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;{{MdRarityItem|The Long Arm of the Gur}}: The [[Revenant Scourge]] passive does nothing. | ;{{MdRarityItem|The Long Arm of the Gur}}: The [[Revenant Scourge]] passive does nothing. | ||
;{{MdRarityItem|Thermodynamo Axe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave. | ;{{MdRarityItem|Thermodynamo Axe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave. | ||
;{{MdRarityItem|Unseen Menace}}: This weapon reduces your critical hit threshold by 1, even though it is not mentioned in the [[Invisible Weapon]] passive it is in the [[Invisible Weapon (Condition)]]. | |||
;{{MdRarityItem|Hellfire Greataxe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave. The [[Roiling Hellfire (Condition)|Roling Hellfire]] created by [[Hellflame Cleave]] weapon action does not ignore fire resistance despite stating it does. | ;{{MdRarityItem|Hellfire Greataxe}}: Gaining heat is limited to once per attack, additional stacks are not granted by attacks that hit multiple enemies such as cleave. The [[Roiling Hellfire (Condition)|Roling Hellfire]] created by [[Hellflame Cleave]] weapon action does not ignore fire resistance despite stating it does. | ||
;{{MdRarityItem|Justiciar's Scimitar}}: Has no proficiency requirement, allowing it to be wielded properly by any character. This weapon also has a hidden variant of the [[Shadow Blade (Passive Feature)|Shadow Blade]] passive called Illusion Blade, this effect does not function as the base Shadow Blade passive also does not function. | ;{{MdRarityItem|Justiciar's Scimitar}}: Has no proficiency requirement, allowing it to be wielded properly by any character. This weapon also has a hidden variant of the [[Shadow Blade (Passive Feature)|Shadow Blade]] passive called Illusion Blade, this effect does not function as the base Shadow Blade passive also does not function. | ||
;{{MdRarityItem|Knife of the Undermountain King}}: The [[Shadow Blade (Passive Feature)|Shadow Blade]] passive granted by this weapon does not give advantage against obscured targets. | ;{{MdRarityItem|Knife of the Undermountain King}}: The [[Shadow Blade (Passive Feature)|Shadow Blade]] passive granted by this weapon does not give advantage against obscured targets. | ||
;{{MdRarityItem|Crimson Mischief}}: Despite being a shortsword, characters with scimitar proficiency are also able to wield this weapon proficiently. This may be an intended mechanic. | ;{{MdRarityItem|Crimson Mischief}}: Despite being a shortsword, characters with scimitar proficiency are also able to wield this weapon proficiently. This may be an intended mechanic. | ||
;{{MdRarityItem|Gontr Mael}}: The [[Bolt of Celestial Light]] weapon action incorrectly refers to Gontr Mael as Gontre Motte, it also states it will not use a superiority dice on a miss, but doesn't use superiority dice at all regardless of hitting or missing. | ;{{MdRarityItem|Gontr Mael}}: The [[Bolt of Celestial Light]] weapon action incorrectly refers to Gontr Mael as Gontre Motte, it also states it will not use a superiority dice on a miss, but doesn't use superiority dice at all regardless of hitting or missing. | ||
;{{MdRarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing ( | ;{{MdRarityItem|Shar's Spear of Evening}}: The bonus damage from [[Shar's Blessing (Shar's Spear of Evening) (passive feature)|Shar's Blessing]] effects attacks with any equipped weapon, not just the spear. | ||
;{{MdRarityItem|The Blood of Lathander}}: The [[Lathander's Light]] passive does not count as a light source for certain situations, such as applying damage from the [[Coruscation Ring]]. It does still count as being in bright light for the purpose of stealth. The Lathander's Light passive also directly searches for the [[Sunlight Hypersensitivity]] passive to apply sunlight to creatures with it, rather than directly acting as a source of sunlight. | ;{{MdRarityItem|The Blood of Lathander}}: The [[Lathander's Light]] passive does not count as a light source for certain situations, such as applying damage from the [[Coruscation Ring]]. It does still count as being in bright light for the purpose of stealth. The Lathander's Light passive also directly searches for the [[Sunlight Hypersensitivity]] passive to apply sunlight to creatures with it, rather than directly acting as a source of sunlight. | ||
;{{MdRarityItem| | ;{{MdRarityItem|Cold Snap}}: The {{Cond|Chilled}} effect applied to enemies who miss you with attacks does not have a saving throw even though the tooltip says otherwise. | ||
;{{MdRarityItem|Flail of Ages}}: The {{SAI|Elemental Age}} spell can be cast on weapons other than the flail. Also, the conditions applied by the flail have {{SavingThrow|CON|dc=13}}s that are not listed. | |||
;{{MdRarityItem|Drakethroat Glaive}}: The {{SAI|Draconic Elemental Weapon}} spell can be cast on weapons other than the glaive. | |||
;{{MdRarityItem|Sussur Dagger}} (and [[Sussur Greatsword|Greatsword]] and [[Sussur Sickle|Sickle]]): The {{Cond|Silenced}} effect has a {{SavingThrow|CON|dc=12}} which is not mentioned in the tooltip. | |||
;{{MdRarityItem|Hunter's Dagger}}: The {{Cond|Ruptured}} effect does not have a saving throw even though the tooltip says otherwise. | |||
;{{MdRarityItem|Lightning Jabber}}: Attacks have a chance to inflict {{Cond|Shocking Grasp}} rather than {{Cond|Shocked}}. | |||
;{{MdRarityItem|Ritual Axe}}: Attacks always inflict 2 turns of {{Cond|Bane}} even though the tooltip says it has a chance to do so. Also, the self-damage stops at below 50% HP rather than 25% HP. | |||
==Clothing== | ==Clothing== | ||
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;{{MdRarityItem|Bloodguzzler Garb}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies. | ;{{MdRarityItem|Bloodguzzler Garb}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies. | ||
;{{MdRarityItem|Cloth Armour}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies. | ;{{MdRarityItem|Cloth Armour}}: The [[Grievous Retribution]] passive grants 2 charges of [[Wrath (Condition)|Wrath]], not one as the tooltip implies. | ||
;{{MdRarityItem|Enraging Heart Garb}}: The [[Ruintamer Heart]] passive does nothing. | ;{{MdRarityItem|Enraging Heart Garb}}: The [[Ruintamer Heart]] passive does nothing. | ||
;{{MdRarityItem|Garb of the Land and Sky}}: The [[Breezeswift Speed]] passive grants it's advantage and bonus damage to all attack rolls but is only removed on a successful weapon attack, meaning multiple unarmed or thrown attacks per turn can be made with the bonuses. | ;{{MdRarityItem|Garb of the Land and Sky}}: The [[Breezeswift Speed]] passive grants it's advantage and bonus damage to all attack rolls but is only removed on a successful weapon attack, meaning multiple unarmed or thrown attacks per turn can be made with the bonuses. | ||
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==Armour== | ==Armour== | ||
;{{MdRarityItem|Elven Chain}}: This armour functions the way it does by simply not having a proficiency requirement, the [[Elven Chain (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that should not work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece. | ;{{MdRarityItem|Elven Chain}}: This armour functions the way it does by simply not having a proficiency requirement, the [[Elven Chain (passive feature)]] effect is purely visual and appears to have no effect. Due to this the item allows many passives that should not work when wearing armour to work regardless. This also has a secondary effect, the armour has a hidden passive to emulate the effect of the [[Defence]] fighting-style, because otherwise it would not count as armour, this hidden passive incorrectly stacks with the fighting style, allowing +2 ac if you're wearing this armour and another armour piece. | ||
;{{MdRarityItem|Unwanted Masterwork Scalemail}}: The [[Exotic Material]] passive does not function if a character has the [[Medium Armour Master]] feat, limiting them to +3 AC from dexterity. | ;{{MdRarityItem|Unwanted Masterwork Scalemail}}: The [[Exotic Material]] passive does not function if a character has the [[Medium Armour Master]] feat, limiting them to +3 AC from dexterity. | ||
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==Shields== | ==Shields== | ||
;{{MdRarityItem|Shield of the Undevout}}: The [[Dreadful Hewer]] passive also works for abilities and spells that apply [[Frightened (Condition)]]. | ;{{MdRarityItem|Shield of the Undevout}}: The [[Dreadful Hewer]] passive also works for abilities and spells that apply [[Frightened (Condition)]]. | ||
;{{MdRarityItem|Swires' Sledboard}}: The [[Shield Conduit]] passive grants 2 turns of [[Force Conduit (Condition)|Force Conduit]], not one as the tooltip implies. | ;{{MdRarityItem|Swires' Sledboard}}: The [[Shield Conduit]] passive grants 2 turns of [[Force Conduit (Condition)|Force Conduit]], not one as the tooltip implies. | ||
==Headwear== | ==Headwear== | ||
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;{{MdRarityItem|Marksmanship Hat}}: The [[Marksmanship]] passive effects spell attack rolls and also does not affect off-hand ranged attack rolls. | ;{{MdRarityItem|Marksmanship Hat}}: The [[Marksmanship]] passive effects spell attack rolls and also does not affect off-hand ranged attack rolls. | ||
;{{MdRarityItem|Bonespike Helmet}}: The [[Fury In The Marrow]] passive actually deals no damage on a succesful save instead of half damage. | ;{{MdRarityItem|Bonespike Helmet}}: The [[Fury In The Marrow]] passive actually deals no damage on a succesful save instead of half damage. | ||
==Cloaks== | ==Cloaks== | ||
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;{{MdRarityItem|Gloves of Baneful Striking}}: The [[Baneful Strike]] passive reduces all of an enemies saving throws for its duration, not just against the wearer's next spell. It also applies without a saving throw. | ;{{MdRarityItem|Gloves of Baneful Striking}}: The [[Baneful Strike]] passive reduces all of an enemies saving throws for its duration, not just against the wearer's next spell. It also applies without a saving throw. | ||
;{{MdRarityItem|Gloves of Belligerent Skies}}: The [[Thunderous Conversion]] passive does not work with the damage caused via [[Lightning Charges (Condition)]], despite no indication that they shouldn't. Further, it only applies once per attack, even though the description specifies plural. | |||
;{{MdRarityItem|Ichorous Gloves}}: The [[Noxious Fumes (Condition)]] generated by the [[Ichorous Corrosion]] passive imply they will only effect enemies, this does not seem to be the case and they appear to damage anyone inside. | ;{{MdRarityItem|Ichorous Gloves}}: The [[Noxious Fumes (Condition)]] generated by the [[Ichorous Corrosion]] passive imply they will only effect enemies, this does not seem to be the case and they appear to damage anyone inside. | ||
;{{MdRarityItem|Craterflesh Gloves}}: The [[Craterous Wounds]] passive has it's damage increased due to being a critical hit, meaning it will always deal at least 2d6 force damage and not the listed 1d6. | ;{{MdRarityItem|Craterflesh Gloves}}: The [[Craterous Wounds]] passive has it's damage increased due to being a critical hit, meaning it will always deal at least 2d6 force damage and not the listed 1d6. | ||
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;{{MdRarityItem|The Speedy Lightfeet}}: The [[Speedy Sparks]] passive can only activate once per turn, despite the description not stating this. | ;{{MdRarityItem|The Speedy Lightfeet}}: The [[Speedy Sparks]] passive can only activate once per turn, despite the description not stating this. | ||
;{{MdRarityItem|Boots of Speed}}: [[Click Heels]] applies disadvantage on opportunity attacks to the wearer instead of the enemies who attack the wearer. | |||
==Amulets== | ==Amulets== | ||
;{{MdRarityItem|Amulet of the Drunkard}}: The [[Booze Remedy]] passive only grants it's healing when [[Drunk (Condition)]] is applied, not at the start of each turn while drunk. | ;{{MdRarityItem|Amulet of the Drunkard}}: The [[Booze Remedy]] passive only grants it's healing when [[Drunk (Condition)]] is applied, not at the start of each turn while drunk. | ||
;{{MdRarityItem|Sentient Amulet (Very Rare)|alias = Sentient Amulet}}: The tooltip for this item states it grants [[Shatter]] as a second level spell, but the damage dealt is actually that of shatter cast as a third level spell. | ;{{MdRarityItem|Sentient Amulet (Very Rare)|alias = Sentient Amulet}}: The tooltip for this item states it grants [[Shatter]] as a second level spell, but the damage dealt is actually that of shatter cast as a third level spell. | ||
==Rings== | ==Rings== | ||
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;{{MdRarityItem|Sunwalker's Gift}}: The [[Sunwalker's Gift (passive feature)|Sunwalker's Gift]] passive granted by this ring appears to do nothing. | ;{{MdRarityItem|Sunwalker's Gift}}: The [[Sunwalker's Gift (passive feature)|Sunwalker's Gift]] passive granted by this ring appears to do nothing. | ||
;{{MdRarityItem|Ring of Feywild Sparks}}: This ring also grants +1 to spell save DC that is not listed anywhere in its description. | ;{{MdRarityItem|Ring of Feywild Sparks}}: This ring also grants +1 to spell save DC that is not listed anywhere in its description. | ||
[[Category:Bugs]] | |||
[[Category:Lists]] |