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Primal Stampede
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Description
Charge forward, attacking all enemies in the way and possibly knocking them Prone.
Available only when Raging.
Does not provoke Opportunity Attacks.Properties
- Cost
- Action + Movement Speed
- Damage: 1~4 + modifiers
1d4 + Strength modifierBludgeoning- Details
- Melee Unarmed Attack Roll
- STR Save (DC 10 + Strength modifier)
- AoE: 9 m (30 ft) Line
- Targets: All non-allied creatures in the path
Technical details
UID
Rush_Primal_Stampede Spell flags
Condition: Prone
Prone
Duration: 2 turns
STR Save (DC 10 + Strength modifier)
- Can't move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity Saving Throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m (10 ft) of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- Falling Prone immediately ends Concentration.
- If a creatures falls Prone on its turn, the turn immediately ends.
How to learn
Notes
- Hits all enemies, friendly NPCs, and objects within a 2 m (7 ft) radius along the charge path.
- This action triggers Extra Attack and can be used with Extra Attack.
- Primal Stampede is coded as a melee, unarmed attack. However, rather than using the typical
UnarmedDamagevariable, Primal Stampede does a fixed 1d4 + Strength modifier Bludgeoning damage. Because of this, various other effects may not behave as expected.- Items and features that add a bonus to melee unarmed attack rolls apply to Primal Stampede. Examples include the attack roll components of Tavern Brawler and the Gloves of Crushing. Items and features that add a bonus to all attack rolls also apply to Primal Stampede. Examples include the attack roll components of Legacy of the Masters and Mutilated Carapace.
- Items and features that add a bonus to unarmed damage do not apply to Primal Stampede. Examples include, ironically, the Rage: Elk Heart damage bonus as well as the damage components of Tavern Brawler and the Gloves of Crushing. Items and features that add a damage bonus to all (relevant) damage do apply to Primal Stampede. Examples include the Shadow-Cloaked Ring, Overloaded With Synaptic Power (from Psionic Overload), and the damage component of Mutilated Carapace.
- Whether other non-attack-roll, non-damage-bonus effects apply to Primal Stampede depends upon how they are coded. To apply to Primal Stampede, the effect either needs to be so general that it would apply to any type of attack or damage, or it needs to apply to melee unarmed attacks without checking for unarmed damage.
- Examples include: the Bleeding effect from the Helldusk Gloves, because that effect applies whenever you deal damage; the Soul Catching effect (but not the damage bonus) from the Gloves of Soul Catching, because that effect applies whenever you deal damage with an unarmed attack; and accumulating Lightning Charges from The Sparkle Hands, because that effect applies to all unarmed attacks that hit.













































































