Ad placeholder
Dice rolls: Difference between revisions
Jump to navigation
Jump to search
→Attack roll modifiers
Line 157: | Line 157: | ||
* Attacks made with ranged weapons add the creature's Dexterity modifier. | * Attacks made with ranged weapons add the creature's Dexterity modifier. | ||
* Spell attacks add the caster's [[Spells#Spellcasting|spellcasting ability modifier]], generally determined by their [[Class|class]]. | * Spell attacks add the caster's [[Spells#Spellcasting|spellcasting ability modifier]], generally determined by their [[Class|class]]. | ||
if the attacker is using an [[Enchantment|enchanted]] weapon, the enchantment value is added. | |||
If the attacker is proficient with the weapon they are wielding, or if the attack is a spell attack or unarmed attack, they also add their proficiency bonus. | If the attacker is proficient with the weapon they are wielding, or if the attack is a spell attack or unarmed attack, they also add their [[proficiency]] bonus. | ||
if the attack is from above, you gain a +2 bonus to the Attack roll. When you attack from below, you have a -2 penalty. See the [[High Ground Rules]]. | |||
Attack rolls are also modified by: | |||
* Class [[Features]] - e.g. [[Archery]] | |||
* [[Feats]] - e.g. [[Sharpshooter]] | |||
* [[Items]] - e.g. [[Gloves of Dexterity]] | |||
* [[Spells]] - e.g. [[Bless]] | |||
* [[Consumables]] - e.g. [[Diluted Oil of Sharpness]] | |||
* Conditions - e.g. [[Lightning Charges (Condition)|Lightning Charges]] | |||
See [[list of features and items that affect attack rolls]]. | |||
=== Critical hits === | === Critical hits === |