11,248
editsUpdated deprecated {{Action}} template to {{r}}
(Created page with "{{ConditionPage | effects = * Lightning courses through you. You have +1 to Attack Rolls and deal an additional {{DamageText|1|Lightning}} damage. * If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage. * You lose 1 charge per turn. See Lightning Charges for more information. }}") |
(Updated deprecated {{Action}} template to {{r}}) |
||
(20 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
{{hatnote|See also: [[:Category:Sparkstruck Equipment]]}} | |||
{{ConditionPage | {{ConditionPage | ||
| effects = | | effects = | ||
Line 4: | Line 5: | ||
* If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage. | * If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage. | ||
* You lose 1 charge per turn. | * You lose 1 charge per turn. | ||
| stack id = MAG_CHARGED_LIGHTNING | |||
| stack type = additive | |||
| tick type = start | |||
|suppress sources=true | |||
}} | |||
__NOTOC__ | |||
==Items that grant Lightning Charges== | |||
}} | *Weapons: | ||
**{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | |||
**{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges. | |||
**{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges. | |||
**{{MdRarityItem|Markoheshkir}}: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 2 Lightning Charges. | |||
*Equipment: | |||
**{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges. | |||
**{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges. | |||
**{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]]. | |||
==Items that interact with Lightning Charges== | |||
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{r|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed. | |||
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}. | |||
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges. | |||
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]]. | |||
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{r|action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies. | |||
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges. While imbued with Lightning Charges, attacks against metal [[Construct|constructs]] and foes wearing metal armour gain {{Advantage}} | |||
==Other notable items that work with Lightning== | |||
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle. | |||
*{{MdRarityItem|Gloves of Belligerent Skies}}: Inflicts 2 turns of {{Cond|Reverberation}} when the wearer deals{{DamageType|Lightning}} damage. This occurs on each attack. | |||
== Notes == | |||
* The extra damage is added to [[Falling damage]] if the falling creature was shoved or pushed by someone with Lightning Charges. | |||
* Patch #3 changed how Lightning Charge damages enemies: | |||
** For Area of Effect spells such as [[Shatter]], the Lightning Charge damage is now dealt to every target hit. | |||
** For spells with two damage components such as [[Ice Knife]] or [[Ice Storm]], Lightning Charge damage is added to every component that damages a target. | |||
** [[Draconic Bloodline]] [[Sorcerer|Sorcerers]] with a Lightning Ancestor can no longer increase the Lightning charge damage through [[Elemental Affinity: Damage|Elemental Affinity]]. |