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'''Divine Strike''' is a [[Weapon actions|weapon action]] available to level 8 [[Cleric]]s of the following Domains: [[Life Domain|Life]], [[Trickery Domain|Trickery]], [[Nature Domain|Nature]], [[Tempest Domain|Tempest]], and [[War Domain|War]]. It is usable once per turn and deals 1d8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen domain. | |||
'''Divine Strike''' is a [[Weapon | |||
==Variations== | ==Variations== | ||
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|- | |- | ||
|{{SmIconLink| Class Cleric Life Badge Icon.png|Life Domain|Life}} | |{{SmIconLink| Class Cleric Life Badge Icon.png|Life Domain|Life}} | ||
|{{ | |{{SAI|Divine Strike: Radiant (Melee)}}<br> | ||
{{SAI|Divine Strike: Radiant (Ranged)}} | |||
|{{DamageText|1d8|Radiant}} | |{{DamageText|1d8|Radiant}} | ||
|- | |- | ||
|{{SmIconLink| Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery}} | |{{SmIconLink| Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery}} | ||
|{{ | |{{SAI|Divine Strike: Poison (Melee)}}<br> | ||
{{SAI|Divine Strike: Poison (Ranged)}} | |||
|{{DamageText|1d8|Poison}} | |{{DamageText|1d8|Poison}} | ||
|- | |- | ||
| rowspan=3 | {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}} | | rowspan=3 | {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}} | ||
|{{ | |{{SAI|Divine Strike: Cold (Melee)}}<br> | ||
{{SAI|Divine Strike: Cold (Ranged)}} | |||
|{{DamageText|1d8|Cold}} | |{{DamageText|1d8|Cold}} | ||
|- | |- | ||
|{{ | |{{SAI|Divine Strike: Fire (Melee)}}<br> | ||
{{SAI|Divine Strike: Fire (Ranged)}} | |||
|{{DamageText|1d8|Fire}} | |{{DamageText|1d8|Fire}} | ||
|- | |- | ||
|{{ | |{{SAI|Divine Strike: Lightning (Melee)}}<br> | ||
{{SAI|Divine Strike: Lightning (Ranged)}} | |||
|{{DamageText|1d8|Lightning}} | |{{DamageText|1d8|Lightning}} | ||
|- | |- | ||
|{{SmIconLink| Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest}} | |{{SmIconLink| Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest}} | ||
|{{ | |{{SAI|Divine Strike: Thunder (Melee)}}<br> | ||
{{SAI|Divine Strike: Thunder (Ranged)}} | |||
|{{DamageText|1d8|Thunder}} | |{{DamageText|1d8|Thunder}} | ||
|- | |- | ||
|{{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}} | |{{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}} | ||
|{{ | |{{SAI|Divine Strike: Weapon (Melee)}}<br> | ||
|{{DamageText|1d8| | {{SAI|Divine Strike: Weapon (Ranged)}} | ||
|{{DamageText|1d8|Weapon}} | |||
|} | |} | ||
== | == Using Divine Strike == | ||
There are two ways of using Divine Strike. First, is to use it directly with the corresponding attack ability (e.g. {{SAI|Divine Strike: Radiant (Melee)}}). Second, is to use any other weapon attack and let Divine Strike trigger as a post-strike reaction upon hit. Triggering it this way does not cost a {{r|reaction}}, but it is configured the same way as other reactions in the [[Actions#The_Reactions_tab|reactions tab]]. | |||
Using Divine Strike as a reaction means it can be used in conjunction with any attack such as an offhand attack, a [[weapon action]], with a [[Arrows|special arrow]], or an [[Opportunity Attack]]. On the other hand, using the ability directly is always equivalent to a basic main-hand attack with the 1d8 bonus damage from Divine Strike. Thus, it is usually better to trigger Divine Strike as a reaction since it works in far more situations. | |||
Divine Strike only works with melee and ranged weapons and cannot be used with unarmed attacks or thrown weapons, even as a reaction. | |||
== Notes == | |||
* War cleric's variant of Divine Strike inherits the damage type from the weapon in the primary hand, so it can deal a wide variety of damage types such as {{DamageType|Force}} with the {{RarityItem|Ne'er Misser}} or {{DamageType|Psychic}} with the {{SAI|Shadow Blade}}. The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon. | |||
== Bugs == | |||
* The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly {{em|does not}} prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method. | |||
{{ClericNavbox}} | |||
[[Category:Actions]] | |||
[[Category:Weapon actions]] | |||