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→Related spells and abilities
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{{PageSeo | |||
| description = Constructs are a type of creature found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. | |||
| image = Bernard Model.png | |||
}} | |||
[[File:Bernard Model.png|thumb|right||{{noexcerpt|An automaton.}}]] | [[File:Bernard Model.png|thumb|right||{{noexcerpt|An automaton.}}]] | ||
'''Constructs''' are a type of [[List_of_creature_types|creature]] found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells. | '''Constructs''' are a type of [[List_of_creature_types|creature]] found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells. | ||
{{ | {{Quote race|{{PAGENAME}}}} | ||
== Characteristics == | == Characteristics == | ||
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== Types of constructs == | == Types of constructs == | ||
=== Adamantine Golem === | === Adamantine Golem === | ||
{{ | {{hatnote|Main articles: [[Adamantine Golem]] and {{FRWiki|Adamantine golem|long}}}} | ||
{{Quote fancy | |||
| quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed. | | quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed. | ||
| image = Portrait Grym.png | | image = Portrait Grym.png | ||
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}} | }} | ||
Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it. | Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it. | ||
'''Adamantine golems in Baldur's Gate 3''' | '''Adamantine golems in Baldur's Gate 3''' | ||
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=== Animated Armour === | === Animated Armour === | ||
{{ | {{hatnote|Main articles: [[Animated Armour]] and {{FRWiki|Animated armor|long}}}} | ||
{{Quote fancy | |||
| quote = Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians. | | quote = Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians. | ||
| image = Portrait Animated Armour.png | | image = Portrait Animated Armour.png | ||
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}} | }} | ||
Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations. | Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations. | ||
'''Animated armours in Baldur's Gate 3''' | '''Animated armours in Baldur's Gate 3''' | ||
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=== Automaton === | === Automaton === | ||
{{ | {{hatnote|Main articles: [[Automaton]] and {{FRWiki|Automaton|long}}}} | ||
{{Quote fancy | |||
| quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person. | | quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person. | ||
| image = Portrait Bernard.png | | image = Portrait Bernard.png | ||
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}} | }} | ||
Automatons are clockwork mechanical constructions designed to resemble humanoids. | Automatons are clockwork mechanical constructions designed to resemble humanoids. | ||
'''Automatons in Baldur's Gate 3''' | '''Automatons in Baldur's Gate 3''' | ||
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=== Flesh Golem === | === Flesh Golem === | ||
{{ | {{hatnote|Main articles: [[Flesh Golem]] and {{FRWiki|Flesh golem|long}}}} | ||
{{Quote fancy | |||
| quote = The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength. | | quote = The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength. | ||
| image = Portrait Flesh.png | | image = Portrait Flesh.png | ||
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}} | }} | ||
Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from [[undead]]. | Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from [[undead]]. | ||
'''Flesh golems in Baldur's Gate 3''' | '''Flesh golems in Baldur's Gate 3''' | ||
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=== Scrying Eye === | === Scrying Eye === | ||
{{ | {{hatnote|Main articles: [[Scrying Eye]] and {{FRWiki|Scrying eye|long}}}} | ||
{{Quote fancy | |||
| quote = These levitating eyes transmit all that they see to the one who created them. | | quote = These levitating eyes transmit all that they see to the one who created them. | ||
| image = Portrait Scrying Eye.png | | image = Portrait Scrying Eye.png | ||
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}} | }} | ||
The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance. | The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance. | ||
'''Scrying eyes in Baldur's Gate 3''' | '''Scrying eyes in Baldur's Gate 3''' | ||
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=== Steel Watcher === | === Steel Watcher === | ||
{{hatnote|Main articles: [[Steel Watcher]] and {{FRWiki|Steel | {{hatnote|Main articles: [[Steel Watcher]] and {{FRWiki|Steel watcher|long}}}} | ||
{{ | {{Quote fancy | ||
| quote = The operations of these huge steel juggernauts are powered by engines of churning hellfire. | | quote = The operations of these huge steel juggernauts are powered by engines of churning hellfire. | ||
| image = Portrait Steel Watcher.png | | image = Portrait Steel Watcher.png | ||
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* {{MdCharLink|Arcane Turret}} | * {{MdCharLink|Arcane Turret}} | ||
* {{MdCharLink|Doggy}} | * {{MdCharLink|Doggy}} | ||
* {{MdCharLink|Elminster}} as a | * {{MdCharLink|Elminster}} as a {{FRWiki|simulacrum}} | ||
* {{MdCharLink|Guardian of Faith}} | * {{MdCharLink|Guardian of Faith (creature)}} | ||
* {{MdCharLink|Manifestation of Tyranny}} | * {{MdCharLink|Manifestation of Tyranny}} | ||
* {{MdCharLink|Nautiloid Cannon}} | * {{MdCharLink|Nautiloid Cannon}} | ||
* {{MdCharLink|Spiritual Weapon}} | * {{MdCharLink|Spiritual Weapon}} | ||
* {{MdCharLink|Ptaris' Mental Image}} | * {{MdCharLink|Ptaris' Mental Image}} | ||
* {{RarityItem|Stedd's Virtues of Unions}}, {{RarityItem|Amaps' Memoirs}}, and {{RarityItem|Suelto's | * {{RarityItem|Stedd's Virtues of Unions}}, {{RarityItem|Amaps' Memoirs}}, and {{RarityItem|Suelto's Ethics of War}} as {{FRWiki|Animated object|animated objects}} in [[Wyrmway]]. | ||
== Related items == | == Related items == | ||
* {{MdRarityItem|Arrow of Construct Slaying}} - Consumable arrow that deals double damage against construct targets. | * {{MdRarityItem|Arrow of Construct Slaying}} - Consumable arrow that deals double damage against construct targets. | ||
* {{MdRarityItem|Gloves of the Automaton}} - After activating {{SAI|Circuitry Interface}}, the wearer is considered to be a construct for 10 turns. | |||
* {{MdRarityItem|Light of Creation}} - Non-construct wielders have a chance of being {{Cond|Stunned}} when attacking with this weapon. | |||
* {{MdRarityItem|Resonance Stone}} does not affect constructs | |||
* {{MdRarityItem|Sword of Life Stealing}} does not work against constructs | |||
* {{MdRarityItem|Summon Golem Bell}} - Summon the flesh golem [[Flesh]] while inside the [[Gauntlet of Shar]]. | * {{MdRarityItem|Summon Golem Bell}} - Summon the flesh golem [[Flesh]] while inside the [[Gauntlet of Shar]]. | ||
== | == Related spells and abilities == | ||
* {{SAI|Blight}} does not | * {{SAI|Ascendant Bite}}, {{SAI|Bite (Mother's Loathing)}}, {{SAI|Vampire Bite}} - cannot target constructs | ||
* {{ | * {{SAI|Balm of the Moonmaiden}} - does not work on constructs | ||
* {{ | * {{SAI|Blight}} - does not work on constructs | ||
* {{SAI|Cure Wounds}} - does not work on constructs | |||
* {{SAI|Daddy's Lecture}} - does not work on constructs | |||
* {{SAI|Divine Intervention: Opulent Revival}} - does not work on constructs | |||
* {{SAI|Heal}} - does not work on constructs | |||
* {{SAI|Healing Incense Aura}} - does not work on constructs | |||
* {{SAI|Healing Radiance}} - does not work on constructs | |||
* {{SAI|Healing Word}} - does not work on constructs | |||
* {{SAI|Lay on Hands}}, {{SAI|Lay on Hands: Cure}}, {{SAI|Lay on Hands: Greater Healing}}, {{SAI|Lay on Hands: Lesser Healing}} - does not work on constructs | |||
* {{SAI|Mass Cure Wounds}} - does not work on constructs | |||
* {{SAI|Mass Healing Word}} - does not work on constructs | |||
* {{SAI|Prayer of Healing}} - does not work on constructs | |||
* {{SAI|Preserve Life}} - does not work on constructs | |||
* {{Pass|Soul Reaper}} - Raphael ability does not work on constructs | |||
* {{SAI|Static Overdrive}} - all constructs within range deal an additional {{DamageText|1d6+2|Lightning}} to weapon attacks | |||
* {{Pass|Toggle Non-Lethal Attacks}} - does not work on constructs | |||
* {{SAI|Vampiric Shout}} - does not work on constructs | |||
== References == | == References == | ||
{{reflist|text}} | {{reflist|text}} | ||
{{Creatures}} | |||
[[Category:Creatures]] |