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edits→Speaking to Z'rell: Added dialogue options
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=== Meeting The Harpers === | === Meeting The Harpers === | ||
[[File:Harpers Shadow Curse Quest.jpg|thumb|The Harpers navigate the Shadow-Cursed Lands.]] | [[File:Harpers Shadow Curse Quest.jpg|thumb|The Harpers navigate the Shadow-Cursed Lands.]] | ||
If the party used the elevator in [[Grymforge]] as part of {{Quest|Travel through the Underdark}}, the party arrives at a Sharran worship site. Directly ahead is an Absolutist Expedition Trunk with torches and various potions, which can be lockpicked (DC 10). Move west to find an exit to the Shadow-Cursed Lands (and a Weary Traveler for {{Quest|The Wizard of Waterdeep}} if he wasn't encountered already). The party arrives at the [[Ruined Battlefield]]. Right by the exit are two braziers - the party can light them and take the torches, as they are useful for avoiding the shadow curse. In order to avoid succumbing to the shadow curse, a party member must be holding a lit torch, or otherwise be illuminated (such as by the {{SAI|Light}} cantrip, or the passive effect of the {{SmRarityItem|The Blood of Lathander}}). Continue exploring westward to encounter some Harper Scouts, led by | If the party used the elevator in [[Grymforge]] as part of {{Quest|Travel through the Underdark}}, the party arrives at a Sharran worship site. Directly ahead is an Absolutist Expedition Trunk with torches and various potions, which can be lockpicked (DC 10). Move west to find an exit to the Shadow-Cursed Lands (and a Weary Traveler for {{Quest|The Wizard of Waterdeep}} if he wasn't encountered already). The party arrives at the [[Ruined Battlefield]]. Right by the exit are two braziers - the party can light them and take the torches, as they are useful for avoiding the shadow curse. In order to avoid succumbing to the shadow curse, a party member must be holding a lit torch, or otherwise be illuminated (such as by the {{SAI|Light}} cantrip, or the passive effect of the {{SmRarityItem|The Blood of Lathander}}). Continue exploring westward to encounter some Harper Scouts, led by {{CharLink|Lassandra|Harper Lassandra}}. The harpers are suspicious and order the party forward, when a harper named {{CharLink|Yonas}} is taken by a [[Shadow]] and transformed by the shadow curse. A fight breaks out between the newly transformed Yonas and seven Shadows against the remaining Harpers. | ||
After the Shadows are defeated, Lassandra thanks the party and urges them to carry a torch, as it's enough for the edges of the Shadow-Cursed Land. She tells them there is one place safe from the curse, the [[Last Light Inn]], and marks it on the map. | After the Shadows are defeated, Lassandra thanks the party and urges them to carry a torch, as it's enough for the edges of the Shadow-Cursed Land. She tells them there is one place safe from the curse, the [[Last Light Inn]], and marks it on the map. | ||
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The Party has different options to "prove" their faith to Z'rell. These options include: | The Party has different options to "prove" their faith to Z'rell. These options include: | ||
* | * {{Dialogue option|''Distract her with thoughts of your aching for Karlach.''|roll=Persuasion|dc=14}} | ||
* | * {{Dialogue option|''Distract her with thoughts of your dalliance with Lae'zel.''|roll=Persuasion|dc=14}} | ||
* | * {{Dialogue option|''Distract her with thoughts of your sweet moments with Wyll.|roll=Persuasion|dc=14}} | ||
* {{Dialogue option|''Distract her with your yearning for Gale.''|roll=Persuasion|dc=14}} | |||
* {{Dialogue option|''Distract her with your lusts for Astarion.''|roll=Persuasion|dc=14}} | |||
* {{Dialogue option|''Distract her with thoughts of your care for Shadowheart.''|roll=Persuasion|dc=14}} | |||
* {{Dialogue option|''Distract her with thoughts of your night with Minthara.''|roll=Persuasion|dc=14}} | |||
* {{Dialogue option|''Distract her with thoughts of your romantic desires.''|roll=Persuasion|dc=14}} | |||
* {{Dialogue option|''Fake it - fill your mind with love for the Absolute.''|roll=Deception|dc=14}} | |||
* {{Dialogue option|''Lash her with the atrocities you've conducted.''|tags=Dark Urge|roll=Intimidation|dc=15}} | |||
* {{Dialogue option|''Think in Thieves' Cant, masking your true thoughts as Absolutist zealotry.''|tags=Rogue|roll=Deception|dc=21}} | |||
* {{Dialogue option|''Empty your mind. Show her a perfect, harmonious soul.''|tags=Monk}} | |||
* {{Dialogue option|''Distract her by drawing her toward your hunger for power.''|tags=True Soul}} | |||
* {{Dialogue option|''Overwhelm her by unleashing a wave of hatred as you prepare to attack.''|roll=Wisdom|dc=21}} | |||
* {{Dialogue option|''Bring to mind your years of rigorous combat training - show her the depths of your dedication.''|tags=Fighter|roll=Wisdom|dc=21|advantage=y}} | |||
If the party successfully convinces Z'rell of their faith, Z'rell gives them a new task - track down {{CharLink|Balthazar}}, a servant of Thorm's whom the cult has lost contact with. He was last seen at the Thorm Mausoleum. If the player character passes an automatic dice roll, they may be given the option to press Z'rell for further details about the mission and/or Z'rell's personal thoughts about it. | If the party successfully convinces Z'rell of their faith, they will receive an inspiration if they are of the {{Background|Urchin}} background and Z'rell gives them a new task - track down {{CharLink|Balthazar}}, a servant of Thorm's whom the cult has lost contact with. He was last seen at the Thorm Mausoleum. If the player character passes an automatic dice roll, they may be given the option to press Z'rell for further details about the mission and/or Z'rell's personal thoughts about it. | ||
Z'rell gives the party a key to Balthazar's room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start {{Quest|Balthazar's Experiment}}. | Z'rell gives the party a key to Balthazar's room and instructs them to take a Moonlantern and touch nothing else. However, the party can access a secret area in his room in order to start {{Quest|Balthazar's Experiment}}. | ||
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If the party lets Balthazar take the Nightsong to Moonrise Towers, then he tells them to meet them there to receive Ketheric Thorm's favour. Once the party arrives and speaks to Disciple Z'rell, she only lets them proceed if {{Quest|Resolve the Abduction}} is completed. The party must kidnap Isobel from the Last Light Inn to be allowed to see Thorm. If Isobel is already dead, then Z'rell lets the party up to face judgement. | If the party lets Balthazar take the Nightsong to Moonrise Towers, then he tells them to meet them there to receive Ketheric Thorm's favour. Once the party arrives and speaks to Disciple Z'rell, she only lets them proceed if {{Quest|Resolve the Abduction}} is completed. The party must kidnap Isobel from the Last Light Inn to be allowed to see Thorm. If Isobel is already dead, then Z'rell lets the party up to face judgement. | ||
If Isobel is kidnapped, Thorm thanks the party and tells them to pray at the altar as a reward. If Isobel | If Isobel is kidnapped, Thorm thanks the party and tells them to pray at the altar as a reward. If Isobel died, then he tells them to pray for the Absolute's justice. Either way, a tentacle appears behind the party as they pray at the altar and detects their Astral Prism. Thorm, who knows that the party possess the relic and that it cannot be taken for some reason, commands the tentacle to take the party down to Balthazar's lab, where he will find a way to sever the connection. | ||
In the lab the party members find themselves trapped in Profane Wombs. After escaping the wombs, Balthazar must be defeated. He is joined by several undead servants. If the party killed {{CharLink|Dror Ragzlin}} and {{CharLink|Minthara}}, then their undead corpses are be among them. | |||
== Related Quests == | == Related Quests == |