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editsAdded that it also hits friendly NPCs
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{{Action Page | {{Action Page | ||
| summary = '''Primal Stampede''' is a | | summary = '''Primal Stampede''' is a [[Wildheart]] [[Barbarian]] class action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | ||
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | | description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | ||
| extra description = Available only when {{Cond|Rage|Raging}}. | | extra description = Available only when {{Cond|Rage|Raging}}. | ||
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| attack roll = yes | | attack roll = yes | ||
| save = STR | | save = STR | ||
| save dc = 10 + | | save dc = 10 + Strength modifier | ||
| recharge = | | recharge = | ||
| condition = Prone | | condition = Prone | ||
| condition save = Strength | | condition save = Strength | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition dc = 10 + | | condition dc = 10 + Strength modifier | ||
| warning = Doesn't provoke Opportunity Attacks. | | warning = Doesn't provoke Opportunity Attacks. | ||
| notes = * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | | notes = | ||
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | ||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ** As of Patch 5, there is now a 10 + [[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | ||
* | * Hits all enemies and friendly NPCs within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* It is not obvious which bonuses apply to this attack. | |||
** Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from {{MdRarityItem|Gloves of Crushing}}, {{MdRarityItem|Legacy of the Masters}}, and {{MdRarityItem|Mutilated Carapace}} work. | |||
** Damage bonuses for weapons, such as in Legacy of the Masters gloves, do not work. Surprisingly, damage bonuses for unarmed attacks, such as in [[Tavern Brawler]], do not work either. Damage bonuses may only work if they are for ''both unarmed and weapon attacks'', such as in {{MdRarityItem|Shadow-Cloaked Ring}}, or for ''non-specified attacks'', such as in {{MdRarityItem|Rhapsody}}. However, they do not always work even in these cases. For example, Necrotic damage bonus from [[Vampire Ascendant]] does not work. | |||
** Other types of bonuses tend to work even if they are just for unarmed attacks. For example, {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}} works. | |||
** Perhaps surprisingly, the following bonuses do work with Primal Stampede: | |||
*** [[Lethal Weapon (Bludgeoning)]] | |||
*** {{MdRarityItem|Ring of Mental Inhibition}}: Mental Fatigue | |||
** Perhaps surprisingly, the following bonuses do not work with Primal Stampede: | |||
*** {{MdRarityItem|Armour of the Sporekeeper}}: Necrotic damage bonus (to the Necrotic damage from {{MdRarityItem|Horns of the Berserker}}) | |||
*** {{MdRarityItem|Bow of the Banshee}}: damage bonus for Frightened creatures | |||
*** [[Dolor Amarus]]: damage bonus for critical hits. | |||
*** {{Cond|Infernal Fury}}: Fire damage bonus | |||
*** [[Vampire Ascendant]]: Necrotic damage bonus | |||
| class learns at level 3 = Wildheart | | class learns at level 3 = Wildheart | ||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |