{MdRarityItem|Drakethroat Glaive}}: Cast [[Draconic Elemental Weapon]] once per long rest. | * {{MdRarityItem|Drakethroat Glaive}}: Cast [[Draconic Elemental Weapon]] once per long rest. | ||
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* {{MdRarityItem|Markoheshkir}}: Cast [[Kereska's Favour]] once per short rest. | * {{MdRarityItem|Markoheshkir}}: Cast [[Kereska's Favour]] once per short rest. | ||
* {{MdRarityItem|Necklace of Elemental Augmentation}}: adds the Spellcasting Modifier to the damage when the wearer uses elemental damage with a cantrip. | * {{MdRarityItem|Necklace of Elemental Augmentation}}: adds the Spellcasting Modifier to the damage when the wearer uses elemental damage with a cantrip. | ||
* {{MdRarityItem|Ring of Elemental Infusion}}: | * {{MdRarityItem|Ring of Elemental Infusion}}: Adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.<br /> | ||
=== Acid set === | === Acid set === | ||
{{main|Acid set}} | {{main|Acid set}} | ||
The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. It consists of the following pieces: | The Acid set is a set of equipment that helps the user deal or resist {{DamageType|Acid}} damage. Syngerizes with items from the [[Elemental set]], which are not duplicated here. It consists of the following pieces: | ||
* {{MdRarityItem|Caustic Band}}: | * {{MdRarityItem|Caustic Band}}: Your weapon attacks also deal {{damage color|Acid|2 Acid}} damage. | ||
* {{MdRarityItem|Corrosive Flail}}: Use [[Corrosive Strike]] once per short rest. | * {{MdRarityItem|Corrosive Flail}}: Use [[Corrosive Strike]] once per short rest. | ||
* {{MdRarityItem|Fleshmelter Cloak}}: | * {{MdRarityItem|Fleshmelter Cloak}}: Whenever a creature deals melee damage to the wearer, that creature takes {{damage color|Acid|1d4 Acid}} damage. | ||
* {{MdRarityItem|Ichorous Gloves}}: | * {{MdRarityItem|Ichorous Gloves}}: When the wearer deals {{damage color|Acid}} damage, they also inflict [[Noxious Fumes (Condition)|Noxious Fumes]] on the target(s). | ||
* {{MdRarityItem|Melf's First Staff}}: Cast [[Melf's Acid Arrow]] once per long rest. | * {{MdRarityItem|Melf's First Staff}}: Cast [[Melf's Acid Arrow]] once per long rest. | ||
* {{MdRarityItem|Varsh Ko'kuu's Boots}}: | * {{MdRarityItem|Varsh Ko'kuu's Boots}}: Acidic surfaces don't affect you, and you are [[Resistance|Resistant]] to {{damage color|Acid}} damage. | ||
=== Cold set === | === Cold set === | ||
{{main|Cold set}} | {{main|Cold set}} | ||
The Frost set is a set of equipment that helps the user deal {{DamageType|Cold}} damage and inflict the conditions {{Cond|Encrusted with Frost}} or {{Cond|Wet}}. It consists of the following pieces : | The Frost set is a set of equipment that helps the user deal {{DamageType|Cold}} damage and inflict the conditions {{Cond|Encrusted with Frost}} or {{Cond|Wet}}. Syngerizes with items from the [[Elemental set]], which are not duplicated here. It consists of the following pieces : | ||
* {{MdRarityItem|Absolute's Protector}}: Cast [[Fire Shield: Chill]] once per long rest. | * {{MdRarityItem|Absolute's Protector}}: Cast [[Fire Shield: Chill]] once per long rest. | ||
* {{MdRarityItem|Cold Snap}}: Deal d4 {{damage color|Cold}} damage on hit. Inflict [[Chilled (Condition)|Chilled]] when a creature misses you with an attack. | * {{MdRarityItem|Cold Snap}}: Deal d4 {{damage color|Cold}} damage on hit. Inflict [[Chilled (Condition)|Chilled]] when a creature misses you with an attack. | ||
* {{MdRarityItem|Coldbrim Hat}}: | * {{MdRarityItem|Coldbrim Hat}}: Applying any condition can apply [[Encrusted with Frost (Condition)]]. | ||
* {{MdRarityItem|Frost Prince}}: | * {{MdRarityItem|Frost Prince}}: Can cast the {{SAI|Ice Knife}} spell. | ||
* {{MdRarityItem|Hoarfrost Boots}}: | * {{MdRarityItem|Hoarfrost Boots}}: Cannot fall [[Prone (Condition)]] while traversing [[Ice_Surface|icy terrain]]. | ||
* {{MdRarityItem|Icebite Robe}}: [[Damage Types#Resistance|Resistance]] to {{DamageColor|Cold}} damage and cast [[Armour of Agathys]]. | * {{MdRarityItem|Icebite Robe}}: [[Damage Types#Resistance|Resistance]] to {{DamageColor|Cold}} damage and cast [[Armour of Agathys]]. | ||
* {{MdRarityItem|Mourning Frost}}: | * {{MdRarityItem|Mourning Frost}}: When the wearer deals {{damage color|Cold}} damage, they deal 1 more {{damage color|Cold}} damage and can also inflict [[Chilled (Condition)|Chilled]] on the target(s). | ||
* {{MdRarityItem|Snow-Dusted Monastery Gloves}}: | * {{MdRarityItem|Snow-Dusted Monastery Gloves}}: Unarmed attacks deal {{damage color|Cold}} damage, can cast {{SAI|Ice Knife}} spell. | ||
* {{MdRarityItem|Snowburst Ring}}: | * {{MdRarityItem|Snowburst Ring}}: Create a 4.5m (15ft) circle of ice around the target(s) when dealing {{DamageType|Cold}} damage. | ||
* {{MdRarityItem|Trident of the Depths}}: Deal an additional {{DamageText|1d6|Cold}}. May use {{SAI|Hiemal Strike}}. Exploit only. | * {{MdRarityItem|Trident of the Depths}}: Deal an additional {{DamageText|1d6|Cold}}. May use {{SAI|Hiemal Strike}}. Exploit only. | ||
* {{MdRarityItem|Trident of the Waves}}: Inflict {{Cond|Wet}} on hit. | * {{MdRarityItem|Trident of the Waves}}: Inflict {{Cond|Wet}} on hit. | ||
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=== Fire set === | === Fire set === | ||
{{main|Fire set}} | {{main|Fire set}} | ||
The Fire Set is a set of equipment that deals or receives {{DamageType|Fire}} damage and interacts with the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]], which are not duplicated here. | The Fire Set is a set of equipment that deals or receives {{DamageType|Fire}} damage and interacts with the {{Cond|Burning}} condition. Synergizes with items from the [[Heat Set]], [[Helldusk set|Helldusk Set]] and [[Elemental set]], which are not duplicated here. | ||
*{{MdRarityItem|Azer Warhammer}}: | *{{MdRarityItem|Azer Warhammer}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain access to {{SAI|Overheat}}. | ||
*{{MdRarityItem|Cindermoth Cloak}}: | *{{MdRarityItem|Cindermoth Cloak}}: Inflicts [[Burning (Condition)|Burning]] on any foe within 2m / 7ft that damages the wearer. | ||
*{{MdRarityItem|Circlet of Blasting}}: Cast {{SAI|Scorching Ray}} once per long rest. | *{{MdRarityItem|Circlet of Blasting}}: Cast {{SAI|Scorching Ray}} once per long rest. | ||
*{{MdRarityItem|Dragon's Grasp}}: | *{{MdRarityItem|Dragon's Grasp}}: Deal an additional {{DamageText|1d4|Slashing}} to {{Cond|Burning}} targets. | ||
*{{MdRarityItem|Emblazoned Plate of the Marshal}}: Cast {{SAI|Fire Shield}} once per long rest. Also grants resistance to {{DamageColor|Fire}} damage. | *{{MdRarityItem|Emblazoned Plate of the Marshal}}: Cast {{SAI|Fire Shield}} once per long rest. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Everburn Blade}}: | *{{MdRarityItem|Everburn Blade}}: Deal an additional {{DamageText|1d4|Fire}} damage. | ||
*{{MdRarityItem|Exterminator's Axe}}: | *{{MdRarityItem|Exterminator's Axe}}: Deal an additional {{DamageText|1d6|Fire}} to plants, myconids, and small creatures. | ||
*{{MdRarityItem|Firestoker}}: | *{{MdRarityItem|Firestoker}}: Deal an additional {{DamageText|1d4|Slashing}} to {{Cond|Burning}} targets. | ||
*{{MdRarityItem|Flame Enamelled Armour}}: | *{{MdRarityItem|Flame Enamelled Armour}}: Cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Gloves of Cinder and Sizzle}}: Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage. Cast {{SAI|Scorching Ray}} as a level 3 spell once per long rest. | *{{MdRarityItem|Gloves of Cinder and Sizzle}}: Unarmed attacks deal an additional {{DamageText|1d4|Fire}} damage. Cast {{SAI|Scorching Ray}} as a level 3 spell once per long rest. | ||
*{{MdRarityItem|Gloves of Flint and Steel}}: | *{{MdRarityItem|Gloves of Flint and Steel}}: When the wearer deals {{damage color|Fire}} damage, the target has to succeed a [[Constitution]] saving throw or start [[Burning (Condition)|Burning]]. | ||
*{{MdRarityItem|Gold Wyrmling Staff}}: | *{{MdRarityItem|Gold Wyrmling Staff}}: Deal an additional {{DamageText|1d4|Fire}} damage. Gain access to the {{SAI|Fire Bolt}} cantrip. | ||
*{{MdRarityItem|Hat of Fire Acuity}}: Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage. | *{{MdRarityItem|Hat of Fire Acuity}}: Gain 2 stacks of {{Cond|Arcane Acuity}} each time you deal {{damage color|Fire}} damage. | ||
*{{MdRarityItem|Hellfire Hand Crossbow}}: Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}. Cast {{SAI|Scorching Ray}} at level 3 once per long rest. | *{{MdRarityItem|Hellfire Hand Crossbow}}: Possibly inflict {{Cond|Burning}} when attacking while {{Cond|Hiding}} or {{Cond|Invisible}}. Cast {{SAI|Scorching Ray}} at level 3 once per long rest. | ||
*{{MdRarityItem|Incandescent Staff}}: Gain access to the {{SAI|Fire Bolt}} cantrip. May cast {{SAI|Fireball}} once per long rest. Ranged [[Spell Attack]] + 1. Also grants resistance to {{DamageColor|Fire}} damage. | *{{MdRarityItem|Incandescent Staff}}: Gain access to the {{SAI|Fire Bolt}} cantrip. May cast {{SAI|Fireball}} once per long rest. Ranged [[Spell Attack]] + 1. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Infernal Robe}}: | *{{MdRarityItem|Infernal Robe}}: Cast {{SAI|Fire Shield (Warm)}} as a level 4 spell. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Kurwin's Cauteriser}}: | *{{MdRarityItem|Kurwin's Cauteriser}}: Deal an additional {{DamageText|1d4|Fire}} damage. On a hit, the target starts {{Cond|Burning}} unless it succeeds a Constitution {{Saving Throw}}. | ||
*{{MdRarityItem|Obsidian Laced Robe}}: | *{{MdRarityItem|Obsidian Laced Robe}}: On a successful saving throw against a foe's spell, deal {{damage color|Fire|1d4 + [[proficiency bonus]] Fire}} damage to them. Also grants resistance to {{DamageColor|Fire}} damage. | ||
*{{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{Action|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell. | *{{MdRarityItem|Pyroquickness Hat}}: Gain an additional {{Action|Bonus}} when you cast a non-cantrip {{damage color|Fire}} spell. | ||
*{{MdRarityItem|Rupturing Blade}}: May use the {{SAI|Searing Blood}} weapon action once per short rest. | *{{MdRarityItem|Rupturing Blade}}: May use the {{SAI|Searing Blood}} weapon action once per short rest. | ||
*{{MdRarityItem|Scimitar of Cinder}}: | *{{MdRarityItem|Scimitar of Cinder}}: Deal an additional {{DamageText|1d6|Fire}} damage. Gain the {{SAI|Scorching Strike}} weapon action. | ||
*{{MdRarityItem|Shield of Scorching Reprisal}}: Increase AC by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you. Once per short rest. | *{{MdRarityItem|Shield of Scorching Reprisal}}: Increase AC by 1 and deal {{DamageText|1d6|Fire}} when a creature misses you. Once per short rest. | ||
*{{MdRarityItem|Skybreaker}}: Cast {{SAI|Searing Smite}} once per long rest. | *{{MdRarityItem|Skybreaker}}: Cast {{SAI|Searing Smite}} once per long rest. | ||
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=== Lightning set === | === Lightning set === | ||
{{main|Lightning set}} | {{main|Lightning set}} | ||
The Lightning set is a set of equipment that helps the user deal or resist {{DamageType|Lightning}} damage. Synergizes with items from the [[Sparkstruck set]], which are not duplicated here. | The Lightning set is a set of equipment that helps the user deal or resist {{DamageType|Lightning}} damage. Synergizes with items from the [[Sparkstruck set]] and [[Elemental set]], which are not duplicated here. | ||
* {{MdRarityItem|Charge-Bound Warhammer}}: Warlocks and Eldritch Knights deal an additional {{DamageText|1d6|Lightning}} damage when bound to this weapon. | * {{MdRarityItem|Charge-Bound Warhammer}}: Warlocks and Eldritch Knights deal an additional {{DamageText|1d6|Lightning}} damage when bound to this weapon. | ||
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=== Necrotic set === | === Necrotic set === | ||
{{main|Necrotic set}} | {{main|Necrotic set}} | ||
The Necrotic set is a set of equipment that helps the user deal or resist {{DamageType|Necrotic}} damage. The set consists of the following pieces: | The Necrotic set is a set of equipment that helps the user deal or resist {{DamageType|Necrotic}} damage. Synergizes with items from the [[Dark Justiciar Set|Dark Justiciar Set]], [[Helldusk set|Helldusk Set]] and the [[Blackguard Set|Blackguard Set]], which are not duplicated here. The set consists of the following pieces: | ||
* {{MdRarityItem|Ambusher}}: Deal {{DamageText|1d6|Necrotic}} against targets that have not taken a turn. | * {{MdRarityItem|Ambusher}}: Deal {{DamageText|1d6|Necrotic}} against targets that have not taken a turn. | ||
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* {{MdRarityItem|Artificial Leech (+1)}}: May use {{SAI|Bloodletting}} once per short rest. Bugged. | * {{MdRarityItem|Artificial Leech (+1)}}: May use {{SAI|Bloodletting}} once per short rest. Bugged. | ||
* {{MdRarityItem|Assassin's Touch}}: Deals an additional {{DamageText|1d4|Necrotic}} to creatures that are {{Cond|Knocked Out}} or {{Cond|Sleeping}}. | * {{MdRarityItem|Assassin's Touch}}: Deals an additional {{DamageText|1d4|Necrotic}} to creatures that are {{Cond|Knocked Out}} or {{Cond|Sleeping}}. | ||
* {{MdRarityItem|Bonesaw (+1)}}: May use {{SAI|Incise Ligaments}} once per short rest. Bugged. | * {{MdRarityItem|Bonesaw (+1)}}: May use {{SAI|Incise Ligaments}} once per short rest. Bugged. | ||
* {{MdRarityItem|Creation's Echo}}: Become resistant to an {{DamageType|Necrotic}} after dealing {{DamageType|Necrotic}} damage. | * {{MdRarityItem|Creation's Echo}}: Become resistant to an {{DamageType|Necrotic}} after dealing {{DamageType|Necrotic}} damage. | ||
* {{MdRarityItem|Crimson Mischief}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. | * {{MdRarityItem|Crimson Mischief}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. | ||
* {{MdRarityItem|Crypt Lord Ring}}: Cast {{SAI|Create Undead}} as a level 6 spell once per long rest. | * {{MdRarityItem|Crypt Lord Ring}}: Cast {{SAI|Create Undead}} as a level 6 spell once per long rest. | ||
* {{MdRarityItem|Dread Iron Dagger}}: Deal an additional {{DamageText|1d6|Necrotic}} damage while hidden. | * {{MdRarityItem|Dread Iron Dagger}}: Deal an additional {{DamageText|1d6|Necrotic}} damage while hidden. | ||
* {{MdRarityItem|Duellist's Prerogative}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. Use a reaction to add {{DamageType|Necrotic}} equal to your proficiency bonus. | * {{MdRarityItem|Duellist's Prerogative}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. Use a reaction to add {{DamageType|Necrotic}} equal to your proficiency bonus. | ||
* {{MdRarityItem|Flawed Helldusk Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Necrotic}} damage and may inflict {{Cond|Bleeding}}. | * {{MdRarityItem|Flawed Helldusk Gloves}}: Unarmed attacks deal an additional {{DamageText|1d4|Necrotic}} damage and may inflict {{Cond|Bleeding}}. | ||
* {{MdRarityItem|Fleshrender}}: Deal additional {{DamageType|Necrotic}} equal to your proficiency bonus and prevent healing once per short rest. | * {{MdRarityItem|Fleshrender}}: Deal additional {{DamageType|Necrotic}} equal to your proficiency bonus and prevent healing once per short rest. | ||
* {{MdRarityItem|Hollow's Staff}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. Cast {{SAI|Arms of Hadar}} at level 3 once per long rest. | * {{MdRarityItem|Hollow's Staff}}: Deal an additional {{DamageText|1d4|Necrotic}} damage. Cast {{SAI|Arms of Hadar}} at level 3 once per long rest. | ||
* {{MdRarityItem|Hoppy}}: Heal {{DamageText|1d6|Healing}} and deal an additional {{DamageType|Necrotic}} damage equal to your proficiency bonus. | * {{MdRarityItem|Hoppy}}: Heal {{DamageText|1d6|Healing}} and deal an additional {{DamageType|Necrotic}} damage equal to your proficiency bonus. | ||
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* {{MdRarityItem|Loviatar's Scourge}}: Deal an additional {{DamageText|1d6|Necrotic}} damage to nearby creatures, including yourself. Grants {{DamageType|Necrotic}} [[Resistance]]. | * {{MdRarityItem|Loviatar's Scourge}}: Deal an additional {{DamageText|1d6|Necrotic}} damage to nearby creatures, including yourself. Grants {{DamageType|Necrotic}} [[Resistance]]. | ||
* {{MdRarityItem|Makeshift Bow}}: Deal an additional {{DamageText|1d10|Necrotic}} damage. Exploit only. | * {{MdRarityItem|Makeshift Bow}}: Deal an additional {{DamageText|1d10|Necrotic}} damage. Exploit only. | ||
* {{MdRarityItem|Myrkulite Scourge}}: Deal an additional {{DamageText|1d6|Necrotic}} damage. | * {{MdRarityItem|Myrkulite Scourge}}: Deal an additional {{DamageText|1d6|Necrotic}} damage. | ||
* {{MdRarityItem|Protective Plate}}: Gain [[Resistance]] to {{DamageType|Necrotic}} damage. | * {{MdRarityItem|Protective Plate}}: Gain [[Resistance]] to {{DamageType|Necrotic}} damage. | ||
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=== Poison set === | === Poison set === | ||
{{main| | {{main|Poison Set}} | ||
The Poisoner's set is a set of equipment that helps the user do {{DamageType|Poison}} damage or inflict {{Cond|Poisoned}}. | The Poisoner's set is a set of equipment that helps the user do {{DamageType|Poison}} damage or inflict {{Cond|Poisoned}}. | ||
* {{MdRarityItem|Argument Solver}}: Grants the wielder the {{SAI|Poison Mist}} weapon action. | * {{MdRarityItem|Argument Solver}}: Grants the wielder the {{SAI|Poison Mist}} weapon action. | ||
* {{MdRarityItem|Armour of the Sporekeeper}}: May use {{SAI|Bibberbang Spores}} and {{SAI|Timmask Spores (class action)|Timmask Spores}} once per long rest. [[Circle of Spores]] druids only. | * {{MdRarityItem|Armour of the Sporekeeper}}: May use {{SAI|Bibberbang Spores}} and {{SAI|Timmask Spores (class action)|Timmask Spores}} once per long rest. [[Circle of Spores]] druids only. | ||
* {{MdRarityItem|Broodmother's Revenge}}: | * {{MdRarityItem|Broodmother's Revenge}}: Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional {{damage color|Poison|1d6 Poison}}. | ||
* {{MdRarityItem|Cruel Sting}}: | * {{MdRarityItem|Cruel Sting}}: Deal an additional {{DamageText|1d4|Poison}} against [[SG_Restrained|restrained]] targets. Drow only. | ||
* {{MdRarityItem|Derivation Cloak}}: | * {{MdRarityItem|Derivation Cloak}}: Heal for {{damage color|Healint|1d4 Healing}} when Poisoning a foe. | ||
* {{MdRarityItem|Djinni Scimitar}}: | * {{MdRarityItem|Djinni Scimitar}}: Deal an additional {{DamageText|2d10|Poison}} damage. Exploit only. | ||
* {{MdRarityItem|Handmaiden's Mace}}: | * {{MdRarityItem|Handmaiden's Mace}}: Deal an additional {{DamageText|1d6|Poison}} damage. | ||
* {{MdRarityItem|Hellbeard Halberd}}: | * {{MdRarityItem|Hellbeard Halberd}}: Deal an additional {{DamageText|6|Poison}} damage. | ||
* {{MdRarityItem|Infernal Mace}}: | * {{MdRarityItem|Infernal Mace}}: Deal an additional {{DamageText|3|Poison}} damage. | ||
* {{MdRarityItem|Infernal Spear}}: | * {{MdRarityItem|Infernal Spear}}: Deal an additional {{DamageText|3|Poison}} damage. | ||
* {{MdRarityItem|Poisoner's Gloves}}: | * {{MdRarityItem|Poisoner's Gloves}}: Can inflict [[Poisoned (Condition)|Poisoned]] when dealing poison damage. | ||
* {{MdRarityItem|Poisoner's Ring}}: | * {{MdRarityItem|Poisoner's Ring}}: Grants {{SAI|Virulent Venom}}, an ability that makes a target [[Vulnerable]] to {{damage color|Poison}} damage. | ||
* {{MdRarityItem|Poisoner's Robe}}: | * {{MdRarityItem|Poisoner's Robe}}: Deal additional poison damage when dealing poison damage with spells. | ||
* {{MdRarityItem|Staff of Crones}}: | * {{MdRarityItem|Staff of Crones}}: Cast {{SAI|Ray of Sickness}} once per short rest. | ||
* {{MdRarityItem|Syringe (+1)}}: | * {{MdRarityItem|Syringe (+1)}}: May use the {{SAI|Inject Nostrum}} weapon action once per short rest. Bugged; the weapon action does not appear for the player. | ||
* {{MdRarityItem|Thorn Blade}}: | * {{MdRarityItem|Thorn Blade}}: Deal an additional {{DamageText|1d4|Poison}} damage while concentrating. | ||
=== Psychic set === | === Psychic set === | ||
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* {{MdRarityItem|Justiciar's Scimitar}}: Deal an additional {{DamageText|1d6|Psychic}} damage once per short rest. | * {{MdRarityItem|Justiciar's Scimitar}}: Deal an additional {{DamageText|1d6|Psychic}} damage once per short rest. | ||
* {{MdRarityItem|Ketheric's Warhammer}}: Deal an additional {{DamageText|1d4|Psychic}} damage. | * {{MdRarityItem|Ketheric's Warhammer}}: Deal an additional {{DamageText|1d4|Psychic}} damage. | ||
* {{MdRarityItem|Psionic Ward Armour}}: Grants {{DamageType|Psychic}} resistance to githyanki. | * {{MdRarityItem|Psionic Ward Armour}}: Grants {{DamageType|Psychic}} resistance to githyanki. | ||
* {{MdRarityItem|Render of Mind and Body}}: Deal an additional {{DamageText|1d8|Psychic}} damage when you have advantage. | * {{MdRarityItem|Render of Mind and Body}}: Deal an additional {{DamageText|1d8|Psychic}} damage when you have advantage. | ||
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=== Radiant set === | === Radiant set === | ||
{{main|Radiant set}} | {{main|Radiant set}} | ||
The Radiant set is a set of equipment that deals or synergizes with {{DamageType|Radiant}} damage. Synergizes with items from the Luminous set, which are not duplicated here. | The Radiant set is a set of equipment that deals or synergizes with {{DamageType|Radiant}} damage. Synergizes with items from the [[Luminous set]], which are not duplicated here. | ||
* {{MdRarityItem|Callous Glow Ring}}: | * {{MdRarityItem|Callous Glow Ring}}: Wearer deals an additional 2 points of {{damage color|Radiant}} damage against creatures that are illuminated. | ||
*{{MdRarityItem|Deva Mace}}: | *{{MdRarityItem|Deva Mace}}: Deal {{DamageText|4d8|Radiant}} damage on hit. Exploit only. | ||
*{{MdRarityItem|Devotee's Mace}}: | *{{MdRarityItem|Devotee's Mace}}: Deal {{DamageText|1d8|Radiant}} damage on hit. | ||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wearer deals {{DamageType|Thunder}}, {{DamageType|Lightning}}, or {{DamageType|Radiant}} damage, inflict 2 turns of {{Cond|Reverberation}} upon the target(s). | *{{MdRarityItem|Gloves of Belligerent Skies}}: When the wearer deals {{DamageType|Thunder}}, {{DamageType|Lightning}}, or {{DamageType|Radiant}} damage, inflict 2 turns of {{Cond|Reverberation}} upon the target(s). | ||
* {{MdRarityItem|Gontr Mael}}: May use {{SAI|Bolt of Celestial Light}} once per short rest. Sheds light. | * {{MdRarityItem|Gontr Mael}}: May use {{SAI|Bolt of Celestial Light}} once per short rest. Sheds light. | ||
* {{MdRarityItem|Hammer of the Just}}: deal {{DamageText|1d4|Radiant}} damage on hit. | * {{MdRarityItem|Hammer of the Just}}: deal {{DamageText|1d4|Radiant}} damage on hit. | ||
* {{MdRarityItem|Holy Lance Helm}}: | * {{MdRarityItem|Holy Lance Helm}}: Chance to deal {{DamageText|1d4|Radiant}} when an enemy misses. | ||
* {{MdRarityItem|Mantle of the Holy Warrior}}: | * {{MdRarityItem|Mantle of the Holy Warrior}}: Cast {{SAI|Crusader's Mantle}} once per long rest. | ||
* {{MdRarityItem|Moon Devotion Robe}}: While the wearer has {{Cond|Mage Armour}}, each successful {{Saving Throw}} causes the source of the Saving Throw to take {{DamageText|1-4|Radiant}} damage. | * {{MdRarityItem|Moon Devotion Robe}}: While the wearer has {{Cond|Mage Armour}}, each successful {{Saving Throw}} causes the source of the Saving Throw to take {{DamageText|1-4|Radiant}} damage. | ||
* {{MdRarityItem|Moonlight Glaive}}: | * {{MdRarityItem|Moonlight Glaive}}: Deal {{DamageText|1d4|Radiant}} damage on hit. Sheds light. | ||
* {{MdRarityItem|Pelorsun Blade}}: | * {{MdRarityItem|Pelorsun Blade}}: Deal {{DamageText|1d4|Radiant}} damage on hit. | ||
*{{MdRarityItem|Seraphic Pugilist Gloves}}: | *{{MdRarityItem|Seraphic Pugilist Gloves}}: Deal {{DamageText|1d4|Radiant}} damage on hit. Cast {{SAI|Guiding Bolt}} at level 4 once per long rest. | ||
*{{MdRarityItem|Shining Staver-of-Skulls}}: | *{{MdRarityItem|Shining Staver-of-Skulls}}: Deal {{DamageText|1d4|Radiant}} damage on hit. Sheds light. | ||
*{{MdRarityItem|The Blood of Lathander}}: Cast {{SAI|Sunbeam}} at level 6 once per long rest. Sheds light. | *{{MdRarityItem|The Blood of Lathander}}: Cast {{SAI|Sunbeam}} at level 6 once per long rest. Sheds light. | ||
* {{MdRarityItem|The Oak Father's Embrace}}: Undead creatures that hit the wearer receive {{DamageText|1d6|Radiant}}. | * {{MdRarityItem|The Oak Father's Embrace}}: Undead creatures that hit the wearer receive {{DamageText|1d6|Radiant}}. | ||
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=== Thunder set === | === Thunder set === | ||
{{main|Thunder set}} | {{main|Thunder set}} | ||
The Thunder set comprises of items that deal or interact with Thunder damage. Synergizes with items from the [[Reverberation (Condition)|Reverberation]] set, which are not duplicated here. | The Thunder set comprises of items that deal or interact with Thunder damage. Synergizes with items from the [[Reverberation (Condition)|Reverberation set]] and [[Elemental set]], which are not duplicated here. | ||
* {{MdRarityItem|Cacophony}}: Deals an extra {{DamageText|1d4|Thunder}}. Cast {{SAI|Thunderous Smite}} once per short rest. | * {{MdRarityItem|Cacophony}}: Deals an extra {{DamageText|1d4|Thunder}}. Cast {{SAI|Thunderous Smite}} once per short rest. | ||
* {{MdRarityItem|Corpsegrinder}}: Deals an extra {{DamageText|1d4|Thunder}}. Gain access to the {{SAI|Grand Slam}} weapon action. | * {{MdRarityItem|Corpsegrinder}}: Deals an extra {{DamageText|1d4|Thunder}}. Gain access to the {{SAI|Grand Slam}} weapon action. | ||
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* {{MdRarityItem|Sentient Amulet (Very Rare)}}: Cast {{SAI|Shatter}} once per long rest. | * {{MdRarityItem|Sentient Amulet (Very Rare)}}: Cast {{SAI|Shatter}} once per long rest. | ||
* {{MdRarityItem|Thunderpalm Strikers}}: Your unarmed attacks deal an additional {{DamageText|1d4|Thunder}} damage. Cast {{SAI|Thunderwave}} once per long rest. | * {{MdRarityItem|Thunderpalm Strikers}}: Your unarmed attacks deal an additional {{DamageText|1d4|Thunder}} damage. Cast {{SAI|Thunderwave}} once per long rest. | ||
== Game mechanic sets == | |||
=== Healing set === | |||
{{main|Healing set}} | |||
The Healing set is a set of equipment that increases the effects of [[Healing|healing]] and offers bonuses when you heal/are healed. | |||
* {{MdRarityItem|Boots of Aid and Comfort}}: Grants 3 {{Temp hp}} to healed ally. | |||
* {{MdRarityItem|Hellrider's Pride}}: Grants {{SAI|Blade Ward}} to healed ally. | |||
* {{MdRarityItem|Ring of Salving}}: Heal an additional {{DamageText|2|Healing}} when healing. | |||
* {{MdRarityItem|The Reviving Hands}}: Grants {{SAI|Blade Ward}} to healed ally. Grant {{SAI|Death Ward}} when {{SAI|Revivify|Reviving}}. Cast {{SAI|Revivify}} once per long rest. | |||
* {{MdRarityItem|The Whispering Promise}}: {{SAI|Bless}} allies when healing. | |||
* {{MdRarityItem|Wapira's Crown}}: Heal yourself {{DamageText|1d6|Healing}} when healing an ally. | |||
* {{MdRarityItem|Slippery Chain Shirt}}: Automatically {{SAI|Disengage}} when healing. | |||
=== Heat set === | |||
{{main|Heat Set}} | |||
The Heat Set is a set of equipment that helps the user with [[Heat (Condition)]]. Synergizes with items from the [[Fire set]], which are not duplicated here. | |||
*{{MdRarityItem|Cinder Shoes}}: whenever you inflict Burning on an enemy, you gain 2 turns of Heat. | |||
*{{MdRarityItem|Fireheart}}: whenever you take {{damage color|Fire}} damage dealt by another creature, you gain 2 turns of Heat. | |||
*{{MdRarityItem|Hellfire Greataxe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat. Deals an additional {{DamageText|1d6|Fire}} damage. May use the {{SAI|Hellflame Cleave}} weapon action. | |||
*{{MdRarityItem|Ring of Self Immolation}}: can cast {{SAI|Self Immolation}} to gain Heat for 2 turns. | |||
*{{MdRarityItem|Thermoarcanic Gloves}}: whenever you deal {{damage color|Fire}} damage, you gain 2 turns of Heat. | |||
*{{MdRarityItem|Thermodynamo Axe}}: whenever you deal damage with this weapon, you gain 2 turns of Heat. | |||
=== Luminous set=== | |||
{{main|Luminous set}} | |||
The Luminous set is a set of equipment that inflicts {{Cond|Radiating Orb}} when the wearer deals {{DamageType|Radiant}} damage. Synergizes with radiant set. | |||
* {{MdRarityItem|Coruscation Ring}}: when the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target for 2 turns. | |||
* {{MdRarityItem|Fabricated Arbalest}}: fire an [[Illuminating Shot]] which deals 1 turn of Radiating Orb upon the target. | |||
* {{MdRarityItem|Luminous Armour}}: when the wearer deals {{damage color|Radiant}} damage, they cause a Radiant Shockwave, which inflicts 2 turns of Radiating Orb. | |||
* {{MdRarityItem|Luminous Gloves}}: when the wearer deals {{damage color|Radiant}} damage, the target receives 2 turns of Radiating Orb. | |||
* {{MdRarityItem|The Sacred Star}}: on a hit, inflict 1 turn of Radiating Orb upon the target. | |||
=== Obscured set === | |||
{{main|Obscured set}} | |||
'''Obscured''' is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily [[obscured]]. It overlaps somewhat with the [[Dark Justiciar Set]], but items from that list are not duplicated here. | |||
* {{MdRarityItem| Covert Cowl}} : makes the wearer's critical hits more likely when they are obscured. | |||
* {{MdRarityItem| Knife of the Undermountain King}} : Gives advantage on attack rolls against obscured targets. | |||
* {{MdRarityItem| Least Expected}} : increases [[attack rolls]] while obscured. | |||
* {{MdRarityItem| Penumbral Armour}} : provides a +3 bonus to [[stealth]] checks while obscured. | |||
* {{MdRarityItem| Ring of Twilight}} : provides a +1 bonus to armour class while obscured. | |||
* {{MdRarityItem| Shadeclinger Armour}} : grants advantage on saving throws while obscured. | |||
* {{MdRarityItem| Shadow Blade (weapon)}} : grants the wielder advantage on attacks against obscured targets. | |||
* {{MdRarityItem| Shadow-Cloaked Ring}} : causes the wearer's weapon and unarmed attacks to deal an additional 1d4 damage against obscured creatures. | |||
* {{MdRarityItem| The Shadespell Circlet}} : grants a +1 bonus spell save DC when the wearer is obscured . | |||
=== Reverberation set === | |||
The Reverberation set are items which inflict or interact with {{Cond|Reverberation}}. Synergizes with items from the [[Thunder set]], which are not duplicated here. | |||
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}. | |||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s). | |||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | |||
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s). | |||
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | |||
=== Sparkstruck set === | |||
{{main|:Sparkstruck set|Lightning Charges (Condition)}} | |||
The Sparkstruck set consists of of items which grant or interact with [[Lightning Charges]]. Synergizes with items from the [[Lightning set]], which are not duplicated here. | |||
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed. | |||
*{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | |||
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | |||
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | |||
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | |||
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]], and attacks against metal constructs and foes wearing metal armour gain [[Advantage]]. | |||
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle. | |||
*{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges. | |||
*{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges. | |||
*{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges. | |||
=== Wrath set === | |||
{{main|Wrath set}} | |||
The Wrath set is a set of equipment that generates {{cond|Wrath}}, a stacking condition that grants up to +7 melee damage bonus. | |||
* {{MdRarityItem|Bloodguzzler Garb}}: when an enemy damages the wearer, the wearer gains Wrath for 1 turn. | |||
* {{MdRarityItem|Cap of Wrath}}: during combat, when the wearer starts their turn with 50% Hit Points or less, they gain Wrath for 2 turn. | |||
* {{MdRarityItem|Enraging Heart Garb}}: while Raging, the wearer generates 2 turns of Wrath. | |||
* {{MdRarityItem|Linebreaker Boots}}: when the wearer Dash or takes a similar action during combat, they gain Wrath for 2 turns. | |||
== Absolute set == | == Absolute set == | ||
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* {{MdRarityItem|Ceremonial Warhammer}} | * {{MdRarityItem|Ceremonial Warhammer}} | ||
== Dark Justiciar | == Dark Justiciar set == | ||
{{main|Dark Justiciar Set}} | {{main|Dark Justiciar Set}} | ||
The ''Dark Justiciar'' equipment is a set of armour themed after [[Shar]]'s [[Dark Justiciar]]s. Their bonuses revolve around being [[obscured]]. | The ''Dark Justiciar'' equipment is a set of armour themed after [[Shar]]'s [[Dark Justiciar]]s. Their bonuses revolve around being [[obscured]]. | ||
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* {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}} | * {{MdRarityItem|Dark Justiciar Gauntlets (Rare)}} | ||
* {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} | * {{MdRarityItem|Dark Justiciar Half-Plate (Very Rare)}} | ||
== Helldusk set == | == Helldusk set == | ||
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* {{MdRarityItem|Gloves of Uninhibited Kushigo }} | * {{MdRarityItem|Gloves of Uninhibited Kushigo }} | ||
* {{MdRarityItem|Hat of Uninhibited Kushigo }} | * {{MdRarityItem|Hat of Uninhibited Kushigo }} | ||
==Relics of Deep Duerra's rebellious children== | ==Relics of Deep Duerra's rebellious children== | ||
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* {{MdRarityItem|Shadow Blade Ring}} | * {{MdRarityItem|Shadow Blade Ring}} | ||
* {{MdRarityItem|The Shadespell Circlet}} | * {{MdRarityItem|The Shadespell Circlet}} | ||
== Soul set == | == Soul set == | ||
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* {{MdRarityItem|Mask of Soul Perception}} | * {{MdRarityItem|Mask of Soul Perception}} | ||
* {{MdRarityItem|Vest of Soul Rejuvenation}} | * {{MdRarityItem|Vest of Soul Rejuvenation}} | ||
== Unwanted set == | == Unwanted set == | ||
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* {{MdRarityItem|Hood of the Weave}} | * {{MdRarityItem|Hood of the Weave}} | ||
* {{MdRarityItem|Robe of the Weave}} | * {{MdRarityItem|Robe of the Weave}} | ||
[[Category:Equipment sets| ]] | [[Category:Equipment sets| ]] | ||
[[Category: Lists]] | [[Category: Lists]] |