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'''Primal Stampede''' is a [[Wildheart]] | {{Action Page | ||
| summary = '''Primal Stampede''' is a [[Wildheart]] [[Barbarian]] class action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | |||
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | |||
Charge forward, attacking all hostile creatures in your way. Deals 1d4 | | extra description = Available only when {{Cond|Rage|Raging}}. | ||
| image = Primal Stampede.webp | |||
Available only when | | cost = action, movement | ||
| damage = 1d4 | |||
= | | damage type = Bludgeoning | ||
| damage modifier = Strength | |||
| range m = 9 | |||
| range ft = 30 | |||
| aoe shape = line | |||
| aoe m = 9 | |||
| aoe ft = 30 | |||
| attack roll = yes | |||
| save = STR | |||
{| | | save dc = 10 + Strength modifier | ||
| recharge = | |||
| condition = Prone | |||
| condition save = Strength | |||
| condition duration = 2 | |||
* | | condition dc = 10 + Strength modifier | ||
| warning = Doesn't provoke Opportunity Attacks. | |||
* | | notes = | ||
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | |||
* | ** As of Patch 5, there is now a 10 + [[Strength|Strength modifier]] DC that victims must fail to be knocked Prone. | ||
|} | * Hits all enemies and friendly NPCs within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* It is not obvious which bonuses apply to this attack. | |||
** Attack bonuses work whether they are for unarmed, weapon, or non-specified attacks. For example, attack bonuses from {{MdRarityItem|Gloves of Crushing}}, {{MdRarityItem|Legacy of the Masters}}, and {{MdRarityItem|Mutilated Carapace}} work. | |||
** Damage bonuses for weapons, such as in Legacy of the Masters gloves, do not work. Surprisingly, damage bonuses for unarmed attacks, such as in [[Tavern Brawler]], do not work either. Damage bonuses may only work if they are for ''both unarmed and weapon attacks'', such as in {{MdRarityItem|Shadow-Cloaked Ring}}, or for ''non-specified attacks'', such as in {{MdRarityItem|Rhapsody}}. However, they do not always work even in these cases. For example, Necrotic damage bonus from [[Vampire Ascendant]] does not work. | |||
** Other types of bonuses tend to work even if they are just for unarmed attacks. For example, {{Cond|Bleeding}} from {{MdRarityItem|Helldusk Gloves}} works. | |||
** Perhaps surprisingly, the following bonuses do work with Primal Stampede: | |||
*** [[Lethal Weapon (Bludgeoning)]] | |||
*** {{MdRarityItem|Ring of Mental Inhibition}}: Mental Fatigue | |||
** Perhaps surprisingly, the following bonuses do not work with Primal Stampede: | |||
*** {{MdRarityItem|Armour of the Sporekeeper}}: Necrotic damage bonus (to the Necrotic damage from {{MdRarityItem|Horns of the Berserker}}) | |||
*** {{MdRarityItem|Bow of the Banshee}}: damage bonus for Frightened creatures | |||
*** [[Dolor Amarus]]: damage bonus for critical hits. | |||
*** {{Cond|Infernal Fury}}: Fire damage bonus | |||
*** [[Vampire Ascendant]]: Necrotic damage bonus | |||
| class learns at level 3 = Wildheart | |||
}} | |||
{{BarbarianNavbox}} | |||
[[Category:Rush_actions]] |