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{{ | {{Location page | ||
| prefix = The | |||
| name = Sunlit Wetlands | |||
|region = Wilderness | | alt name prefix = the | ||
| | | alt name = Putrid Bog | ||
|south | | image = Sunlit Wetlands.jpg | ||
|north | | image description = The Sunlit Wetlands. | ||
|east | | act = one | ||
| summary = It is south of the [[Blighted Village]], and consists of the [[Riverside Teahouse]] and the [[Decrepit Sanctuary]]. | |||
| region prefix = the | |||
| region = Wilderness | |||
| west = Riverside Teahouse | |||
| south = River Chionthar | |||
| north = Blighted Village | |||
| east = Nautiloid Wreck | |||
}} | }} | ||
==Overview== | ==Overview== | ||
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | [[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | ||
The Sunlit Wetlands | The Sunlit Wetlands looks like a peaceful and picturesque location south of the [[Blighted Village]] but is actually an illusion. This location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, home to the hag, {{CharLink|Auntie Ethel}}. | ||
The | === The 'sheep' === | ||
Following the road east for the teahouse the party will pass by two islands where a bunch of sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They won't be hostile at first, but if provoking them or angering Ethel, they will become hostile. | |||
=== | === Bloody campsite === | ||
On the north-eastern side of the wetlands is a campsite covered in blood and gore. Even if the illusion is still up, the carnage can still be seen. There are no hazards around beyond the bulrushes, with all sorts of cluttered treasure, food and other adventuring supplies. | |||
If the illusion hasn't been dispelled, the party will do an automatic {{Ability check|Nature|10}} to identify that [[Redcap|Redcaps]] were behind the attack. | |||
== Hazards == | == Hazards == | ||
=== | === Dispelling the illusion === | ||
There are several ways to break the illusion and reveal the true appearance of this location: | There are several ways to break the illusion and reveal the true appearance of this location: | ||
* Upon entering the area, the character will be given the option to make an | * Upon entering the area, the character will be given the option to make an ability check to see through and break the illusion: | ||
*By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail | ** {{Dialogue option|''Look for anything out of the ordinary.''|roll=Investigation|dc=20}} | ||
*Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion | ** {{Dialogue option|''Search for signs of magical interference.''|tags=Wizard|roll=Arcana|dc=15}} | ||
*Having | ** {{Dialogue option|''Attune your magic to find any disturbance.|tags=Sorcerer|roll=Arcana|dc=15}} | ||
** {{Dialogue option|''Draw on your pact to empower your sight.''|tags=Warlock|roll=Arcana|dc=15}} | |||
** {{Dialogue option|''Search for any disruption in the Weave.''|tags=Cleric of Mystra|roll=Arcana|dc=15}} | |||
** {{Dialogue option|''Carefully probe with your magic. Is the disturbance around you, or within you?|tags=Wild Magic|roll=Arcana|dc=15}} | |||
** {{Dialogue option|''Looks for signs of unnatural activity.''|tags=Druid, Ranger|roll=Nature|dc=15}} | |||
** {{Dialogue option|''Reach out with your senses - check the balance of this place.|tags=Neutral Cleric, Monk, Neutral Paladin|roll=Wisdom|dc=15}} | |||
** {{Dialogue option|''Something here is... unnatural. Reach out with your magic, seek its source.''|tags=Oath of Devotion|roll=Charisma|dc=12}} | |||
** {{Dialogue option|''Tap into the preternatural awareness granted by your oath. Seek the truth.''|tags=Oath of the Ancients|roll=Charisma|dc=12}} | |||
*By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail | |||
*Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion | |||
*Having {{CharLink|Auntie Ethel}} reveal her true hag form | |||
Successfully dispelling the illusion grants the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''Eyes of the Wild'' ([[Outlander]] background). | |||
===Spike traps=== | ===Spike traps=== | ||
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===Barbed Bulrush=== | ===Barbed Bulrush=== | ||
Scattered around the wetlands are bulrushes that hold poisonous apples. When the plants are interacted with, the character will automatically do a {{ability check|Sleight of Hand|10}} or risk getting {{Cond|Open Wound}} which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants at all. | Scattered around the wetlands are bulrushes that hold poisonous apples. When the plants are interacted with, the character will automatically do a {{ability check|Sleight of Hand|10}} or risk getting {{Cond|Open Wound}} which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants at all. | ||
=== Locations === | |||
*{{Loc|Decrepit Sanctuary}} | |||
*{{Loc|Overgrown Tunnel}} | |||
*{{Loc|Riverside Teahouse}} | |||
==Characters== | ==Characters== | ||
* | *{{MdCharLink|Auntie Ethel}} | ||
* | *{{MdCharLink|Demir}} | ||
* | *{{MdCharLink|Gandrel}} | ||
* | *{{MdCharLink|Johl}} | ||
==Creatures== | |||
*{{MdCharLink|Addled Frog}} | |||
* | *{{MdCharLink|Ancient Mud Mephit}} | ||
* | *{{MdCharLink|Redcap (creature)|Redcap}} | ||
* | *{{MdCharLink|Redcap Blood Sage}} | ||
* | *{{MdCharLink|Wood Woad}} | ||
* | *{{MdCharLink|Young Mud Mephit}} | ||
==Related quests== | ==Related quests== | ||
* | *{{Quest|Find a Cure}} | ||
** | **{{SubQuest|Get Help from Auntie Ethel}} | ||
* | *{{Quest|Save Mayrina}} | ||
*{{Quest|Save the Refugees}} | |||
* | **{{SubQuest|Investigate Kagha}} | ||
** | *{{Quest|The Pale Elf}} | ||
==Notable loot== | ==Notable loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* {{MdRarityItem|Letter to Kagha}} | * {{MdRarityItem|Letter to Kagha}} – In a hidden wooden crevice on the southern side of the massive tree stump in the Decrepit Sanctuary.{{Coords|85|212}} | ||
* {{MdRarityItem|The Sparkle Hands}} – In a chest at the base of the giant tree stump in the Decrepit Sanctuary.{{Coords|1=93|2=211}} | |||
* {{MdRarityItem|The Sparkle Hands}} | * {{MdRarityItem|Wood Woad Shield}} – On one of the Wood Woads guarding the Decrepit Sanctuary. | ||
* {{MdRarityItem|Wood Woad Shield}} | |||
==Hidden treasure== | ==Hidden treasure== | ||
* A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. {{Coords|2|215}} | * A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. {{Coords|2|215}} | ||
* A buried chest on the east-most end of the beach, just past a bloody camp site north of the | * A buried chest on the east-most end of the beach, just past a bloody camp site north of the Decrepit Sanctuary. {{Coords|90|281}} Contains four {{SmRarityItem|Orange Dye}}. | ||
==Notes == | ==Notes == | ||
{{notebegin}} | |||
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | *Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | ||
{{noteend}} | |||
== External links == | == External links == | ||
* {{FRWiki|Sunlit Wetlands|long}} | * {{FRWiki|Sunlit Wetlands|long}} | ||
{{ | |||
{{Sunlit Wetlands}} | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |