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Dice rolls: Difference between revisions

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* Attacks made with ranged weapons add the creature's Dexterity modifier.
* Attacks made with ranged weapons add the creature's Dexterity modifier.
* Spell attacks add the caster's [[Spells#Spellcasting|spellcasting ability modifier]], generally determined by their [[Class|class]].
* Spell attacks add the caster's [[Spells#Spellcasting|spellcasting ability modifier]], generally determined by their [[Class|class]].
if the attacker is using an [[Enchantment|enchanted]] weapon, the enchantment value is added.


If the attacker is proficient with the weapon they are wielding, or if the attack is a spell attack or unarmed attack, they also add their proficiency bonus.
If the attacker is proficient with the weapon they are wielding, or if the attack is a spell attack or unarmed attack, they also add their [[proficiency]] bonus.
 
if the attack is from above, you gain a +2 bonus to the Attack roll.  When you attack from below, you have a -2 penalty.  See the [[High Ground Rules]].
 
Attack rolls are also modified by:
 
* Class [[Features]] - e.g. [[Archery]]
* [[Feats]] - e.g. [[Sharpshooter]]
* [[Items]] - e.g. [[Gloves of Dexterity]]
* [[Spells]] - e.g. [[Bless]]
* [[Consumables]] - e.g. [[Diluted Oil of Sharpness]]
* Conditions - e.g. [[Lightning Charges (Condition)|Lightning Charges]]
 
See [[list of features and items that affect attack rolls]].


=== Critical hits ===
=== Critical hits ===
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