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{{Tab | {{Tab | ||
|one=D&D 5e rule changes | |one=D&D 5e rule changes | ||
|one-name=Rule | |one-name=Rule changes | ||
|two=D&D 5e race changes | |two=D&D 5e race changes | ||
|two-name=Race | |two-name=Race changes | ||
|three=D&D 5e class changes | |three=D&D 5e class changes | ||
|three-name=Class | |three-name=Class changes | ||
|four=D&D 5e spell changes | |four=D&D 5e spell changes | ||
|four-name=Spell | |four-name=Spell changes | ||
|five=D&D 5e feat changes | |five=D&D 5e feat changes | ||
|five-name=Feat | |five-name=Feat changes | ||
}}This page | }}This page describes any changes that have been made to the rules of certain [[spells]] in ''Baldur's Gate 3'' (BG3), from their original specifications in ''Dungeons and Dragons 5th Edition'' (D&D 5e 2014). Other rule changes can be found on their [[D&D 5e Rule Changes|related pages]]. | ||
The rule changes described on this | The rule changes described on this and related pages are written with the assumption the reader understands the relevant D&D 5e rule. These pages will not explain what the D&D 5e rule is, only what the changed or altered BG3 rule is. These pages also include many BG3 features and abilities that are unchanged from D&D 5e to help a D&D 5e player quickly see which options have changed and which have not, and make decisions without having to do additional research. If the BG3 rule aligns with a rule from the 2024 5e revision or other material from future playtests, that is considered a rule change from D&D 5e. | ||
==General== | ==General== | ||
* In the same turn, you can use both your action and bonus action to cast non-cantrip spells. | * In the same turn, you can use both your action and bonus action to cast non-cantrip spells. | ||
** Example: {{SAI|Fireball}} (action) and {{SAI|Misty Step}} (bonus action) can be cast during the same turn. | |||
* No spells have a '''somatic component'''. You can cast spells without a free hand. | * No spells have a '''somatic component'''. You can cast spells without a free hand, such as while wielding a weapon and wearing a shield. | ||
* All spells have an implicit '''verbal component''' and cannot be cast while {{IconLink|Silenced Condition Icon.png|Silenced (Condition)|Silenced|size=24}}, unless the spell description specifically mentions that it can be cast while Silenced. | * All spells have an implicit '''verbal component''' and cannot be cast while {{IconLink|Silenced Condition Icon.png|Silenced (Condition)|Silenced|size=24}}, unless the spell description specifically mentions that it can be cast while Silenced. | ||
** [[Way of the Four Elements]] spells lack verbal components. | ** [[Way of the Four Elements]] spells lack verbal components. | ||
* No spells have a '''material component'''. There are no component pouches or spellcasting foci in the game. | * No spells have a '''material component'''. There are no component pouches or spellcasting foci in the game. | ||
** To cast spells from the [[Bard]] spell list, Bards either use their equipped musical instrument or whistle. This visually acts as a spellcasting focus. | |||
* All spells have a '''casting time''' of a single [[Action]], [[Bonus Action]] or [[Reaction]]. Some spells that have a longer casting time in D&D 5e have been modified so that they cannot be cast in combat. | * All spells have a '''casting time''' of a single [[Action]], [[Bonus Action]] or [[Reaction]]. Some spells that have a longer casting time in D&D 5e have been modified so that they cannot be cast in combat. | ||
** [[Ritual Spells]] are always cast as a ritual, and | ** [[Ritual Spells]] are always cast as a ritual when cast outside of combat, and ritual casting does not increase the casting time. Some spells which are not ritual spells in 5e have become so (see below). | ||
* Combat areas tend to have a large amount of verticality, but are rather small in horizontal size. This has led to many spells having a reduced '''range''', often 60 ft. | * Combat areas tend to have a large amount of verticality, but are rather small in horizontal size. This has led to many spells having a reduced '''range''', often 60 ft. | ||
** Spells with a range of '''Touch''' have been changed to a range of 5 ft. | ** Spells with a range of '''Touch''' have been changed to a range of 5 ft. | ||
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** Most spells with a duration of more than one minute in D&D 5e have been modified to last until taking a Long Rest. | ** Most spells with a duration of more than one minute in D&D 5e have been modified to last until taking a Long Rest. | ||
* [[Scrolls]] can be used by any character, regardless of their class, level or [[Intelligence]] score. No ability check is needed to successfully cast a scroll. | * [[Scrolls]] can be used by any character, regardless of their class, level or [[Intelligence]] score. No ability check is needed to successfully cast a scroll. | ||
* Cantrips get their | ** The attack modifier and/or save DC for scroll spells cast by a character without a spellcasting feature is determined using Intelligence for Fighters and Rogues, Wisdom for Monks, and Charisma for Barbarians. | ||
* Cantrips get their second upgrade when reaching level 10 instead of level 11, e.g. {{SAI|Fire Bolt}} deals 3d10 damage by level 10. | |||
* No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12. | * No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12. | ||
=== Reaction | * Summoning spells such as [[Conjure Elemental]] or [[Animate Dead]] that originally lasted more than one minute are no longer [[Concentration]] spells and last until the next [[Long Rest]]. It is possible for one character to have multiple Summons actively out at once, as long as each was summoned from a different spell. | ||
When choosing whether to use a reaction | * [[Concentration]] on a spell is automatically broken, without a saving throw, if the caster becomes [[Prone (Condition)|Prone]] for any reason. | ||
* When choosing whether to | ** The lack of a saving throw for this makes knocking a spellcaster over often a more reliable way of breaking their concentration than damaging them. | ||
* When choosing whether to use | * Spells that allow multiple attack rolls against separate targets (such as [[Scorching Ray]], or [[Eldritch Blast]] at level 5+) require all of the targets to be selected before casting the spell. As clarified in the ''Sage Advice Compendium'', in 5e the caster is allowed to target, roll, and resolve each attack separately before choosing the target for the next one. | ||
** No [[Arcana]] check is needed to | |||
=== Reaction spells === | |||
When choosing whether to use a reaction, players have access to a lot more information than they normally would in D&D 5e. For example: | |||
* When choosing whether to use a reaction that can modify the result of an attack roll or impose advantage or disadvantage, you are told the result of the attack roll, the required roll needed for a hit, and whether the attack roll was a critical hit or miss. | |||
* You can choose to use a reaction that imposes advantage or disadvantage after the check or save is first rolled. | |||
* When choosing whether to use a reaction that can modify the result of another creature's spell, you are told the name of the spell being cast, whether or not it was upcast, the spell DC, and the result of any saving throw (if applicable). | |||
** No [[Arcana]] check is needed to identify the spell being cast. | |||
==Cantrips== | ==Cantrips== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to cantrips | ||
|- | |- | ||
!Spell | !Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Acid Splash}}||-||Affects all creatures within a 2 m / 7 ft radius. | |{{SAI|Acid Splash}}||-||Affects all creatures within a 2 m / 7 ft radius. | ||
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|{{SAI|Fire Bolt}}||Range reduced from 120 ft to 60 ft||- | |{{SAI|Fire Bolt}}||Range reduced from 120 ft to 60 ft||- | ||
|- | |- | ||
|{{SAI|Friends}}||-||You lose -10 reputation with whoever you cast Friends on when the spell ends in Balanced [[difficulty]] and above. This can sometimes be avoided by casting | |{{SAI|Friends}}||-||You lose -10 reputation with whoever you cast Friends on when the spell ends in Balanced [[difficulty]] and above. This can sometimes be avoided by casting Friends while under effects of [[Disguise Self]], except against playable [[Origins]]. | ||
|- | |- | ||
|{{SAI|Guidance}}||-||The bonus to ability checks is applied automatically until the spell ends. Using it once does not end the spell. | |{{SAI|Guidance}}||-||The bonus to ability checks is applied automatically until the spell ends. Using it once does not end the spell. It can be cast during conversation without consequences. | ||
|- | |- | ||
|{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim. | |{{SAI|Light}}||Duration increased from 1 hour to until Long Rest.||Radius of shed light increased to 25 ft, instead of 20 ft bright and an additional 20 ft dim. | ||
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|{{SAI|Poison Spray}}||-||- | |{{SAI|Poison Spray}}||-||- | ||
|- | |- | ||
|{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.||Radius of shed light increased to 30 ft, instead of 10 ft bright and an additional 10 ft dim. | |{{SAI|Produce Flame}}||Duration increased from 10 minutes to until Long Rest.||Added to the Cleric spell list. Radius of shed light increased to 30 ft, instead of 10 ft bright and an additional 10 ft dim. | ||
|- | |- | ||
|{{SAI|Ray of Frost}}||-||Can freeze a water or blood surface to become an ice surface. Hitting a target standing on such a surface will also freeze said surface and force everyone standing in it to roll a Dexterity saving throw or be knocked prone. | |{{SAI|Ray of Frost}}||-||Can freeze a water or blood surface to become an ice surface. Hitting a target standing on such a surface will also freeze said surface and force everyone standing in it to roll a Dexterity saving throw or be knocked prone. | ||
|- | |- | ||
|{{SAI|Resistance (Cantrip)|Resistance}}||-||The bonus to saving throws is applied automatically until the spell ends. Using it once does not end the spell. | |{{SAI|Resistance (Cantrip)|Resistance}}||-||The bonus to saving throws is applied automatically until the spell ends. Using it once does not end the spell. Can be used in conversations when a dialogue choice triggers a saving throw. | ||
|- | |- | ||
|{{SAI|Sacred Flame}}||-||- | |{{SAI|Sacred Flame}}||-||- | ||
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|{{SAI|Shocking Grasp}}||-||- | |{{SAI|Shocking Grasp}}||-||- | ||
|- | |- | ||
|{{SAI|Thaumaturgy}}||Range reduced from 30 ft to self||Grants advantage on Intimidation and Performance checks. | |{{SAI|Thaumaturgy}}||Range reduced from 30 ft to self||Grants advantage on Intimidation and Performance checks. Can be used during a conversation if an option using one of these skills is selected. | ||
|- | |- | ||
|{{SAI|Thorn Whip}}||-||- | |{{SAI|Thorn Whip}}||-||- | ||
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|{{SAI|True Strike}}||Range increased from 30 ft to 60 ft||While the spell's description says two turns, it is effectively until the end of the caster's next turn like in D&D 5e. This is because the spell's duration includes the turn on which it was cast. Unlike in 5e, the advantage can be used with an attack roll made on the same turn the spell is cast. | |{{SAI|True Strike}}||Range increased from 30 ft to 60 ft||While the spell's description says two turns, it is effectively until the end of the caster's next turn like in D&D 5e. This is because the spell's duration includes the turn on which it was cast. Unlike in 5e, the advantage can be used with an attack roll made on the same turn the spell is cast. | ||
|- | |- | ||
|{{SAI|Vicious Mockery}}||-||The spell causes the caster to make a verbal quip which is voice acted. | |{{SAI|Vicious Mockery}}||-||The spell causes the caster to make a verbal quip which is voice acted. The insult is chosen randomly from a list of several. | ||
|} | |} | ||
==First | ==First level spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to first level spells | ||
|- | |- | ||
!Spell | !Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Animal Friendship}} | |{{SAI|Animal Friendship}} | ||
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|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|- | |- | ||
|{{SAI|Bane ( | |{{SAI|Bane (spell)|Bane}} | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| - | | - | ||
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|Duration reduced from 1 minute to 3 rounds | |Duration reduced from 1 minute to 3 rounds | ||
|The spell does ''not'' end if you attack another creature, or if an ally harms or targets, or end your turn more than 30 ft away. | |The spell does ''not'' end if you attack another creature, or if an ally harms or targets, or end your turn more than 30 ft away. | ||
If cast by an enemy on a player-controlled character, the player actually loses control of the target character entirely; the target will spend its turns attacking the caster to the best of their ability. | |||
|- | |- | ||
|{{SAI|Create or Destroy Water}} | |{{SAI|Create or Destroy Water}} | ||
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|{{SAI|Feather Fall}} | |{{SAI|Feather Fall}} | ||
|Radius reduced from 60 ft to 30 ft. | |Radius reduced from 60 ft to 30 ft. | ||
|Feather fall becomes a bonus action to cast in most scenarios, but there are some cutscenes where you may use the spell as well. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.''' | |Feather fall becomes a bonus action to cast in most scenarios, but there are some cutscenes where you may use the spell as well. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.''' In 5E casting time is a Reaction, not in BG3 (has to be precast so you need to plan to be blown off a rooftop etc.) | ||
|- | |- | ||
|{{SAI|Find Familiar}} | |{{SAI|Find Familiar}} | ||
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|{{SAI|Fog Cloud}} | |{{SAI|Fog Cloud}} | ||
|Range reduced from 120 ft to 60 ft. Persists for as long as you maintain concentration. | |Range reduced from 120 ft to 60 ft. Persists for as long as you maintain concentration. | ||
| | |Cloud radius decreased from 20 ft to 15 ft; increase in radius for upcasting reduced from 20 ft per level to 7 ft per level. The cloud cannot be dispersed by wind. | ||
|- | |- | ||
|{{SAI|Goodberry}} | |{{SAI|Goodberry}} | ||
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|{{SAI|Longstrider}} | |{{SAI|Longstrider}} | ||
|Duration increased to until long rest. | |Duration increased to until long rest. | ||
|Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.''' | |Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.''' Uniquely among BG3 spells, it can be cast at a higher level when ritual casting. | ||
|- | |- | ||
|{{SAI|Mage Armour}} | |{{SAI|Mage Armour}} | ||
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|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the burning effect on the target, rather than the spell's effect on your weapon. | |This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the burning effect on the target, rather than the spell's effect on your weapon. | ||
|- | |- | ||
|{{SAI|Shield}} | |{{SAI|Shield (spell)|Shield}} | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Reaction only raises when you can contest the attack roll to make it miss. | |Reaction only raises when you can contest the attack roll to make it miss. | ||
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|{{SAI|Thunderous Smite}} | |{{SAI|Thunderous Smite}} | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. Unlike the other Smite spells, [[Thunderous Smite]] does not require concentration, since BG3 applies that to the persistent | |This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. Unlike the other Smite spells, [[Thunderous Smite]] does not require concentration, since BG3 applies that to the persistent effect which this spell does not have. The target always gets pushed back 10 feet on hit, and the save is only to resist falling prone. | ||
|- | |- | ||
|{{SAI|Thunderwave}} | |{{SAI|Thunderwave}} | ||
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|} | |} | ||
==Second | ==Second level spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ Changes to second level spells | ||
|- | |- | ||
! Spell | ! Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. [[Downed (Condition)|Downed]] allies heal an additional 1 hit point similar to a help action. | |{{SAI|Aid}}||Lasts until long rest||Affects all allies within range, not a limited number. [[Downed (Condition)|Downed]] allies heal an additional 1 hit point similar to a help action. | ||
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|{{SAI|Branding Smite}}||-||This is part of the attack action, and will only consume the bonus action and spell slot if the attack lands. The concentration is to maintain the frightened effect on the target, rather than the spell's effect on the caster's weapon. | |{{SAI|Branding Smite}}||-||This is part of the attack action, and will only consume the bonus action and spell slot if the attack lands. The concentration is to maintain the frightened effect on the target, rather than the spell's effect on the caster's weapon. | ||
|- | |- | ||
|{{SAI|Calm Emotions}}||-||The spell only includes the option to make humanoids in the area immune to the [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]] conditions. | |{{SAI|Calm Emotions}}||-||The spell only includes the option to make humanoids in the area immune to the [[Charmed (Condition)|Charmed]] or [[Frightened (Condition)|Frightened]] conditions. However, it also deactivates (and prevents further activation of) the [[Rage]] ability used by [[Barbarian|Barbarians]] and certain other creatures, which, while a logical interpretation, is not a function of the 5e version as written. | ||
|- | |- | ||
|{{SAI|Cloud of Daggers}}||Size increased from a 5 ft square to a 7 ft radius circle. ||- | |{{SAI|Cloud of Daggers}}||Size increased from a 5 ft square to a 7 ft radius circle. ||- | ||
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|{{SAI|Darkness}}||Duration reduced to 1 minute. Can only be targetted on a point, and cannot target an object.|| - | |{{SAI|Darkness}}||Duration reduced to 1 minute. Can only be targetted on a point, and cannot target an object.|| - | ||
|- | |- | ||
|{{SAI|Darkvision ( | |{{SAI|Darkvision (spell)|Darkvision}}||Duration changed from 8 hours to until Long Rest||The range of darkvision granted by the spell is reduced to 40 feet, in line with reductions to the racial [[Darkvision (Passive Feature)|darkvision]] features. | ||
|- | |- | ||
|{{SAI|Detect Thoughts}}||Duration increased from 1 minute to until Long Rest so long as the caster maintains concentration||There are dialogue prompts to use Detect Thoughts at specific instances. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.''' | |{{SAI|Detect Thoughts}}||Duration increased from 1 minute to until Long Rest so long as the caster maintains concentration||There are dialogue prompts to use Detect Thoughts at specific instances. Became a '''[[Spells#Ritual%20Spells|Ritual]]''' spell'''.''' | ||
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|{{SAI|Hold Person}}||-||The spell itself is not changed, but note that the range for automatic critical hits is increased from 5 ft to 10 ft for ''all'' [[Paralysed (Condition)|Paralyse]] effects. | |{{SAI|Hold Person}}||-||The spell itself is not changed, but note that the range for automatic critical hits is increased from 5 ft to 10 ft for ''all'' [[Paralysed (Condition)|Paralyse]] effects. | ||
|- | |- | ||
|{{SAI|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||- | |{{SAI|Invisibility (spell)|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||- | ||
|- | |- | ||
|{{SAI|Knock}}||-||Cannot be used to open something that has had {{SAI|Arcane Lock}} cast on it, instead of suppressing that spell's effects for 10 minutes. | |{{SAI|Knock}}||-||Cannot be used to open something that has had {{SAI|Arcane Lock}} cast on it, instead of suppressing that spell's effects for 10 minutes. | ||
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|{{SAI|Magic Weapon}}||Lasts until long rest or until the caster loses concentration||Can be applied to a weapon that is already magical, and does stack with any magical bonuses from that weapon. Cannot be applied to ranged weapons. | |{{SAI|Magic Weapon}}||Lasts until long rest or until the caster loses concentration||Can be applied to a weapon that is already magical, and does stack with any magical bonuses from that weapon. Cannot be applied to ranged weapons. | ||
|- | |- | ||
|{{SAI|Melf's Acid Arrow}}||Range reduced from 90 ft to 60 ft.||Creates an [[Acid | |{{SAI|Melf's Acid Arrow}}||Range reduced from 90 ft to 60 ft.||Creates an [[Acid (surface)|Acid]] surface on the ground under the target in addition to its other effects. | ||
|- | |- | ||
|{{SAI|Mirror Image}}||-||The spell still grants three illusory duplicates, but each gives the caster a +3 bonus to AC. Each time an attack misses, one of these duplicates disappears. | |{{SAI|Mirror Image}}||-||The spell still grants three illusory duplicates, but each gives the caster a +3 bonus to AC. Each time an attack misses, one of these duplicates disappears. | ||
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|{{SAI|Scorching Ray}}||Range reduced from 120 ft to 60 ft||- | |{{SAI|Scorching Ray}}||Range reduced from 120 ft to 60 ft||- | ||
|- | |- | ||
|{{SAI|See Invisibility}}||Lasts until Long Rest instead of 1 hour.||Does not provide the ability to see into the Ethereal Plane, which in general is not implemented in BG3. | |{{SAI|See Invisibility (spell)|See Invisibility}}||Lasts until Long Rest instead of 1 hour.||Does not provide the ability to see into the Ethereal Plane, which in general is not implemented in BG3. | ||
|- | |- | ||
|{{SAI|Shatter}}||-||- | |{{SAI|Shatter}}||-||- | ||
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|{{SAI|Silence}}||Range reduced from 120 ft to 60 ft||Note that although spell components are not a thing in BG3, some spells ''are'' explicitly immune to this, and it's generally spells that lack verbal components in 5e. | |{{SAI|Silence}}||Range reduced from 120 ft to 60 ft||Note that although spell components are not a thing in BG3, some spells ''are'' explicitly immune to this, and it's generally spells that lack verbal components in 5e. | ||
|- | |- | ||
|{{SAI|Spiritual Weapon}}||-||The weapon is considered | |{{SAI|Spiritual Weapon}}||-||The weapon is considered a creature and can be directly attacked. It has AC 10, 20 HP, and all ability scores 10; it has immunity to psychic and poison damage, and resistance to all other damage types except Force. Upcasting the spell adds 8 HP for every 2 extra slot levels, in addition to the damage increase. | ||
The weapon behaves like a summoned creature, with its own turn in the initiative order, rather than requiring the caster to use a bonus action to activate it. Unlike in 5e, it is not possible for the same caster to summon more than one at a time. | |||
A limited set of weapon types are available: greataxe, greatsword, halberd, maul, spear, and trident. The weapon can use the [[Weapon actions]] associated with the selected weapon type. However, the save DC for these is fairly low (fixed at 12) and does not scale with the spell slot level or any of the caster's stats. | |||
|- | |- | ||
|{{SAI|Spike Growth}}||Range reduced from 150 ft to 60 ft. Duration increased from 10 minutes to until long rest for as long as you can maintain concentration.||- | |{{SAI|Spike Growth}}||Range reduced from 150 ft to 60 ft. Duration increased from 10 minutes to until long rest for as long as you can maintain concentration.||- | ||
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|{{SAI|Warding Bond}}||-||Does not end if the caster and the target move more than 60 ft from one another. | |{{SAI|Warding Bond}}||-||Does not end if the caster and the target move more than 60 ft from one another. | ||
|- | |- | ||
|{{SAI|Web}}||Duration increased from 1 hour to until long rest for as long as you can maintain concentration.||Creates a [[Web | |{{SAI|Web}}||Duration increased from 1 hour to until long rest for as long as you can maintain concentration.||Creates a [[Web (surface)|Web]] surface which can be destroyed with fire damage, and which does not cause falling damage if a creature falls onto it from any height. | ||
The web surface applies [[Enwebbed (Condition)|Enwebbed]], which has the same mechanical effects as [[Restrained (Condition)|Restrained]] (which is what this spell does in 5e) but is technically a different condition. | The web surface applies [[Enwebbed (Condition)|Enwebbed]], which has the same mechanical effects as [[Restrained (Condition)|Restrained]] (which is what this spell does in 5e) but is technically a different condition. | ||
|} | |} | ||
==Third | ==Third level spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to third level spells | ||
|- | |- | ||
!Spell | !Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Animate Dead}}||-||The caster can choose between a zombie or skeleton with each cast. Both creatures have different stat blocks than what is in the Monster Manual, and can be found on the [[Animate Dead|spell's page]]. | |{{SAI|Animate Dead}}||-||The caster can choose between a zombie or skeleton with each cast. Both creatures have different stat blocks than what is in the Monster Manual, and can be found on the [[Animate Dead|spell's page]]. | ||
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|{{SAI|Blinding Smite}}||-||Concentration is not required to maintain the Blinded status on the target. | |{{SAI|Blinding Smite}}||-||Concentration is not required to maintain the Blinded status on the target. | ||
|- | |- | ||
|{{SAI|Blink}}||-|| | |{{SAI|Blink}}||-||Ends concentration effects on others (i.e Haste, Invisibility) when phased to other plane | ||
|- | |- | ||
|{{SAI|Call Lightning}}||Range reduced from 120 ft to 60 ft. Duration reduced from 10 minutes to 1 minute||The radius is 7 ft, and therefore able to hit a group of targets that are tightly packed together. | |{{SAI|Call Lightning}}||Range reduced from 120 ft to 60 ft. Duration reduced from 10 minutes to 1 minute||The radius is 7 ft, and therefore able to hit a group of targets that are tightly packed together. | ||
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|{{SAI|Glyph of Warding}}||Range increased from touch to 30 feet, and only takes an action to cast. The radius is fixed to 13 ft||The caster may select from the Explosive Runes option with all associated damage types, or use glyphs that cause creatures to fall asleep or get pushed away. There is no generic option to have the glyph trigger a spell of the caster's choice. | |{{SAI|Glyph of Warding}}||Range increased from touch to 30 feet, and only takes an action to cast. The radius is fixed to 13 ft||The caster may select from the Explosive Runes option with all associated damage types, or use glyphs that cause creatures to fall asleep or get pushed away. There is no generic option to have the glyph trigger a spell of the caster's choice. | ||
|- | |- | ||
|{{SAI|Grant Flight}} (Fly)||Duration reduced to 1 minute||Name changed so to avoid confusion with the [[Fly ( | |{{SAI|Grant Flight}} (Fly)||Duration reduced to 1 minute||Name changed so to avoid confusion with the [[Fly (class action)|Fly]] action that creatures with a flying speed have. The target's movement speed increases to 60 ft and they are able to fly between two points, but they must end each move on the ground. | ||
|- | |- | ||
|{{SAI|Haste}}||-||The [[Hastened (Condition)|hastened]] condition the target receives from the spell is allows the target to take an additional action with no limits, similar to [[Action Surge]]. The target can multiattack or cast a spell with the hastened action. | |{{SAI|Haste}}||-||The [[Hastened (Condition)|hastened]] condition the target receives from the spell is allows the target to take an additional action with no limits, similar to [[Action Surge]]. The target can multiattack or cast a spell with the hastened action. | ||
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|{{SAI|Lightning Bolt}}||-||- | |{{SAI|Lightning Bolt}}||-||- | ||
|- | |- | ||
|{{SAI|Mass Healing Word}}||-|| | |{{SAI|Mass Healing Word}}||-||Heals all allies in range rather than being limited to 6. | ||
|- | |- | ||
|{{SAI|Plant Growth}}||Range reduced from 150 ft to 60 ft. Radius reduced from 100 ft to 20 ft.||The caster can only choose the option that causes creatures to use quadruple movement. The spell can be ended if it is hit by any fire damage. | |{{SAI|Plant Growth}}||Range reduced from 150 ft to 60 ft. Radius reduced from 100 ft to 20 ft.||The caster can only choose the option that causes creatures to use quadruple movement. The spell can be ended if it is hit by any fire damage. | ||
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|{{SAI|Remove Curse}}||-||There are no cursed items/equipment that require attunement, hence this not being mentioned in the description. | |{{SAI|Remove Curse}}||-||There are no cursed items/equipment that require attunement, hence this not being mentioned in the description. | ||
|- | |- | ||
|{{SAI|Revivify}}||The spell's range is increased to 30 feet, and when cast the caster can bring the ally back to life with 1 hp at any location in the spell's AOE.||There is no time limit on using revivify. Revivify can be used regardless of how damaged, burned or mutilated the body is. If the body went missing such as falling into a chasm, a blue soul spawns in its place which can be used to revive the target. | |{{SAI|Revivify}}||The spell's range is increased to 30 feet, and when cast the caster can bring the ally back to life with 1 hp at any location in the spell's AOE.||There is no time limit on using revivify. Revivify can be used regardless of how damaged, burned or mutilated the body is. If the body went missing such as falling into a chasm, a blue soul spawns in its place which can be used to revive the target. The spell can only be used on [[Companions]] or the player character. | ||
|- | |- | ||
|{{SAI|Sleet Storm}}||Range reduced to 60 feet, radius reduced to 30 feet||Spell does not make the area heavily obscured. Fire damage will melt away the ice surface, but it will return if the caster continues to concentrate. | |{{SAI|Sleet Storm}}||Range reduced to 60 feet, radius reduced to 30 feet||Spell does not make the area heavily obscured. Fire damage will melt away the ice surface, but it will return if the caster continues to concentrate. | ||
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|} | |} | ||
==Fourth | ==Fourth level spells== | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to fourth level spells | ||
|- | |- | ||
!Spell | !Spell name!!Range and | ||
duration changes | |||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Banishment}}||Duration reduced from 1 Minute / 10 rounds to 2 rounds.||Does not have the secondary effect of permanently banishing extra-planar entities (e.g. Celestials, Fiends) at the end of the spell. | |{{SAI|Banishment}}||Duration reduced from 1 Minute / 10 rounds to 2 rounds.||Does not have the secondary effect of permanently banishing extra-planar entities (e.g. Celestials, Fiends) at the end of the spell. | ||
|- | |- | ||
|{{SAI|Blight}}||-|| | |{{SAI|Blight}}||-||Does not affect undead or constructs | ||
|- | |- | ||
|{{SAI|Confusion}}||Duration reduced from 1 Minute / 10 rounds to 3 Turns, Radius increased to 6 m / 20 ft||Does not affect allies in the area of effect. | |{{SAI|Confusion}}||Duration reduced from 1 Minute / 10 rounds to 3 Turns, Radius increased to 6 m / 20 ft||Does not affect allies in the area of effect. | ||
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|{{SAI|Freedom of Movement}}||Duration increased from 1 hour to Long Rest.||Removes the [[Stunned (Condition)|Stunned]] condition (in addition to [[Paralysed (Condition)|Paralysed]] and [[Restrained (Condition)|Restrained]]). Does not affect underwater movement, as there is none in BG3. | |{{SAI|Freedom of Movement}}||Duration increased from 1 hour to Long Rest.||Removes the [[Stunned (Condition)|Stunned]] condition (in addition to [[Paralysed (Condition)|Paralysed]] and [[Restrained (Condition)|Restrained]]). Does not affect underwater movement, as there is none in BG3. | ||
|- | |- | ||
|{{SAI|Grasping Vine}}||-|| | |{{SAI|Grasping Vine}}||-||The vine is treated as a summoned creature which has 26 hit points, an AC of 13, and its own place in the initiative order. | ||
|- | |- | ||
|{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasingly difficult [[Stealth]] checks when attacking, casting spells, or doing anything else that would automatically end the basic [[Invisibility]] spell. | |{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasingly difficult [[Stealth]] checks when attacking, casting spells, or doing anything else that would automatically end the basic [[Invisibility (spell)|Invisibility]] spell. | ||
|- | |- | ||
|{{SAI | |{{SAI|Guardian of Faith}}||Duration reduced from 8 hours to 10 Turns.||The Guardian now acts as a summoned creature with associated stat block and can be defeated by enemies. It loses hit points when it deals damage, instead of disappearing after it has dealt a certain amount of damage. | ||
|- | |- | ||
|{{SAI|Ice Storm}}||Range reduced to 18 m / 60 ft instead of 90 m /300 ft.||- | |{{SAI|Ice Storm}}||Range reduced to 18 m / 60 ft instead of 90 m /300 ft.||- | ||
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|- | |- | ||
|} | |} | ||
==Fifth | |||
==Fifth level spells== | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to fifth level spells | ||
!Spell | !Spell name | ||
!Range and | !Range and duration changes | ||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Banishing Smite (Melee)|Banishing Smite}} | |{{SAI|Banishing Smite (Melee)|Banishing Smite}} | ||
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|{{SAI|Conjure Elemental}} | |{{SAI|Conjure Elemental}} | ||
|Range reduced to 18 m / 60 ft instead of 90 ft. | |Range reduced to 18 m / 60 ft instead of 90 ft. | ||
|Rather than any elemental below a certain Challenge Rating, the caster can summon one of four specific types. At level 6, four stronger types become available. Concentration is not required to maintain control of the summoned creature. | |Rather than any elemental below a certain Challenge Rating, the caster can summon one of four specific types. At level 6, four stronger types become available. The conjured creature will never go hostile against those who summoned them since Concentration is not required to maintain control of the summoned creature. | ||
|- | |- | ||
|{{SAI|Contagion}} | |{{SAI|Contagion}} | ||
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|} | |} | ||
==Sixth | ==Sixth level spells== | ||
Upcasting benefits are not listed for any sixth level spells, as it is not possible to acquire spell slots of 7th level or higher in the game. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+Changes to sixth level spells | ||
!Spell | !Spell | ||
!Range and | !Range and duration changes | ||
!Other | !Other changes | ||
|- | |- | ||
|{{SAI|Arcane Gate}} | |{{SAI|Arcane Gate}} | ||
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|- | |- | ||
|{{SAI|Heal}} | |{{SAI|Heal}} | ||
| - | | - | ||
| Has a secondary memory restoration effect if cast on a character with the [[The Dark Urge (origin)|Dark Urge]] origin. | |||
|- | |- | ||
|{{SAI|Heroes' Feast}} | |{{SAI|Heroes' Feast}} | ||
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|} | |} | ||
== | ==See also== | ||
*[[D&D 5e | *[[D&D 5e rule changes]] | ||
*[[D&D 5e | *[[D&D 5e class changes]] | ||
*[[D&D 5e | *[[D&D 5e race changes]] | ||
*[[D&D 5e | *[[D&D 5e feat changes]] |