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edits→Dispelling the illusion: Added dialogue options
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{{Location page | |||
| prefix = The | |||
|region = Wilderness | | name = Sunlit Wetlands | ||
| | | alt name prefix = the | ||
|south | | alt name = Putrid Bog | ||
|north | | image = Sunlit Wetlands.jpg | ||
|east | | image description = The Sunlit Wetlands. | ||
| act = one | |||
| summary = It is south of the [[Blighted Village]], and consists of the [[Riverside Teahouse]] and the [[Decrepit Sanctuary]]. | |||
| region prefix = the | |||
| region = Wilderness | |||
| west = Riverside Teahouse | |||
| south = River Chionthar | |||
| north = Blighted Village | |||
| east = Nautiloid Wreck | |||
}} | }} | ||
==Overview== | ==Overview== | ||
[[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | [[File:Sunlit Wetland.jpg|thumb|The Putrid Bog once the illusion has broken.]] | ||
The Sunlit Wetlands looks like a peaceful and picturesque location south of the [[Blighted Village]] but is actually an illusion. This location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, home to the hag, | The Sunlit Wetlands looks like a peaceful and picturesque location south of the [[Blighted Village]] but is actually an illusion. This location is really the '''Putrid Bog''', a foul bog laden with traps, poisoned food, [[Redcap]]s, home to the hag, {{CharLink|Auntie Ethel}}. | ||
=== The 'sheep' === | === The 'sheep' === | ||
Following the road east for the teahouse will pass by two islands where a bunch of sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They won't be hostile at first, but if provoking them or angering Ethel, they will become hostile. | Following the road east for the teahouse the party will pass by two islands where a bunch of sheep or in the case of the illusion broken, a bunch of redcaps pretending to be so. They won't be hostile at first, but if provoking them or angering Ethel, they will become hostile. | ||
=== Bloody campsite === | === Bloody campsite === | ||
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There are several ways to break the illusion and reveal the true appearance of this location: | There are several ways to break the illusion and reveal the true appearance of this location: | ||
* Upon entering the area, the character will be given the option to make an | * Upon entering the area, the character will be given the option to make an ability check to see through and break the illusion: | ||
** {{Dialogue option|''Look for anything out of the ordinary.''|roll=Investigation|dc=20}} | |||
** {{Dialogue option|''Search for signs of magical interference.''|tags=Wizard|roll=Arcana|dc=15}} | |||
** {{Dialogue option|''Attune your magic to find any disturbance.|tags=Sorcerer|roll=Arcana|dc=15}} | |||
** {{Dialogue option|''Draw on your pact to empower your sight.''|tags=Warlock|roll=Arcana|dc=15}} | |||
** {{Dialogue option|''Search for any disruption in the Weave.''|tags=Cleric of Mystra|roll=Arcana|dc=15}} | |||
** {{Dialogue option|''Carefully probe with your magic. Is the disturbance around you, or within you?|tags=Wild Magic|roll=Arcana|dc=15}} | |||
** {{Dialogue option|''Looks for signs of unnatural activity.''|tags=Druid, Ranger|roll=Nature|dc=15}} | |||
** {{Dialogue option|''Reach out with your senses - check the balance of this place.|tags=Neutral Cleric, Monk, Neutral Paladin|roll=Wisdom|dc=15}} | |||
** {{Dialogue option|''Something here is... unnatural. Reach out with your magic, seek its source.''|tags=Oath of Devotion|roll=Charisma|dc=12}} | |||
** {{Dialogue option|''Tap into the preternatural awareness granted by your oath. Seek the truth.''|tags=Oath of the Ancients|roll=Charisma|dc=12}} | |||
*By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail | *By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail | ||
*Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion | *Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion | ||
*Having | *Having {{CharLink|Auntie Ethel}} reveal her true hag form | ||
Successfully dispelling the illusion grants the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''Eyes of the Wild'' ([[Outlander]] background). | Successfully dispelling the illusion grants the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''Eyes of the Wild'' ([[Outlander]] background). | ||
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=== Locations === | === Locations === | ||
* | *{{Loc|Decrepit Sanctuary}} | ||
* | *{{Loc|Overgrown Tunnel}} | ||
* | *{{Loc|Riverside Teahouse}} | ||
==Characters== | ==Characters== | ||
*{{ | *{{MdCharLink|Auntie Ethel}} | ||
*{{ | *{{MdCharLink|Demir}} | ||
*{{ | *{{MdCharLink|Gandrel}} | ||
*{{ | *{{MdCharLink|Johl}} | ||
==Creatures== | |||
*{{MdCharLink|Addled Frog}} | |||
* | *{{MdCharLink|Ancient Mud Mephit}} | ||
* | *{{MdCharLink|Redcap (creature)|Redcap}} | ||
* | *{{MdCharLink|Redcap Blood Sage}} | ||
* | *{{MdCharLink|Wood Woad}} | ||
* | *{{MdCharLink|Young Mud Mephit}} | ||
==Related quests== | ==Related quests== | ||
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**{{SubQuest|Get Help from Auntie Ethel}} | **{{SubQuest|Get Help from Auntie Ethel}} | ||
*{{Quest|Save Mayrina}} | *{{Quest|Save Mayrina}} | ||
*{{Quest|Save the Refugees}} | *{{Quest|Save the Refugees}} | ||
**{{SubQuest|Investigate Kagha}} | **{{SubQuest|Investigate Kagha}} | ||
*{{Quest|The Pale Elf}} | |||
==Notable loot== | ==Notable loot== | ||
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
* {{MdRarityItem|Letter to Kagha}} – In a hidden wooden crevice on the southern side of the massive tree stump in the | * {{MdRarityItem|Letter to Kagha}} – In a hidden wooden crevice on the southern side of the massive tree stump in the Decrepit Sanctuary.{{Coords|85|212}} | ||
* {{MdRarityItem|The Sparkle Hands}} – In a chest at the base of the giant tree stump in the Decrepit Sanctuary.{{Coords|1=93|2=211}} | * {{MdRarityItem|The Sparkle Hands}} – In a chest at the base of the giant tree stump in the Decrepit Sanctuary.{{Coords|1=93|2=211}} | ||
* {{MdRarityItem|Wood Woad Shield}} – On one of the | * {{MdRarityItem|Wood Woad Shield}} – On one of the Wood Woads guarding the Decrepit Sanctuary. | ||
==Hidden treasure== | ==Hidden treasure== | ||
* A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. {{Coords|2|215}} | * A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. {{Coords|2|215}} | ||
* A buried chest on the east-most end of the beach, just past a bloody camp site north of the | * A buried chest on the east-most end of the beach, just past a bloody camp site north of the Decrepit Sanctuary. {{Coords|90|281}} Contains four {{SmRarityItem|Orange Dye}}. | ||
==Notes == | ==Notes == | ||
{{notebegin}} | |||
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | *Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes. | ||
{{noteend}} | |||
== External links == | == External links == | ||
* {{FRWiki|Sunlit Wetlands|long}} | * {{FRWiki|Sunlit Wetlands|long}} | ||
{{ | |||
{{Sunlit Wetlands}} | |||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Act One Locations]] | [[Category:Act One Locations]] |