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Sunlit Wetlands

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Wilderness
Blighted Village
Riverside Teahouse Sunlit Wetlands Nautiloid Wreck
River Chionthar
The Sunlit Wetlands (also known as the Putrid Bog) is a Location within the Wilderness in Act One of Baldur's Gate 3. It is south of the Blighted Village, and consists of the Riverside Teahouse and the Decrepit Sanctuary.

Overview[edit | edit source]

The Putrid Bog once the illusion has broken.

The Sunlit Wetlands appear to be a peaceful and picturesque location south of the Blighted Village, but is actually an illusion for the Putrid Bog. The foul bog is laden with traps, poisoned food, redcaps, and is home to the hag Auntie Ethel Auntie Ethel.

The 'sheep'[edit | edit source]

Following the road east toward the teahouse, the party pass by two islands where several sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They won't be hostile at first, but if provoking them or angering Ethel, they will become hostile.

Bloody campsite[edit | edit source]

On the north-eastern side of the Wetlands is a campsite smeared in blood and gore. The carnage can be seen even if the illusion persists. There are no hazards around beyond the bulrushes, with all sorts of cluttered treasure, food and other adventuring supplies.

If the illusion is not dispelled, the party attempts an automatic DC 10 Nature check to identify redcaps as responsible for the attack.

Hazards[edit | edit source]

Dispelling the illusion[edit | edit source]

There are several ways to break the illusion and reveal this location's true appearance:

  • Upon entering the area, the character has the option to make an ability check to see through the illusion:
    • [INVESTIGATION] Look for anything out of the ordinary. (DC 20)
    • [WIZARD] [ARCANA] Search for signs of magical interference. (DC 15)
    • [SORCERER] [ARCANA] Attune your magic to find any disturbance. (DC 15)
    • [WARLOCK] [ARCANA] Draw on your pact to empower your sight. (DC 15)
    • [CLERIC OF MYSTRA] [ARCANA] Search for any disruption in the Weave. (DC 15)
    • [WILD MAGIC] [ARCANA] Carefully probe with your magic. Is the disturbance around you, or within you? (DC 15)
    • [DRUID] [RANGER] [NATURE] Looks for signs of unnatural activity. (DC 15)
    • [NEUTRAL CLERIC] [MONK] [NEUTRAL PALADIN] [WISDOM] Reach out with your senses - check the balance of this place. (DC 15)
    • [OATH OF DEVOTION] [CHARISMA] Something here is... unnatural. Reach out with your magic, seek its source. (DC 12)
    • [OATH OF THE ANCIENTS] [CHARISMA] Tap into the preternatural awareness granted by your oath. Seek the truth. (DC 12)
  • By speaking to one of the sheep in the area, which is a redcap or redcap blood sage in disguise. If successful on an Animal Handling check, the character realises the sheep is an illusion, causing the illusion to fail
  • Attacking one of the sheep, which forces the character into combat with the redcaps, breaking the illusion
  • Revealing Auntie Ethel Auntie Ethel's true hag form

Successfully dispelling the illusion grants Inspiration Icon.pngEyes of the Wild for outlanders.

Spike traps[edit | edit source]

Spike traps are spread throughout the deeper water. When triggered, they inflict Bleeding Bleeding and Open Wound Open Wound with no Saving Throw. A DC 15  Constitution saving throw is needed to overcome the Open Wound, which progresses to Rotting Rotting followed by Flesh Rot Flesh Rot, which have the same saving throw requirements. Any form of healing cures Open Wound, preventing it from worsening. Activating these traps does not remove the illusion on the wetlands.

The traps also are not removed when triggered, allowing them to continue harming the party unless disabled with a DC 10 Sleight of Hand check. Due to the high number of traps, it is recommended to avoid them by staying away from deep water instead of wasting toolkits.

Barbed bulrush[edit | edit source]

Barbed bulrushes are scattered around the Wetlands and contain poisonous apples. When interacting with the plants, the character automatically attempts a DC 10 Sleight of Hand check or risks getting Open Wound Open Wound, which can progressively worsen (as detailed in the spike traps). It is recommended to avoid touching these plants.

Locations[edit | edit source]

Notable characters[edit | edit source]

Creatures[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Hidden treasure[edit | edit source]

  • Wooden Chest buried on the beach south of the Riverside Teahouse Waypoint at X: 2 Y: 215
  • Wooden Chest buried on the easternmost end of the beach, just past the bloody camp site north of the Decrepit Sanctuary at X: 90 Y: 281

Notes[edit | edit source]

  • Once the illusion is broken, the map name changes from Sunlit Wetlands to Putrid Bog. The music also changes.

External links[edit | edit source]