15,596
editsMore actions
→Companions
m (→Companions) |
|||
(23 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Tab | {{Tab | ||
|one=Endings | |one=Endings | ||
Line 68: | Line 67: | ||
==== Dark Urge ==== | ==== Dark Urge ==== | ||
The appearance of the [[Dark Urge]] in the epilogue will vary depending on whether the Urge was embraced or rejected. The party plays out as normal if the Urge was rejected, but if it was embraced, the player character will not be able to interact with the party. Instead, a bloodsoaked Urge | The appearance of the [[Dark Urge]] in the epilogue will vary depending on whether the Urge was embraced or rejected. The party plays out as normal if the Urge was rejected, but if it was embraced, the player character will not be able to interact with the party. Instead, a bloodsoaked Urge will stumble into the campsite from afar with insanity in their eyes, as {{CharLink|Bhaal}} has lived up to his promise to shred the character's mind if they didn't take over the Netherbrain. They contemplate killing all the other attendees in their sleep while licking {{SmRarityItem|Bloodthirst}}. | ||
=== Companions === | === Companions === | ||
==== Astarion ==== | ==== Astarion ==== | ||
{{CharLink|Astarion}} | {{CharLink|Astarion|Astarion's}} appearance and behavior at the party are determined primarily by the outcome of {{Quest|The Pale Elf}}, namely whether or not he ascended after {{CharLink|Cazador Szarr}}'s death. | ||
===== Vampire Spawn ===== | ===== Vampire Spawn ===== | ||
If | If Astarion neither finished his companion quest nor spoke to the [[Gur]] in Act Three, he shares that he cannot walk in the sun or the streets in fear that Cazador might find him. He shares that he has returned to eating vermin and asks the player character to help him kill Cazador. If the player character agrees, Astarion responds that this means a great deal to him and that they can set off in the morning. If the player character refuses, Astarion remarks that he has always been alone and should not have expected that to change. | ||
If Cazador | If Astarion did not confront Cazador but did reconcile with the Gur, he shares that they killed Cazador without much effort after tearing out his tongue. He shares that he has embraced living in the shadows, but he would like to live in the sun if an opportunity presents itself. | ||
If Astarion | If Astarion was convinced not to ascend, he shows up in a neutral-colored doublet and acts like his usual self: flamboyant, energetic, and happy to be killing; however, he is now an adventuring vigilante, only killing people who deserve it. He has grown acclimated to living in the darkness, developing a renewed sense of self that inspires hope in people and is accepting of his own identity and nature. If the player character romanced Astarion and encouraged him to find a way to walk in the sun, he shares that he has been searching the world for one. | ||
If the player character romanced Astarion, spared the spawn, and proposed that they lead the spawn together in the Underdark, Astarion shares that they have built a haven from abandoned ruins, that Cazador's palace has been burned down, and that all knowledge of the Rite of Profane Ascension has been lost. | If the player character romanced Astarion, spared the spawn, and proposed that they lead the spawn together in the Underdark, Astarion shares that they have built a haven from abandoned ruins, that Cazador's palace has been burned down, and that all knowledge of the Rite of Profane Ascension has been lost. | ||
Line 94: | Line 93: | ||
==== Gale ==== | ==== Gale ==== | ||
{{CharLink|Gale}} | {{CharLink|Gale|Gale's}} presence and behavior at the party are determined primarily by the outcome of {{Quest|The Wizard of Waterdeep}}, namely whether he gave up the Crown of Karsus to {{CharLink|Mystra}}, kept the Crown for himself to become a god, or sacrificed himself to destroy the Netherbrain. | ||
===== Professor ===== | ===== Professor ===== | ||
If he did not keep the Crown, Gale returns to [[Waterdeep]] with {{CharLink|Tara}} as a professor at the Blackstaff Academy's School of Illusion. If he chose to return the Crown to Mystra, she cures him of his Netherese Orb; otherwise, if he left it hidden in the ocean, Mystra leaves the orb as a reminder of his former hubris but deactivates it so he can live in peace. In either version of the professor ending, Gale can be hugged during the player character's first conversation with him, he pretends the orb is still active in order to threaten his students when they behave poorly, and he asks the player character to come by the school at some point as a guest-lecturer for his class. Player characters of any class can accept (with or without their romantic partner) or gently decline | If he did not keep the Crown, Gale returns to [[Waterdeep]] with {{CharLink|Tara}} as a professor at the Blackstaff Academy's School of Illusion. If he chose to return the Crown to Mystra, she cures him of his Netherese Orb; otherwise, if he left it hidden in the ocean, Mystra leaves the orb as a reminder of his former hubris but deactivates it so he can live in peace. In either version of the professor ending, Gale can be hugged during the player character's first conversation with him, he pretends the orb is still active in order to threaten his students when they behave poorly, and he asks the player character to come by the school at some point as a guest-lecturer for his class. Player characters of any class can accept (with or without their romantic partner) or gently decline. [[Sorcerer|Sorcerers]] and [[Wizard|Wizards]] can comment that the Weave is dangerous and must be taken seriously, and [[Ranger|Rangers]] can offer to teach the students about wilderness survival instead. | ||
If the player character romanced Gale without giving him the Crown, the two arrive together as newlyweds. Gale is concerned about his appearance but thanks the player character for encouraging him to come to the party. If they stayed in Waterdeep, he asks the player character about their opinion of the town and remarks how much has changed since the party first met and how much he's missed everyone. Gale then sends the player character off so he's not tempted to keep them to himself all night, but he can be kissed goodbye first. | If the player character romanced Gale without giving him the Crown, the two arrive together as newlyweds. Gale is concerned about his appearance but thanks the player character for encouraging him to come to the party. If they stayed in Waterdeep, he asks the player character about their opinion of the town and remarks how much has changed since the party first met and how much he's missed everyone. Gale then sends the player character off so he's not tempted to keep them to himself all night, but he can be kissed goodbye first. | ||
Line 108: | Line 107: | ||
==== Halsin ==== | ==== Halsin ==== | ||
{{CharLink|Halsin}} does not have any major changes to his behavior or appearance at the party, but his dialogue is determined by whether the player character | {{CharLink|Halsin}} does not have any major changes to his behavior or appearance at the party, but his dialogue is determined by whether the player character is partnered to him and, if so, whether they return to [[Shadow-Cursed Lands|Thaniel's realm]] with him in his romance wrap-up scene. | ||
===== Reithwin ===== | ===== Reithwin Town ===== | ||
If the player character has both romanced Halsin and moved in with him, he expresses concern about this being their first night away from [[Reithwin Town]] and asks if they regret choosing their quiet new life over adventuring. If the player character talks to him a second time, he practices several bear puns on the player character but apologizes for the children's sense of humor rubbing off on him. | If the player character has both romanced Halsin and moved in with him, he expresses concern about this being their first night away from [[Reithwin Town]] and asks if they regret choosing their quiet new life over adventuring. If the player character talks to him a second time, he practices several bear puns on the player character but apologizes for the children's sense of humor rubbing off on him. | ||
Otherwise, after optionally sharing a hug (and a kiss if romanced), he talks of settling down in Reithwin and asks for a story from the player character to bring back to his hordes of adopted children. If the player character | Otherwise, after optionally sharing a hug (and a kiss if romanced), he talks of settling down in Reithwin and asks for a story from the player character to bring back to his hordes of newly adopted children. If the player character romanced Halsin, they can joke that they would've asked him to read them stories and tuck them in during their adventure. If the player character went to [[Avernus]] with Karlach, Halsin says that he's glad their friendship with her has endured and can be used as a lesson for the children but that (if romanced) his heart will always be open to them when they get back. Before the player character leaves their first conversation, he gives them a {{SmRarityItem|Whittled Duck}} as a symbol of his joy to be back in their company, just as a duck returns home after migrating. It is also possible to ask him to take in the Owlbear, which he will happily accept. | ||
Ambient chatter from Halsin regardless of whether the player character stayed with him has him surprised Withers has brought so much food when he is mostly made of bone; he theorizes that Withers is living vicariously through everyone else's appetites. He also utters that he should exercise restraint with the alcohol, lest he lose his faculties and ruin the party's atmosphere as a wildshaped bear. He is very happy to be among old friends and in nature. Throughout the party, Halsin can be seen dancing to Milil's music, and he will also occasionally become {{Cond|Drunk}} | Ambient chatter from Halsin regardless of whether the player character stayed with him has him surprised Withers has brought so much food when he is mostly made of bone; he theorizes that Withers is living vicariously through everyone else's appetites. He also utters that he should exercise restraint with the alcohol, lest he lose his faculties and ruin the party's atmosphere as a wildshaped bear. He is very happy to be among old friends and in nature. Throughout the party, Halsin can be seen dancing to Milil's music, and he will also occasionally become {{Cond|Drunk}}, living up to his own worries by gorging fruit or stumbling around as a bear until the condition wears off. | ||
==== Jaheira ==== | ==== Jaheira ==== | ||
{{CharLink|Jaheira}} | {{CharLink|Jaheira|Jaheira's}} behavior at the dinner party is slightly different based on whether {{CharLink|Minsc}} was convinced to rely on her or not. The latter prompts her retirement. | ||
In both of her endings, Jaheira talks of Baldur's Gate's reconstruction efforts and the roles her children, the [[Harpers]], and Minsc have to play in it. She reveals Jord has joined the Harpers and is planning crop cycles in Wyrm's Crossing. Rion has temporarily joined the Flaming Fist, but she mostly spends her time incarcerating corrupt Fists. The player can ask her to join the Harpers and she will agree, even if they are a mindflayer. Otherwise, she asks the player character what "home" means to them, and they can answer with either Baldur's Gate, the campsite, Karlach (if they went to Avernus with her), their romantic partner, or nowhere because they prefer adventuring. She then dismisses herself to make sure no one tampers with the drinks. Jaheira has no ambient chatter during the party, but she can be seen practicing the flute or swaying/tapping along to Milil's music. | In both of her endings, Jaheira talks of Baldur's Gate's reconstruction efforts and the roles her children, the [[Harpers]], and Minsc have to play in it. She reveals Jord has joined the Harpers and is planning crop cycles in Wyrm's Crossing. Rion has temporarily joined the Flaming Fist, but she mostly spends her time incarcerating corrupt Fists. The player can ask her to join the Harpers and she will agree, even if they are a mindflayer. Otherwise, she asks the player character what "home" means to them, and they can answer with either Baldur's Gate, the campsite, Karlach (if they went to Avernus with her), their romantic partner, or nowhere because they prefer adventuring. She then dismisses herself to make sure no one tampers with the drinks. | ||
Jaheira has no ambient chatter during the party, but she can be seen practicing the flute or swaying / tapping along to Milil's music. | |||
===== High Harper ===== | ===== High Harper ===== | ||
Line 126: | Line 127: | ||
===== Retiree ===== | ===== Retiree ===== | ||
If Minsc was convinced to be independent of her, Jaheira retires from the Harpers and settles down in [[Elerrathin's Home]] as a stay-at-home mother. She shares that she has done much more sitting down than she would like, she has been heavily involved in her children's lives, and they have proven themselves capable of restoring the city themselves. Jaheira | If Minsc was convinced to be independent of her, Jaheira retires from the Harpers and settles down in [[Elerrathin's Home]] as a stay-at-home mother. She shares that she has done much more sitting down than she would like, she has been heavily involved in her children's lives, and they have proven themselves capable of restoring the city themselves. Jaheira confesses that she misses adventuring and that Baldur's Gate is, in fact, her home, but she remarks on how you only realize someplace is home once you leave it and look back. Talking to her a second time in this ending has her promise to stop writing so many letters back to the city — much to the player character's disbelief. | ||
==== Karlach ==== | ==== Karlach ==== | ||
{{CharLink|Karlach}} | {{CharLink|Karlach|Karlach's}} behavior is determined primarily by the decisions made on the dock [[Endings|after defeating the Netherbrain]] and whether she became an illithid. | ||
If she did not go to Avernus or become an illithid, Karlach does not show up because she is dead. Shadowheart, if alive, laments the lack of Karlach's presence, and a conversation with Withers reveals that she was not brought back because she did not want to return. | |||
===== Illithid ===== | ===== Illithid ===== | ||
If Karlach became | If Karlach became a mind flayer, she will appear as she did in the final battle. She talks slowly and airily, reporting that she still feels like herself but that eating brains has enriched her with lifetimes of additional thoughts and memories. She sustains herself through an arrangement with a healer for terminally-ill patients, who consent to donate their brains to her diet, and she is proud that their memories can live on through her. | ||
Ambient chatter from Karlach as an illithid has her note that the reunion is a lovely occasion, but she'll soon get hungry. She expresses pity that mutton chops no longer interest or sustain her and reminds herself not to think about any of the local brains, lest she tempt herself. | Ambient chatter from Karlach as an illithid has her note that the reunion is a lovely occasion, but she'll soon get hungry. She expresses pity that mutton chops no longer interest or sustain her and reminds herself not to think about any of the local brains, lest she tempt herself. | ||
===== Avernus ===== | ===== Avernus ===== | ||
If she went to Avernus, Karlach's dialogue slightly varies based on whether Wyll and/or the player character accompanied her, but she is excited to have discovered a lead on permanently fixing her soul engine: blueprints for one of Zariel's secret forges. Her ambient chatter in this ending has her comment on how good it smells on the surface. | {{DiQ|Oh shit. Oh my gods! He wasn't kidding. Withers, you mad bastard, you brought us back!|Karlach| excited to be out of Avernus}}If she went to Avernus, Karlach's dialogue slightly varies based on whether Wyll and/or the player character accompanied her and whether they romanced her, but she is excited to have discovered a lead on permanently fixing her soul engine: blueprints for one of Zariel's secret forges. Her ambient chatter in this ending has her comment on how good it smells on the surface. | ||
==== Lae'zel ==== | ==== Lae'zel ==== | ||
{{CharLink|Lae'zel}} | {{CharLink|Lae'zel|Lae'zel's}} behavior depends on the outcome of {{Quest|The Githyanki Warrior}}—namely whether she rejected or embraced {{CharLink|Vlaakith}}; whether {{CharLink|Orpheus}} was freed or assimilated; and whether she flew back to the [[Astral Plane]] to wage war against Vlaakith or stayed in Faerûn. | ||
If the {{SmRarityItem|Githyanki Egg}} was left in Lae'zel's possession, she speaks of the young man born of it, named Xan, in the care of allies. | If the {{SmRarityItem|Githyanki Egg}} was left in Lae'zel's possession, she speaks of the young man born of it, named Xan, in the care of allies. | ||
Line 154: | Line 157: | ||
===== Faerûn ===== | ===== Faerûn ===== | ||
If Lae'zel sided with Orpheus but decided to stay in Faerûn, she launches a crusade to slay every Vlaakith-aligned Githyanki outpost on the Sword Coast, and she invites the player character to join her in rooting out one of the last major strongholds in Chult. | If Lae'zel sided with Orpheus but decided to stay in Faerûn, she launches a crusade to slay every Vlaakith-aligned [[Githyanki]] outpost on the Sword Coast, and she invites the player character to join her in rooting out one of the last major strongholds in Chult. | ||
==== Minsc ==== | ==== Minsc ==== | ||
{{CharLink|Minsc}} | {{CharLink|Minsc|Minsc's}} appearance and dialogue at the party depend on the outcome of {{Quest|Aid the Underduke}} and the subsequent conversation with {{CharLink|Nine-Fingers Keene}}. | ||
Ambient chatter from Minsc in either ending has him impressed with the quality of meat Withers provided, though neither he nor {{CharLink|Boo}} knows where Withers sourced it. | Ambient chatter from Minsc in either ending has him impressed with the quality of meat Withers provided, though neither he nor {{CharLink|Boo}} knows where Withers sourced it. | ||
===== Zhentarim Prisoner ===== | ===== Zhentarim Prisoner ===== | ||
If Minsc | If Minsc was not present for the conversation with Nine-Fingers, he refused to make amends with her, and/or the player character sided with the [[Zhentarim]], he arrives looking worse for wear, decked in rags. Without knowing the gravity of his situation, he reveals that he has been kidnapped by the Zhentarim and was nearly about to be executed until Withers rescued him by spiriting him away for the party. | ||
===== Berserker Lodge ===== | ===== Berserker Lodge ===== | ||
If | If Minsc agreed to help the Guild as their "berserker lodge", he appears well-dressed and accompanied by a [[halfling]] from the Guild, {{CharLink|Happy Hoarson}}, whom he was in the middle of terrorizing for looting corpses. Minsc commends the player character and their companions for being ideal heroic role models, the kind of people Happy should strive to be more like. He also says that he no longer sleeps in "that" sewer, instead having found a much nicer sewer to sleep in. | ||
An additional line of ambient chatter from Minsc in this ending has him exclaim to Boo that Happy must be treated nicely if he is to reform. | An additional line of ambient chatter from Minsc in this ending has him exclaim to Boo that Happy must be treated nicely if he is to reform. | ||
==== Minthara ==== | ==== Minthara ==== | ||
{{CharLink|Minthara}} | {{CharLink|Minthara|Minthara's}} behavior at the party depends on whether the player character encourages her to stay in Baldur's Gate. | ||
When spoken to in either ending, Minthara bemoans the party's lack of extravagance and asks if the player character regrets their decision not to control the Absolute. Ambient chatter from Minthara has her wryly suspect there have been other reunions to which she hasn't been invited, that all the heroes gathering together paints a target on the party for hostile attack, and that she is becoming accustomed to the taste of surface-grown plants. | When spoken to in either ending, Minthara bemoans the party's lack of extravagance and asks if the player character regrets their decision not to control the Absolute. Ambient chatter from Minthara has her wryly suspect there have been other reunions to which she hasn't been invited, that all the heroes gathering together paints a target on the party for hostile attack, and that she is becoming accustomed to the taste of surface-grown plants. | ||
Line 181: | Line 184: | ||
==== Shadowheart ==== | ==== Shadowheart ==== | ||
{{ | {{CharLink|Shadowheart|Shadowheart's}} behavior is determined by the outcome of {{Quest|Daughter of Darkness}}—whether she rejected or embraced {{CharLink|Shar}} and whether her parents are alive or not. When the player character talks to Shadowheart for the first time, she will autonomously hug them (the only companion to do so) before commenting on the player character's improved physique. | ||
Ambient chatter from Shadowheart in any ending has her pleased at the quality of wine Withers brought for the party before promptly wondering why the party had to scavenge food from barrels and crates during their adventure when Withers could've fed them. She then recalls a night where fourteen apples, some fish heads, and stale bread were served for dinner. | Ambient chatter from Shadowheart in any ending has her pleased at the quality of wine Withers brought for the party before promptly wondering why the party had to scavenge food from barrels and crates during their adventure when Withers could've fed them. She then recalls a night where fourteen apples, some fish heads, and stale bread were served for dinner. | ||
Line 190: | Line 192: | ||
===== Adventurer ===== | ===== Adventurer ===== | ||
If Shadowheart rejected Shar but euthanized her parents, she embarks on a life of adventuring and slaying Sharran assassins, telling of visiting the | If Shadowheart rejected Shar but euthanized her parents, she embarks on a life of adventuring and slaying Sharran assassins, telling the player character of visiting the House of the Moon in [[Waterdeep]]. If the player character romanced her and joined her adventures, she also recounts when the couple befriended an [[Imp]] named Bing Bong. If the player character married Gale, they can call her out for not visiting them while at the temple, but she admits that she didn't want to rope them in if a Sharran was hunting her and promises to visit Waterdeep again once it's safer. If the player character went to Avernus with Karlach and/or Wyll, she expresses interest in joining the group on their adventures once Karlach is finally able to return to Faerûn. If asked about her parents, she says that she still feels their presence in moonmotes and looks forward to reuniting with them when she dies. | ||
===== Farmer ===== | ===== Farmer ===== | ||
{{DiQ|Four dogs, eight cats, nine chickens, six pigeons, four sheep, a milk cow named Daphne, a squirrel who's far too clever for her own good, and a wolf cub I found orphaned in some woods.|Shadowheart| on her new pets}} | |||
If Shadowheart both rejected Shar and saved her parents, she will have moved into a rustic cottage with her parents and an abundance of pets—one of which is an orphan wolf cub, revealing that she has overcome her lupophobia. If the player character gifts her the Armoured Owlbear in this ending, she can also be peer-pressured to make room for him in her cow's barn or even renovate her bedroom so she can have him as her bunkmate. | If Shadowheart both rejected Shar and saved her parents, she will have moved into a rustic cottage with her parents and an abundance of pets—one of which is an orphan wolf cub, revealing that she has overcome her lupophobia. If the player character gifts her the Armoured Owlbear in this ending, she can also be peer-pressured to make room for him in her cow's barn or even renovate her bedroom so she can have him as her bunkmate. | ||
Line 198: | Line 201: | ||
==== Wyll ==== | ==== Wyll ==== | ||
{{CharLink|Wyll}} | {{CharLink|Wyll|Wyll's}} behavior is determined by the outcome of {{Quest|The Blade of Frontiers}}—namely whether he was transformed into a devil, whether he became a Duke, and whether he remained a [[Warlock]] or escaped his contract. If freed of his contract, he arrives as a [[Ranger]] regardless of what class(es) he had during the events of the game. | ||
Ambient chatter from Wyll in any ending has him enjoying the music, company, wine, and especially fresh air. He wishes the night could last forever. He can also occasionally be seen dancing to Milil's music with similar moves to his Act Two romance scene. | Ambient chatter from Wyll in any ending has him enjoying the music, company, wine, and especially fresh air. He wishes the night could last forever. He can also occasionally be seen dancing to Milil's music with similar moves to his Act Two romance scene. | ||
Line 208: | Line 211: | ||
===== Blade of Avernus ===== | ===== Blade of Avernus ===== | ||
If Wyll was transformed by Mizora and chose not to become the Grand Duke, he becomes the Blade of Avernus | If Wyll was transformed by Mizora and chose not to become the Grand Duke, he becomes the Blade of Avernus; he arrives smelling of sulfur and dressed in spiky armor that he claims was made from the shattered bones of slain fiends. If he broke his contract but Karlach chose to die, he travels alone and shares that he has a lead on getting closer to claiming his revenge on Mizora. If Karlach died and Wyll continued to serve his contract, he reports that he still undertakes missions on Mizora's behalf and that his next quest has him tasked to slay a certain very powerful devil, though he cannot say more. | ||
If | |||
If Wyll moved to Avernus with Karlach (and the player character if chosen), he notes how many cambions the two or three of them have slain and expresses his hope for Karlach to get her engine fixed and return to Faerûn for good. If he kept his contract with Mizora, he reveals that she's allowed him much more freedom as the Blade of Avernus, to his own surprise; he still mentions his next task of slaying a devil, but he's not afraid when the player character and Karlach have his back. If otherwise severed, he says he hopes to use Zariel's private forge to reverse engineer his sending stone eye so he can track Mizora and get his revenge on her later. He also shares about Duke Ravengard's efforts to rebuild the corrupted Flaming Fist and expresses that both he and his father are proud of each other. | If Wyll moved to Avernus with Karlach (and the player character if chosen), he notes how many cambions the two or three of them have slain and expresses his hope for Karlach to get her engine fixed and return to Faerûn for good. If he kept his contract with Mizora, he reveals that she's allowed him much more freedom as the Blade of Avernus, to his own surprise; he still mentions his next task of slaying a devil, but he's not afraid when the player character and/or Karlach have his back. If otherwise severed, he says he hopes to use Zariel's private forge to reverse engineer his sending stone eye so he can track Mizora and get his revenge on her later. He also shares about Duke Ravengard's efforts to rebuild the corrupted Flaming Fist and expresses that both he and his father are proud of each other. | ||
===== Blade of Frontiers ===== | ===== Blade of Frontiers ===== | ||
If Wyll never completed his personal quest ''or'' he was neither transformed by Mizora nor made a Grand Duke, he simply remains the Blade of Frontiers. He tells the player character about his recent exploits of slaying a dinosaur at Candlekeep, an "impossible lich," and | If Wyll never completed his personal quest ''or'' he was neither transformed by Mizora nor made a Grand Duke, he simply remains the Blade of Frontiers. He tells the player character about his recent exploits of slaying a dinosaur at Candlekeep, an "impossible lich," and a dragon named Claugiyliamatar. | ||
=== Camp Followers === | === Camp Followers === | ||
==== Owlbear Cub ==== | ==== Owlbear Cub ==== | ||
The {{CharLink|Owlbear Cub}} | The {{CharLink|Owlbear Cub|Owlbear Cub's}} appearance and dialogue differ slightly depending on whether the player character completed {{Quest|The Hellion's Heart}} and kept {{CharLink|Dammon}} alive to upgrade him into an ally against the Netherbrain. | ||
===== Armoured Owlbear ===== | ===== Armoured Owlbear ===== | ||
Line 231: | Line 232: | ||
==== Scratch ==== | ==== Scratch ==== | ||
{{CharLink|Scratch}} appears very much his old self, but his petting dialogue option changes to ''"Pet your old friend Scratch"'' and he | {{CharLink|Scratch}} appears very much his old self, but his petting dialogue option changes to ''"Pet your old friend Scratch"'', he makes new purr-like noises while being petted, and he asks to play fetch with the {{SmRarityItem|Inert Astral Prism|Astral Prism}}. If the player character uses {{SAI|Speak with Animals}}, he shares that he stayed in Baldur's Gate after the group parted ways and became best friends with a young girl named Mindy. The player character can tell Scratch they're glad he's doing well, and he responds that he believes they both always will. After talking to Scratch once, the player character can find the Astral Prism on the ground by holding the Ctrl (on PC) or Command (on Mac) key, and throwing it allows them to play fetch with him as he requested. | ||
==== Volo ==== | ==== Volo ==== | ||
Line 255: | Line 256: | ||
== Bad Ending == | == Bad Ending == | ||
If the player character ruins the vibe by killing an attendee or attempting to eat someone's brain as a mind flayer, Withers will unceremoniously bounce them from the party by sucking them through a portal; this immediately ends the Epilogue and triggers the end credits. The player can also damage and kill Withers himself for the first and only time in the game, but he will simply reform and bounce the player anyway. | If the player character ruins the vibe by killing an attendee or attempting to eat someone's brain as a mind flayer, Withers will unceremoniously bounce them from the party by sucking them through a portal; this immediately ends the Epilogue and triggers the end credits. The player character can also damage and kill Withers himself for the first and only time in the game, but he will simply reform and bounce the player character anyway. | ||
== Notes == | == Notes == |