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→First level spells
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|{{SAI|Fog Cloud}} | |{{SAI|Fog Cloud}} | ||
|Range reduced from 120 ft to 60 ft. Persists for as long as you maintain concentration. | |Range reduced from 120 ft to 60 ft. Persists for as long as you maintain concentration. | ||
| | |Cloud radius decreased from 20 ft to 15 ft; increase in radius for upcasting reduced from 20 ft per level to 7 ft per level. The cloud cannot be dispersed by wind. | ||
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|{{SAI|Goodberry}} | |{{SAI|Goodberry}} | ||
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|This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the burning effect on the target, rather than the spell's effect on your weapon. | |This is part of the attack action, and will only consume the bonus action and spell slot if the attack connects. The concentration is to maintain the burning effect on the target, rather than the spell's effect on your weapon. | ||
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|{{SAI|Shield}} | |{{SAI|Shield (spell)|Shield}} | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Reaction only raises when you can contest the attack roll to make it miss. | |Reaction only raises when you can contest the attack roll to make it miss. | ||
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|{{SAI|Hold Person}}||-||The spell itself is not changed, but note that the range for automatic critical hits is increased from 5 ft to 10 ft for ''all'' [[Paralysed (Condition)|Paralyse]] effects. | |{{SAI|Hold Person}}||-||The spell itself is not changed, but note that the range for automatic critical hits is increased from 5 ft to 10 ft for ''all'' [[Paralysed (Condition)|Paralyse]] effects. | ||
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|{{SAI|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||- | |{{SAI|Invisibility (spell)|Invisibility}}||Duration reduced to 1 minute instead of 1 hr.||- | ||
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|{{SAI|Knock}}||-||Cannot be used to open something that has had {{SAI|Arcane Lock}} cast on it, instead of suppressing that spell's effects for 10 minutes. | |{{SAI|Knock}}||-||Cannot be used to open something that has had {{SAI|Arcane Lock}} cast on it, instead of suppressing that spell's effects for 10 minutes. | ||
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|{{SAI|Scorching Ray}}||Range reduced from 120 ft to 60 ft||- | |{{SAI|Scorching Ray}}||Range reduced from 120 ft to 60 ft||- | ||
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|{{SAI|See Invisibility}}||Lasts until Long Rest instead of 1 hour.||Does not provide the ability to see into the Ethereal Plane, which in general is not implemented in BG3. | |{{SAI|See Invisibility (spell)|See Invisibility}}||Lasts until Long Rest instead of 1 hour.||Does not provide the ability to see into the Ethereal Plane, which in general is not implemented in BG3. | ||
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|{{SAI|Shatter}}||-||- | |{{SAI|Shatter}}||-||- | ||
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|{{SAI|Grasping Vine}}||-||The vine is treated as a summoned creature which has 26 hit points, an AC of 13, and its own place in the initiative order. | |{{SAI|Grasping Vine}}||-||The vine is treated as a summoned creature which has 26 hit points, an AC of 13, and its own place in the initiative order. | ||
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|{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasingly difficult [[Stealth]] checks when attacking, casting spells, or doing anything else that would automatically end the basic [[Invisibility]] spell. | |{{SAI|Greater Invisibility}}||-||Invisible creature must now make increasingly difficult [[Stealth]] checks when attacking, casting spells, or doing anything else that would automatically end the basic [[Invisibility (spell)|Invisibility]] spell. | ||
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|{{SAI|Guardian of Faith}}||Duration reduced from 8 hours to 10 Turns.||The Guardian now acts as a summoned creature with associated stat block and can be defeated by enemies. It loses hit points when it deals damage, instead of disappearing after it has dealt a certain amount of damage. | |{{SAI|Guardian of Faith}}||Duration reduced from 8 hours to 10 Turns.||The Guardian now acts as a summoned creature with associated stat block and can be defeated by enemies. It loses hit points when it deals damage, instead of disappearing after it has dealt a certain amount of damage. |