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editsAdded that it also hits friendly NPCs
(Fixed saving throws and added more thorough explanation for which bonuses work) |
(Added that it also hits friendly NPCs) |
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* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | ||
** As of Patch 5, there is now a 10 + [[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | ** As of Patch 5, there is now a 10 + [[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | ||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | * Hits all enemies and friendly NPCs within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* It is not obvious which bonuses apply to this attack. | * It is not obvious which bonuses apply to this attack. | ||
** Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from {{MdRarityItem|Gloves of Crushing}}, {{MdRarityItem|Legacy of the Masters}}, and {{MdRarityItem|Mutilated Carapace}} work. | ** Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from {{MdRarityItem|Gloves of Crushing}}, {{MdRarityItem|Legacy of the Masters}}, and {{MdRarityItem|Mutilated Carapace}} work. |