666
edits
m
→First level spells
(5 intermediate revisions by 2 users not shown) | |||
Line 29: | Line 29: | ||
** Most spells with a duration of more than one minute in D&D 5e have been modified to last until taking a Long Rest. | ** Most spells with a duration of more than one minute in D&D 5e have been modified to last until taking a Long Rest. | ||
* [[Scrolls]] can be used by any character, regardless of their class, level or [[Intelligence]] score. No ability check is needed to successfully cast a scroll. | * [[Scrolls]] can be used by any character, regardless of their class, level or [[Intelligence]] score. No ability check is needed to successfully cast a scroll. | ||
** The attack modifier and/or save DC for scroll spells cast by a character without a spellcasting feature is determined using Intelligence for Fighters and Rogues, Wisdom for Monks, and Charisma for Barbarians. | |||
* Cantrips get their second upgrade when reaching level 10 instead of level 11, e.g. {{SAI|Fire Bolt}} deals 3d10 damage by level 10. | * Cantrips get their second upgrade when reaching level 10 instead of level 11, e.g. {{SAI|Fire Bolt}} deals 3d10 damage by level 10. | ||
* No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12. | * No spells of 7th level or higher are available, as 7th level spell slots are generally first acquired at class level 13 and BG3's level cap is 12. | ||
Line 117: | Line 118: | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|- | |- | ||
|{{SAI|Bane ( | |{{SAI|Bane (spell)|Bane}} | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| - | | - | ||
Line 207: | Line 208: | ||
|{{SAI|Fog Cloud}} | |{{SAI|Fog Cloud}} | ||
|Range reduced from 120 ft to 60 ft. Persists for as long as you maintain concentration. | |Range reduced from 120 ft to 60 ft. Persists for as long as you maintain concentration. | ||
| | |Cloud radius decreased from 20 ft to 15 ft; increase in radius for upcasting reduced from 20 ft per level to 7 ft per level. The cloud cannot be dispersed by wind. | ||
|- | |- | ||
|{{SAI|Goodberry}} | |{{SAI|Goodberry}} | ||
Line 277: | Line 278: | ||
|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the burning effect on the target, rather than the spell's effect on your weapon. | |This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the burning effect on the target, rather than the spell's effect on your weapon. | ||
|- | |- | ||
|{{SAI|Shield}} | |{{SAI|Shield (spell)|Shield}} | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Reaction only raises when you can contest the attack roll to make it miss. | |Reaction only raises when you can contest the attack roll to make it miss. | ||
Line 363: | Line 364: | ||
|{{SAI|Hold Person}}||-||The spell itself is not changed, but note that the range for automatic critical hits is increased from 5 ft to 10 ft for ''all'' [[Paralysed (Condition)|Paralyse]] effects. | |{{SAI|Hold Person}}||-||The spell itself is not changed, but note that the range for automatic critical hits is increased from 5 ft to 10 ft for ''all'' [[Paralysed (Condition)|Paralyse]] effects. | ||
|- | |- | ||
|{{SAI|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||- | |{{SAI|Invisibility (spell)|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||- | ||
|- | |- | ||
|{{SAI|Knock}}||-||Cannot be used to open something that has had {{SAI|Arcane Lock}} cast on it, instead of suppressing that spell's effects for 10 minutes. | |{{SAI|Knock}}||-||Cannot be used to open something that has had {{SAI|Arcane Lock}} cast on it, instead of suppressing that spell's effects for 10 minutes. | ||
Line 391: | Line 392: | ||
|{{SAI|Scorching Ray}}||Range reduced from 120 ft to 60 ft||- | |{{SAI|Scorching Ray}}||Range reduced from 120 ft to 60 ft||- | ||
|- | |- | ||
|{{SAI|See Invisibility}}||Lasts until Long Rest instead of 1 hour.||Does not provide the ability to see into the Ethereal Plane, which in general is not implemented in BG3. | |{{SAI|See Invisibility (spell)|See Invisibility}}||Lasts until Long Rest instead of 1 hour.||Does not provide the ability to see into the Ethereal Plane, which in general is not implemented in BG3. | ||
|- | |- | ||
|{{SAI|Shatter}}||-||- | |{{SAI|Shatter}}||-||- | ||
Line 462: | Line 463: | ||
|{{SAI|Lightning Bolt}}||-||- | |{{SAI|Lightning Bolt}}||-||- | ||
|- | |- | ||
|{{SAI|Mass Healing Word}}||-|| | |{{SAI|Mass Healing Word}}||-||Heals all allies in range rather than being limited to 6. | ||
|- | |- | ||
|{{SAI|Plant Growth}}||Range reduced from 150 ft to 60 ft. Radius reduced from 100 ft to 20 ft.||The caster can only choose the option that causes creatures to use quadruple movement. The spell can be ended if it is hit by any fire damage. | |{{SAI|Plant Growth}}||Range reduced from 150 ft to 60 ft. Radius reduced from 100 ft to 20 ft.||The caster can only choose the option that causes creatures to use quadruple movement. The spell can be ended if it is hit by any fire damage. | ||
Line 519: | Line 520: | ||
|{{SAI|Grasping Vine}}||-||The vine is treated as a summoned creature which has 26 hit points, an AC of 13, and its own place in the initiative order. | |{{SAI|Grasping Vine}}||-||The vine is treated as a summoned creature which has 26 hit points, an AC of 13, and its own place in the initiative order. | ||
|- | |- | ||
|{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasingly difficult [[Stealth]] checks when attacking, casting spells, or doing anything else that would automatically end the basic [[Invisibility]] spell. | |{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasingly difficult [[Stealth]] checks when attacking, casting spells, or doing anything else that would automatically end the basic [[Invisibility (spell)|Invisibility]] spell. | ||
|- | |- | ||
|{{SAI|Guardian of Faith}}||Duration reduced from 8 hours to 10 Turns.||The Guardian now acts as a summoned creature with associated stat block and can be defeated by enemies. It loses hit points when it deals damage, instead of disappearing after it has dealt a certain amount of damage. | |{{SAI|Guardian of Faith}}||Duration reduced from 8 hours to 10 Turns.||The Guardian now acts as a summoned creature with associated stat block and can be defeated by enemies. It loses hit points when it deals damage, instead of disappearing after it has dealt a certain amount of damage. |