| Item | Bugs |
|---|
Artificial Leech |
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
|
Bonesaw |
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
|
Greatsword +1 (Common) |
- Despite its name, this weapon does not provide a +1 enchantment bonus as the
Stats value in its Item Template is incorrectly pointed towards the common version of a Greatsword.
|
King's Knife |
- In the game files, the root template of this sword (UUID
5908898d-5d9e-40de-ab07-3f8fb5f0174c) actually describes a shortsword, which is also used as the basis for the Knife of the Undermountain King. In fact, the magical properties of that sword are also added to this root template (via the <Stats> tag), meaning that this item should have those properties as well, and will do so if spawned via the console. However, the weapon that's spawned in-game is not directly based on the root template but rather on a stat entry called WPN_KingsKnife which inherits properties from WPN_Longsword. This ends up making this item functionally identical to a common longsword.
- Equipping a hireling with this weapon, then dismissing and re-hiring them, changes this weapon's stats and weapon actions to those of
Knife of the Undermountain King, as its root template has the same stats.
|
Pactbound Battleaxe |
- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Pact Weapon it receives. Thus, when this weapon is equipped on a character that has Dual Wielder, the character is able to wield another weapon of this type with full proficiency in both hands.
|
Pactbound Rapier |
- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Pact Weapon it receives. Thus, when this weapon is equipped on a character that has Dual Wielder, the character is able to wield another weapon of this type with full proficiency in both hands.
|
Pactbound Trident |
- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Pact Weapon it receives. Thus, when this weapon is equipped on a character that has Dual Wielder, the character is able to wield another weapon of this type with full proficiency in both hands.
|
Pactbound Warhammer |
- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Pact Weapon it receives. Thus, when this weapon is equipped on a character that has Dual Wielder, the character is able to wield another weapon of this type with full proficiency in both hands.
|
Syringe |
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
|
Trepan |
- When wielded by any nurse this weapon deals an additional 1d6 Necrotic damage. A coding error causes a misplaced '1d6' to appear in the weapon's list of properties.
|
Pactbound Sickle |
- This sickle deals 1d8
Slashing, twice as much damage as a normal sickle's 1d4 Slashing.
- This summoned weapon includes a hidden boost which provides proficiency for its weapon type, redundant with the innate
Hexed Weapon it receives. Thus, when this weapon is equipped on a character, the character is able to wield another weapon of this type with full proficiency in both hands.
|
Artificial Leech (+1) |
None of the weapon actions provided by this weapon are available to the player character, if equipped.
|
Bonesaw (+1) |
None of the weapon actions provided by this weapon are available to the player character, if equipped.
|
Everburn Blade |
- Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
- The burning effect is not visible in cutscenes.
|
Hunter's Dagger |
- Hunter's Dagger has a chance to reappear in Roah's merchant stock whenever it resets, like non-unique equipment, and can be acquired multiple times.
|
Ironwood Club |
- Ironwood Harmony is not displayed on the weapon, and is only visible in the combat log.
|
Lightning Jabber |
- Despite being labelled as a Spear, the
Root Template is erroneously tagged as a Javelin and as such does not work with the Polearm Master feat.
|
Ritual Dagger | |
Shining Staver-of-Skulls |
- Casting
Light on this weapon overwrites its innate Light passive, causing it to end.
|
Staff of a Mumbling Wizard |
- Firebolt? does not increase in damage beyond 1d10
Fire despite the tooltip stating it does.
|
Syringe (+1) |
None of the weapon actions provided by this weapon are available to the player character, if equipped.
|
Trepan (+1) |
None of the weapon actions provided by this weapon are available to the player character, if equipped.
|
Charge-Bound Warhammer |
- If this weapon is bound by an Eldritch Knight or Pact of the Blade Warlock, this weapon will permanently retain the lightning damage bonus from Galvanic Currents even if the character binds another weapon. The weapon will even retain this passive if the weapon is used by another character, different from the one who bound it.
|
Cruel Sting | |
Dolor Amarus |
- Dolor Amarus is missing a
WPN_DAGGER tag in its root template, and as such does not function with Bladesong.
|
Hellbeard Halberd |
- Although not stated anywhere in-game, this halberd
Poisons targets on hit if a DC 12 Constitution saving throw is failed. The save for this effect is not shown in the combat log.
|
Infernal Spear |
- It is not stated anywhere in-game, but this spear
Poisons targets on hit if a DC 12 Constitution saving throw is failed. The save for this effect is not shown in the combat log.
|
Monster Slayer Glaive |
- Monsterslayer also adds 1d4 to attack rolls in addition to the damage rolls listed.
- This passive also applies to ranged attacks while this weapon is equipped, adding 1d4 to attack and damage for them.
- Spells cast while this weapon is equipped will gain 1d4 to their attack roll, but their damage is not increased.
|
Rat Bat |
- It is not listed anywhere in-game, but the Rat Bat deals an extra 1d6
PiercingDRS non-magical damage against any target.
|
Sussur Dagger |
- The Sussur Dagger is missing a critical
SourceFile from its physics template, which can cause the weapon to fall through world floors when thrown or dropped. Additionally, the weapon can only be picked up from the ground while holding the 'Alt' key.
|
The Baneful | |
The Long Arm of the Gur |
- The Long Arm of the Gur is derived from
Undead Slayer Crossbow, but because it doesn't also inherit a hidden condition that actually applies the bonus to attack rolls and damage, Revenant Scourge has no effect.
|
Thorn Blade |
- The description in Honour Mode is erroneous. Whereas the extra damage normally applies to all melee attacks (as per the description of the weapon), the extra damage in Honour Mode only applies to attacks with the weapon itself. This is because in the normal base game the extra damage is added via the passive, whereas in Honour Mode the damage is derived directly from the weapon itself. The fact that this is at odds with the description of the weapon is likely an oversight.
|
Handmaiden's Mace |
- It is not stated anywhere in-game, but this mace
Poisons targets on hit if a DC 12 Constitution saving throw is failed. The save for this effect is not shown in the combat log.
|
Hellfire Greataxe |
- This weapon has a hidden condition
MAG_FIRE_DIPPED_HELLFIRE which is supposed to make its 1d6 Fire damage ignore fire resistance. Additionally, Hellflame Cleave and the Hellfire surface it creates are also both supposed to ignore fire resistance. Neither of these effects are currently ignoring fire resistance.
|
Infernal Rapier |
- Despite not stating such anywhere, and unlike most summons, the Cambion is automatically dismissed if the summoner is
Knocked Out.
|
Justiciar's Scimitar |
- Due to the missing proficiency classification, this weapon cannot be used to activate Bladesong when equipped in the mainhand weapon slot, although equipping it does not apply Bladesong Impeded (Condition).
- This issue does not occur when equipped in the offhand weapon slot.
- This weapon has a hidden version of the
Shadow Blade applied to it, which grants advantage on all melee weapon attack rolls while active, including weapon attack rolls for another equipped melee weapon while dual-wielding.
|
Staff of the Ram |
- From examining this weapon's game code'"`UNIQ--ref-00000021-QINU`"' it appears it should deal an additional 1d6
Force, but is not present on the item when acquired through normal in-game means. This can be fixed by recruiting a hireling, having them equip the staff, dismissing them to the Fugue Plane, then recruiting them again. The version of the staff the hireling spawns back in with does have the additional 1d6 Force damage.
|
The Dancing Breeze | |
Trident of the Waves |
- This weapon's game code indicates it should deal an additional 1d4
Cold damage, but it is not present when acquired normally; the extra damage can still be acquired by recruiting a hireling, having them equip the trident, dismissing them to the Fugue Plane, and then recruiting them again. The version of the trident the hireling spawns back with has the additional 1d4 Cold damage.
|
Woe |
- If one of the spawn is killed while in dialogue with Astarion after Cazador's death, the cutscene ends, the spawn flee, and Woe disappears even if not on a dialog branch where Asarion would have broken it otherwise.
|
Crimson Mischief |
- Despite being classed solely as a Shortsword, Scimitar proficiency also allows one to wield this weapon proficiently.
|
Moonlantern |
- The Moonlantern containing Dolly Dolly Dolly still produces a stationary Moonshield Aura when dropped on the ground even after she has been freed from it.
|