Ad placeholder

Primal Stampede: Difference between revisions

Jump to navigation Jump to search
2,160 bytes added ,  13 November 2024
Added that it also hits friendly NPCs
(Added notes and corrected info)
(Added that it also hits friendly NPCs)
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{WeaponActionPage
{{Action Page
| weapons = Rage: Elk Heart
| summary = '''Primal Stampede''' is a [[Wildheart]] [[Barbarian]] class action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone.
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}.
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}.
 
| extra description = Available only when {{Cond|Rage|Raging}}.
Available only when {{Cond|Rage|Raging}}.
| image = Primal Stampede.webp
| cost = action, movement
| cost = action, movement
| damage = 1d4
| damage = 1d4
Line 14: Line 14:
| aoe ft = 30
| aoe ft = 30
| attack roll = yes
| attack roll = yes
| save = STR
| save dc = 10 + Strength modifier
| recharge =  
| recharge =  
| condition = Prone
| condition = Prone
| condition save =  
| condition save = Strength
| condition duration = 2
| condition duration = 2
| notes =
| condition dc = 10 + Strength modifier
| warning = Doesn't provoke Opportunity Attacks.
| notes =  
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}.
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path.
** As of Patch 5, there is now a 10 + [[Strength|Strength modifier]] DC that victims must fail to be knocked Prone.
* Hits all enemies and friendly NPCs within a {{distance|m=2|ft=7}} radius along the charge path.
* It is not obvious which bonuses apply to this attack.
** Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from {{MdRarityItem|Gloves of Crushing}}, {{MdRarityItem|Legacy of the Masters}}, and {{MdRarityItem|Mutilated Carapace}} work.
** Damage bonuses for weapons, such as in Legacy of the Masters gloves, do not work. Surprisingly, damage bonuses for unarmed attacks, such as in [[Tavern Brawler]], do not work either. Damage bonuses may only work if they are for ''both unarmed and weapon attacks'', such as in {{MdRarityItem|Shadow-Cloaked Ring}}, or for ''non-specified attacks'', such as in {{MdRarityItem|Rhapsody}}. However, they do not always work even in these cases. For example, Necrotic damage bonus from [[Vampire Ascendant]] does not work.
** Other types of bonuses tend to work even if they are just for unarmed attacks. For example, {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}} works.
** Perhaps surprisingly, the following bonuses do work with Primal Stampede:
*** [[Lethal Weapon (Bludgeoning)]]
*** {{MdRarityItem|Ring of Mental Inhibition}}: Mental Fatigue
** Perhaps surprisingly, the following bonuses do not work with Primal Stampede:
*** {{MdRarityItem|Armour of the Sporekeeper}}: Necrotic damage bonus (to the Necrotic damage from {{MdRarityItem|Horns of the Berserker}})
*** {{MdRarityItem|Bow of the Banshee}}: damage bonus for Frightened creatures
*** [[Dolor Amarus]]: damage bonus for critical hits.
*** {{Cond|Infernal Fury}}: Fire damage bonus
*** [[Vampire Ascendant]]: Necrotic damage bonus
| class learns at level 3 = Wildheart
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}
[[Category:Rush_actions]]
[[Category:Rush_actions]]

Navigation menu