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[[File: | {{PageSeo | ||
| description = Constructs are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. | |||
| image = Bernard Model.png | |||
}} | |||
[[File:Bernard Model.png|thumb|right||{{noexcerpt|An automaton.}}]] | |||
'''Constructs''' are a type of [[List_of_creature_types|creature]] found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells. | |||
{{Quote race|{{PAGENAME}}}} | |||
== Characteristics == | == Characteristics == | ||
Most constructs are assembled from inorganic matter | Most constructs are assembled from inorganic matter. As such, many damage types that would normally be effective against organic creatures are ineffective against constructs. This includes {{DamageType|Poison}}, {{DamageType|Psychic}}, and {{DamageType|Necrotic}} damage with most constructs possessing complete immunity to the first two types and resistance to the last one. Similarly, they are unaffected by many conditions such as {{Cond|Bleeding}}, {{Cond|Poisoned}}, or {{Cond|Paralysed}}. | ||
Conversely, almost all healing effects including {{SAI|Healing Word}}, {{SAI|Lay on Hands}}, and {{SAI|Preserve Life}} have no effect on constructs. However, potions can still heal them. | Conversely, almost all healing effects including {{SAI|Healing Word}}, {{SAI|Lay on Hands}}, and {{SAI|Preserve Life}} have no effect on constructs. However, potions can still heal them. | ||
{{ | Finally, as most constructs are not sentient, mental effects like {{Cond|Frightened}} or {{Cond|Charmed}} will have no effect on them. | ||
{{ | == Types of constructs == | ||
{{ | === Adamantine Golem === | ||
{{hatnote|Main articles: [[Adamantine Golem]] and {{FRWiki|Adamantine golem|long}}}} | |||
{{Quote fancy | |||
| quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed. | |||
| image = Portrait Grym.png | |||
| link = Adamantine Golem | |||
}} | |||
Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it. | |||
'''Adamantine golems in Baldur's Gate 3''' | |||
* {{MdCharLink|Grym}} | |||
{{HorizontalRuleImage}} | |||
=== Animated Armour === | === Animated Armour === | ||
{{hatnote|Main articles: [[Animated Armour]] and {{FRWiki|Animated armor|long}}}} | |||
{{Quote fancy | |||
| quote = Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians. | |||
| image = Portrait Animated Armour.png | |||
| link = Animated Armour | |||
}} | |||
Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations. | |||
'''Animated armours in Baldur's Gate 3''' | |||
{{div col|colwidth=15em}} | |||
* {{MdCharLink|Animated Armour}} | * {{MdCharLink|Animated Armour}} | ||
* {{MdCharLink|Hollow Armour}} | * {{MdCharLink|Hollow Armour}} | ||
* {{MdCharLink|Klank}} | * {{MdCharLink|Klank}} | ||
* {{MdCharLink|Krank}} | * {{MdCharLink|Krank}} | ||
{{div col end}} | |||
=== | {{HorizontalRuleImage}} | ||
=== Automaton === | |||
{{hatnote|Main articles: [[Automaton]] and {{FRWiki|Automaton|long}}}} | |||
{{Quote fancy | |||
| quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person. | |||
| image = Portrait Bernard.png | |||
| link = Automaton | |||
}} | |||
Automatons are clockwork mechanical constructions designed to resemble humanoids. | |||
'''Automatons in Baldur's Gate 3''' | |||
* {{MdCharLink|Bernard}} | |||
{{HorizontalRuleImage}} | |||
=== Flesh Golem === | === Flesh Golem === | ||
{{hatnote|Main articles: [[Flesh Golem]] and {{FRWiki|Flesh golem|long}}}} | |||
{{Quote fancy | |||
| quote = The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength. | |||
| image = Portrait Flesh.png | |||
| link = Flesh Golem | |||
}} | |||
Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from [[undead]]. | |||
{{ | '''Flesh golems in Baldur's Gate 3''' | ||
* {{MdCharLink|Flesh}} | |||
{{HorizontalRuleImage}} | |||
=== Scrying Eye === | === Scrying Eye === | ||
{{hatnote|Main articles: [[Scrying Eye]] and {{FRWiki|Scrying eye|long}}}} | |||
{{Quote fancy | |||
| quote = These levitating eyes transmit all that they see to the one who created them. | |||
| image = Portrait Scrying Eye.png | |||
| link = Scrying Eye | |||
}} | |||
The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance. | |||
'''Scrying eyes in Baldur's Gate 3''' | |||
* {{MdCharLink|Scrying Eye}} | |||
{{HorizontalRuleImage}} | |||
=== Steel Watcher === | |||
{{hatnote|Main articles: [[Steel Watcher]] and {{FRWiki|Steel watcher|long}}}} | |||
{{Quote fancy | |||
| quote = The operations of these huge steel juggernauts are powered by engines of churning hellfire. | |||
| image = Portrait Steel Watcher.png | |||
| link = Steel Watcher | |||
}} | |||
Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by [[Enver Gortash]] and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab. | |||
The design of the Steel Watchers was based on a [[Gondian]] design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a [[tadpole]]d zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.{{cite text|How to Build a Watcher}} | |||
'''Steel Watchers in Baldur's Gate 3''' | |||
{{div col|colwidth=20em}} | |||
* {{MdCharLink|Steel Watcher}} | |||
* {{MdCharLink|Hellfire Watcher}} | |||
* {{MdCharLink|Steel Watcher Titan}} | |||
{{div col end}} | |||
{{HorizontalRuleImage}} | |||
=== Other === | |||
* {{MdCharLink|Arcane Turret}} | * {{MdCharLink|Arcane Turret}} | ||
* {{MdCharLink|Doggy}} | * {{MdCharLink|Doggy}} | ||
* {{MdCharLink| | * {{MdCharLink|Elminster}} as a {{FRWiki|simulacrum}} | ||
* {{MdCharLink| | * {{MdCharLink|Guardian of Faith (creature)}} | ||
* {{MdCharLink| | * {{MdCharLink|Manifestation of Tyranny}} | ||
* {{MdCharLink|Nautiloid Cannon}} | * {{MdCharLink|Nautiloid Cannon}} | ||
* {{MdCharLink|Spiritual Weapon}} | * {{MdCharLink|Spiritual Weapon}} | ||
* {{MdCharLink|Ptaris' Mental Image}} | * {{MdCharLink|Ptaris' Mental Image}} | ||
* {{ | * {{RarityItem|Stedd's Virtues of Unions}}, {{RarityItem|Amaps' Memoirs}}, and {{RarityItem|Suelto's Ethics of War}} as {{FRWiki|Animated object|animated objects}} in [[Wyrmway]]. | ||
== Related items == | == Related items == | ||
* {{MdRarityItem|Arrow of Construct Slaying}} - Consumable arrow that deals double damage against construct targets. | * {{MdRarityItem|Arrow of Construct Slaying}} - Consumable arrow that deals double damage against construct targets. | ||
* {{MdRarityItem|Gloves of the Automaton}} - After activating {{SAI|Circuitry Interface}}, the wearer is considered to be a construct for 10 turns. | |||
* {{MdRarityItem|Light of Creation}} - Non-construct wielders have a chance of being {{Cond|Stunned}} when attacking with this weapon. | |||
* {{MdRarityItem|Resonance Stone}} does not affect constructs | |||
* {{MdRarityItem|Sword of Life Stealing}} does not work against constructs | |||
* {{MdRarityItem|Summon Golem Bell}} - Summon the flesh golem [[Flesh]] while inside the [[Gauntlet of Shar]]. | * {{MdRarityItem|Summon Golem Bell}} - Summon the flesh golem [[Flesh]] while inside the [[Gauntlet of Shar]]. | ||
* {{ | |||
* {{ | == Related spells and abilities == | ||
* {{SAI|Ascendant Bite}}, {{SAI|Bite (Mother's Loathing)}}, {{SAI|Vampire Bite}} - cannot target constructs | |||
* {{SAI|Balm of the Moonmaiden}} - does not work on constructs | |||
* {{SAI|Blight}} - does not work on constructs | |||
* {{SAI|Cure Wounds}} - does not work on constructs | |||
* {{SAI|Daddy's Lecture}} - does not work on constructs | |||
* {{SAI|Divine Intervention: Opulent Revival}} - does not work on constructs | |||
* {{SAI|Heal}} - does not work on constructs | |||
* {{SAI|Healing Incense Aura}} - does not work on constructs | |||
* {{SAI|Healing Radiance}} - does not work on constructs | |||
* {{SAI|Healing Word}} - does not work on constructs | |||
* {{SAI|Lay on Hands}}, {{SAI|Lay on Hands: Cure}}, {{SAI|Lay on Hands: Greater Healing}}, {{SAI|Lay on Hands: Lesser Healing}} - does not work on constructs | |||
* {{SAI|Mass Cure Wounds}} - does not work on constructs | |||
* {{SAI|Mass Healing Word}} - does not work on constructs | |||
* {{SAI|Prayer of Healing}} - does not work on constructs | |||
* {{SAI|Preserve Life}} - does not work on constructs | |||
* {{Pass|Soul Reaper}} - Raphael ability does not work on constructs | |||
* {{SAI|Static Overdrive}} - all constructs within range deal an additional {{DamageText|1d6+2|Lightning}} to weapon attacks | |||
* {{Pass|Toggle Non-Lethal Attacks}} - does not work on constructs | |||
* {{SAI|Vampiric Shout}} - does not work on constructs | |||
== References == | == References == | ||
{{reflist|text}} | {{reflist|text}} | ||
{{Creatures}} | |||
[[Category:Creatures]] |