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Construct

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Constructs are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells.

Characteristics[edit | edit source]

Most constructs are assembled from inorganic matter. As such, many damage types that would normally be effective against organic creatures are ineffective against constructs. This includes PoisonPoison, PsychicPsychic, and NecroticNecrotic damage with most constructs possessing complete immunity to the first two types and resistance to the last one. Similarly, they are unaffected by many conditions such as Bleeding Bleeding, Paralysed Paralysed, or Poisoned Poisoned.

Conversely, almost all healing effects including Healing Word Healing Word, Lay on Hands Lay on Hands, and Preserve Life Preserve Life have no effect on constructs. However, potions can still heal them.

Finally, as most constructs are not sentient, mental effects like Charmed Charmed or Frightened Frightened have no effect on them.

Types of constructs[edit | edit source]

Adamantine Golem[edit | edit source]

Adamantine golems are enormous, nearly indestructible golems constructed from pure adamantine. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by Superheating Superheating it.

Adamantine golems in Baldur's Gate 3

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Animated Armour[edit | edit source]

Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations.

Animated armours in Baldur's Gate 3

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Automaton[edit | edit source]

Main articles: Automaton and Automaton on the Forgotten Realms Wiki

Automatons are clockwork mechanical constructions designed to resemble humanoids.

Automatons in Baldur's Gate 3

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Flesh Golem[edit | edit source]

Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from undead.

Flesh golems in Baldur's Gate 3

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Scrying Eye[edit | edit source]

The leaders of the Cult of the Absolute frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the Shattered Sanctum, Grymforge, and Moonrise Towers. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance.

Scrying eyes in Baldur's Gate 3

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Steel Watcher[edit | edit source]

Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by Enver Gortash and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab.

The design of the Steel Watchers was based on a Gondian design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a tadpoled zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.[1]

Steel Watchers in Baldur's Gate 3

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Other[edit | edit source]

Animated objects[edit | edit source]

Related items[edit | edit source]

Related spells and abilities[edit | edit source]

References[edit | edit source]

External links[edit | edit source]